Added PnP Dire Rat.
Added PnP Dire Rat.
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35
nwn_dark_sun/ps_attract.nss
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35
nwn_dark_sun/ps_attract.nss
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/************************************
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* Attraction *
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* *
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* Cost: 12 *
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* Power Score: Wis -4 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=12;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-4;
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effect eVis=EffectVisualEffect(VFX_IMP_CHARM);
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effect eLink=EffectLinkEffects(EffectCharmed(), EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink=EffectLinkEffects(eLink, eVis);
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eLink=ExtraordinaryEffect(eLink);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ATTRACTION);
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object oTarget=GetSpellTargetObject();
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int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ATTRACTION)) return;
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int nDuration=GetEnhancedDuration(nLevel+1);
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_ATTRACTION, FALSE));
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if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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}
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}
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