Added PnP Dire Rat.
Added PnP Dire Rat.
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73
nwn_dark_sun/ps_disint.nss
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73
nwn_dark_sun/ps_disint.nss
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/************************************
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* Disintegrate *
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* *
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* Cost: 40 *
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* Power Score: Con -6 *
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* *
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************************************/
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#include "lib_psionic"
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void DestroyAllItems(object oTarg);
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=40;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-6;
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effect eVis=EffectVisualEffect(VFX_IMP_BREACH);
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effect eLink=EffectVisualEffect(447); //VFX_BEAM_DISINTEGRATE
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DISINTEGRATE);
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int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM);
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int nDamage=d6(nLevel/2);
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object oTarget=GetSpellTargetObject();
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DISINTEGRATE)) return;
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location lWhere=GetLocation(oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 0.9);
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DelayCommand(0.6, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lWhere));
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DelayCommand(0.1, SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_DISINTEGRATE, TRUE)));
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if(!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_DEATH, oPC) && !GetPlotFlag(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), oTarget, 1.0);
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DelayCommand(0.4, DestroyAllItems(oTarget));
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DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(2*GetMaxHitPoints(oTarget)), oTarget));
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if (GetIsPC(oTarget) || GetTag(oTarget)=="PsychicClone")
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DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget));
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else DelayCommand(0.7, DestroyObject(oTarget));
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), oTarget, 0.8);
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if(FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
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{
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nDamage=nDamage/2;
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}
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DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage), oTarget));
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}
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}
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void DestroyAllItems(object oTarg)
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{
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if(!GetHasInventory(oTarg)) return;
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object oItem=GetFirstItemInInventory(oTarg);
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while(GetIsObjectValid(oItem))
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{
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DestroyObject(oItem, 0.3);
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oItem=GetNextItemInInventory(oTarg);
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}
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TakeGoldFromCreature(GetGold(oTarg), oTarg, TRUE);
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}
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