Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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#include "NW_I0_SPELLS"
void main()
{
object oCaster = GetAreaOfEffectCreator();
int nLevel = GetHitDice(oCaster);
int nDC = 10 + nLevel / 2 + GetAbilityModifier(ABILITY_CHARISMA,oCaster);
if ( nLevel > 20 )
nLevel = 20;
float fDuration = HoursToSeconds(nLevel);
effect eCharm = EffectCharmed();
effect eImp = EffectVisualEffect(VFX_IMP_CHARM);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eCharm,eVis);
eLink = EffectLinkEffects(eLink,eDur);
object oTarget = GetFirstInPersistentObject();
while ( GetIsObjectValid(oTarget) )
{
if ( oTarget != oCaster && GetIsEnemy(oTarget,oCaster) )
{
if ( !MySavingThrow(SAVING_THROW_WILL,oTarget,nDC,SAVING_THROW_TYPE_MIND_SPELLS,oCaster) )
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,eImp,oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,fDuration);
}
}
oTarget = GetNextInPersistentObject();
}
}