Added PnP Dire Rat.
Added PnP Dire Rat.
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69
nwn_dark_sun/ps_cntrlwind.nss
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69
nwn_dark_sun/ps_cntrlwind.nss
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/************************************
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* Control Wind *
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* *
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* Cost: 26 *
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* Power Score: Con -4 *
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* *
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************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=26;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-4;
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effect eVis=EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eLink=EffectKnockdown();
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eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_PULSE_WIND));
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eLink=ExtraordinaryEffect(eLink);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTROL_WIND);
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object oTarget=GetSpellTargetObject();
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location lLoc;
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if(GetIsObjectValid(oTarget)) lLoc=GetLocation(oTarget);
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else lLoc=GetSpellTargetLocation();
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int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC);
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float fDelay;
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTROL_WIND)) return;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc);
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_AREA_OF_EFFECT);
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while (GetIsObjectValid(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CONTROL_WIND, TRUE));
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fDelay = GetDistanceBetweenLocations(lLoc, GetLocation(oTarget))/20;
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if (GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT)
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{
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DestroyObject(oTarget);
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}
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else if (GetObjectType(oTarget)==OBJECT_TYPE_CREATURE)
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{
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if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
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{
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)));
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if (!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN))
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneParalyze(), oTarget, RoundsToSeconds(3)));
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}
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}
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else if ((GetObjectType(oTarget)==OBJECT_TYPE_DOOR) || (GetObjectType(oTarget)==OBJECT_TYPE_PLACEABLE))
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{
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if (GetLocked(oTarget) == FALSE)
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{
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if (GetIsOpen(oTarget) == FALSE) AssignCommand(oTarget, ActionOpenDoor(oTarget));
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else AssignCommand(oTarget, ActionCloseDoor(oTarget));
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_AREA_OF_EFFECT);
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}
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}
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