Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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///////////////////////////////////////////////////////////////////////////////
//
// World Map Transtion Placable OnUsed
//
// ds_overmap_trans.nss
//
// DM Heatstroke / 2021-04-12
//
// Teleports PC to waypoint stored in "DESTINATION" local string var.
//
///////////////////////////////////////////////////////////////////////////////
void main()
{
object oPC = GetPCSpeaker();
string sDestination = GetLocalString(OBJECT_SELF, "DESTINATION2");
if (!GetIsPC(oPC)) return;
object oTarget;
location lTarget;
oTarget = GetWaypointByTag(sDestination);
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}