Added PnP Dire Rat.
Added PnP Dire Rat.
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71
nwn_dark_sun/ps_compheal.nss
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71
nwn_dark_sun/ps_compheal.nss
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/************************************
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* Complete Healing *
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* *
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* Cost: 30 *
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* Power Score: Con *
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* *
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*************************************/
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#include "lib_psionic"
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void RemoveIllEffects(object oPC)
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{
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effect eEff = GetFirstEffect(oPC);
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while(GetIsEffectValid(eEff))
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{
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int nEffType=GetEffectType(eEff);
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if (nEffType == EFFECT_TYPE_ABILITY_DECREASE ||
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nEffType == EFFECT_TYPE_AC_DECREASE ||
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nEffType == EFFECT_TYPE_ATTACK_DECREASE ||
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nEffType == EFFECT_TYPE_DAMAGE_DECREASE ||
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nEffType == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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nEffType == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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nEffType == EFFECT_TYPE_SKILL_DECREASE ||
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nEffType == EFFECT_TYPE_BLINDNESS ||
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nEffType == EFFECT_TYPE_DEAF ||
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nEffType == EFFECT_TYPE_DISEASE ||
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nEffType == EFFECT_TYPE_POISON ||
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nEffType == EFFECT_TYPE_PARALYZE ||
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nEffType == EFFECT_TYPE_CHARMED ||
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nEffType == EFFECT_TYPE_DOMINATED ||
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nEffType == EFFECT_TYPE_DAZED ||
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nEffType == EFFECT_TYPE_CONFUSED ||
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nEffType == EFFECT_TYPE_FRIGHTENED ||
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nEffType == EFFECT_TYPE_SLOW ||
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nEffType == EFFECT_TYPE_STUNNED)
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{
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RemoveEffect(oPC, eEff);
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}
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eEff=GetNextEffect(oPC);
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}
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}
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=30;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION);
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effect eVis=EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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effect eLink=EffectHeal(GetMaxHitPoints(oPC)-GetCurrentHitPoints(oPC));
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eLink=EffectLinkEffects(eLink, eVis);
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if (GetIsInCombat(oPC))
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{
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SendMessageToPC(oPC, "You cannot use this power while fighting");
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return;
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}
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_COMPLETE_HEALING)) return;
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(0.6, AssignCommand(oPC, PlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 9.4)));
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DelayCommand(0.7, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneParalyze(), oPC, 9.4));
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DelayCommand(10.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oPC));
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DelayCommand(10.0, RemoveIllEffects(oPC));
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}
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