Added PnP Dire Rat.
Added PnP Dire Rat.
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47
nwn_dark_sun/ps_psychblade.nss
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47
nwn_dark_sun/ps_psychblade.nss
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/************************************
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* Psychic Blade *
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* *
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* Cost: 21 *
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* Power Score: Con -2 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=21;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_PSYCHIC_BLADE);
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effect eVis=EffectVisualEffect(VFX_IMP_RESTORATION_LESSER);
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object oBlade;
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int nCurrentTime=GetRealTime();
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int nBonus=nLevel/4;
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int nDC=(nLevel/4)-3<6?(nLevel/4)-3:6; //see nwscript.nss for IP_CONST_ONHIT_SAVEDC_*
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_PSYCHIC_BLADE)) return;
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int nDuration=GetEnhancedDuration(nLevel);
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SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_PSYCHIC_BLADE, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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oBlade=CreateItemOnObject("ps_psychblade_it", oPC);
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AssignCommand(oPC, ActionEquipItem(oBlade, INVENTORY_SLOT_RIGHTHAND));
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyEnhancementBonus(nBonus), oBlade, TurnsToSeconds(nDuration));
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if(nLevel>=20)
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AddItemProperty(DURATION_TYPE_TEMPORARY,
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ItemPropertyOnHitProps(IP_CONST_ONHIT_STUN, nDC,
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IP_CONST_ONHIT_DURATION_50_PERCENT_2_ROUNDS), oBlade, TurnsToSeconds(nDuration));
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if(nLevel>=10)
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AddItemProperty(DURATION_TYPE_TEMPORARY,
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ItemPropertyMassiveCritical(IP_CONST_DAMAGEBONUS_2d6), oBlade, TurnsToSeconds(nDuration));
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DestroyObject(oBlade, TurnsToSeconds(nDuration));
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SetLocalInt(oBlade, "BladeExpiration", nCurrentTime+FloatToInt(TurnsToSeconds(nDuration)));
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}
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