Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,60 @@
/* areacleanup script
checks the area that it was called for for the presence of pc's,
if there aren't any then it systematically cleans up the area
of extra encounters and loot
*/
void debug(string dstring)
{
int isdebug = 0;
if (isdebug == 1)
SendMessageToPC(GetFirstPC(), dstring);
}
void TrashObject(object oObject)
{
debug(GetTag(oObject) + " is in trashobject");
if (GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE) {
object oItem = GetFirstItemInInventory(oObject);
while (GetIsObjectValid(oItem))
{
debug(GetTag(oItem) + " is in trashobject");
TrashObject(oItem);
oItem = GetNextItemInInventory(oObject);
}
}
else
debug(GetTag(oObject) + " failed to pass as inventory type placeable is getting destroyed");
AssignCommand(oObject, SetIsDestroyable(TRUE, FALSE, FALSE));
DestroyObject(oObject);
}
void main()
{
object oPC;
oPC = GetFirstPC();
object tPC = oPC;
debug("We're starting area cleanup");
while (oPC != OBJECT_INVALID)
{
if (OBJECT_SELF == GetArea(oPC))
return;
else oPC = GetNextPC();
}
object oObject = GetFirstObjectInArea(OBJECT_SELF);
while (oObject != OBJECT_INVALID)
{
debug(GetTag(oObject));
if (GetIsEncounterCreature(oObject) && FindSubString(GetTag(oObject), "_BOSS") > -1)
DestroyObject(oObject);
int iObjectType = GetObjectType(oObject);
switch (iObjectType) {
case OBJECT_TYPE_PLACEABLE:
if (GetTag(oObject) != "BodyBag") {
break; }
case OBJECT_TYPE_ITEM:
TrashObject(oObject); }
oObject = GetNextObjectInArea(OBJECT_SELF);
}
}