Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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21
nwnds_module/ds_callguards.nss
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21
nwnds_module/ds_callguards.nss
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//::///////////////////////////////////////////////
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//:: Default: Commoner Calls Guards
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//:: ds_callguards
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//:://////////////////////////////////////////////
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void main()
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{
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object oPC = GetLastDisturbed();
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ExecuteScript("prc_npc_disturb", OBJECT_SELF);
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if(GetIsDM(oPC) || GetIsDMPossessed(oPC) || !GetIsPC(oPC))
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{
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string sMsg ="Thank you master, may I have another?";
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SpeakString(sMsg, TALKVOLUME_WHISPER);
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return;
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}
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SpeakString("Guards! Help! Thief!", TALKVOLUME_TALK);
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DelayCommand(2.0,AssignCommand(oPC,ActionJumpToLocation(GetLocation(GetObjectByTag("WP_Jail")))));
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DelayCommand(6.0,FloatingTextStringOnCreature(GetName(oPC)+" has been arrested for theft.",oPC,FALSE));
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}
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