Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
object oWayPoint = GetWaypointByTag("wp_oldwell");
location lLoc = GetLocation(oWayPoint);
oTarget = oPC;
AssignCommand(oPC, TakeGoldFromCreature(d20(2), oPC, TRUE));
effect eEffect;
eEffect = EffectDamage(d6(2), DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_BUMP), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_BUMP), GetLocation(oTarget));
FloatingTextStringOnCreature("*You fall about 20 feet.*", oPC, FALSE);
AssignCommand(oPC,JumpToLocation(lLoc));
}