Added PnP Dire Rat.
Added PnP Dire Rat.
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53
nwn_dark_sun/ps_receptacle.nss
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53
nwn_dark_sun/ps_receptacle.nss
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/************************************
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* Receptacle *
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* *
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* Cost: (Gem Value)/100 *
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* Power Score: Wis -5 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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object oTarget=GetSpellTargetObject();
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string sResRef=GetResRef(oTarget);
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int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-5;
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effect eVis=EffectVisualEffect(VFX_IMP_SILENCE);
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int nStackSize=GetItemStackSize(oTarget);
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int nCost=GetGoldPieceValue(oTarget)/nStackSize/100;
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if(GetBaseItemType(oTarget)!=BASE_ITEM_GEM)
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{
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FloatingTextStringOnCreature("You can only store psionic strength in gems.", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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else if(nCost<1)
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{
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FloatingTextStringOnCreature("This gem is not pure enough to store psionic strength.", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_RECEPTACLE)) return;
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if (nStackSize==1) DestroyObject(oTarget);
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else
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{
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nStackSize--;
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SetItemStackSize(oTarget, nStackSize);
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}
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object oNewGem=CreateItemOnObject("ps_receptacle_it", oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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DelayCommand(0.2, SetLocalInt(oNewGem, "PSPStored", nCost));
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DelayCommand(0.2, SetLocalString(oNewGem, "OldGemType", sResRef));
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SendMessageToPC(oPC, IntToString(nCost)+" psionic strength points stored.");
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}
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