Added PnP Dire Rat.
Added PnP Dire Rat.
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43
nwn_dark_sun/zep_doorkill.nss
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43
nwn_dark_sun/zep_doorkill.nss
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//::///////////////////////////////////////////////
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//:: ZEP_DOORkill.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:: Modified by Dan Heidel 1/14/04 for CEP
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//:: Modified by TJ Rayn (Bioware name: TheExcimer-500) 3/11/06 for CEP2
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//:: - added lines to create new placeable on death.
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//:://////////////////////////////////////////////
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/*
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Place in the OnDestruct function of a placeable door
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to ensure proper functioning. See zep_openclose for
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further documentation.
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For create new placeable - add Local Variable on Object:
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Type: string, Variable Name: CEP_L_DIEREPLACE Value: <use resref of object to create>.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 2002
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//:://////////////////////////////////////////////
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void main()
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{
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string sGateBlock = GetLocalString(OBJECT_SELF, "CEP_L_GATEBLOCK");
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location lSelfLoc = GetLocation(OBJECT_SELF);
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int nIsOpen = GetIsOpen(OBJECT_SELF);
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if (nIsOpen == 0) //if the door is closed
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{
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object oSelf = OBJECT_SELF;
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if (GetLocalObject(oSelf, "GateBlock")!= OBJECT_INVALID)
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{
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DestroyObject(GetLocalObject(oSelf, "GateBlock"));
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}
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}
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//Create New Placeable on Death
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string sDieReplace = GetLocalString(OBJECT_SELF, "CEP_L_DIEREPLACE");
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if (sDieReplace!="")
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{CreateObject(OBJECT_TYPE_PLACEABLE, sDieReplace,lSelfLoc);}
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}
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