Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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41
nwnds_module/belgoi_claw.nss
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41
nwnds_module/belgoi_claw.nss
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//::
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//:: A pnp version of the Belgoi's STR damaging slam.
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//::
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//:: Modified by: DM Heatstroke 05-10-11
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//::
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#include "NW_I0_SPELLS"
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#include "nw_i0_plot"
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void DoStrDamage(object oTarget, object oCaster)
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{
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// Get Ability Damage
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int nDam = Random(5)+1;
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nDam);
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eStr = ExtraordinaryEffect(eStr);
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// Belgoi's slam has no save, but also won't kill it's victim.
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Apply Viz
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStr, oTarget, 8640.0); // 24 "Athas Reborn" hours -DMH
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}
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void main()
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{
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object oTarget = GetSpellTargetObject();
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object oCaster = OBJECT_SELF;
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/* int bIsPoisoned = GetLocalInt(oTarget,"IsPoisoned");
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if ( bIsPoisoned )
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return; */
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if ( GetIsImmune(oTarget,IMMUNITY_TYPE_ABILITY_DECREASE) )
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{
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SendMessageToPC(oTarget,"Immune to ability drain.");
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return;
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}
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DelayCommand(0.1,DoStrDamage(oTarget,oCaster));
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}
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