Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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@@ -0,0 +1,29 @@
void DoStrDamage( object oTarget )
{
int nDam = d6();
effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nDam);
eStr = SupernaturalEffect(eStr);
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eStr,oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
}
void main()
{
object oOrigin = OBJECT_SELF ; // Where the spell came from
object oTarget = GetSpellTargetObject(); // What the spell is aimed at
int nAlign = GetAlignmentGoodEvil(oTarget);
if ( nAlign == ALIGNMENT_EVIL )
return;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eDaze = EffectDazed();
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDaze,eVis2);
eLink = EffectLinkEffects(eLink,eDur);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
// ApplyEffectToObject(DURATION_TYPE_PERMANENT,eStr,oTarget);
DelayCommand(0.1, DoStrDamage(oTarget));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,RoundsToSeconds(1));
}