Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
This commit is contained in:
27
nwnds_module/hs_roomvalet.nss
Normal file
27
nwnds_module/hs_roomvalet.nss
Normal file
@@ -0,0 +1,27 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: HS Room Valet
|
||||
//:: HS_RoomValet
|
||||
//:: Copyright (c) 2012 Athas Reborn
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Picks inn room waypoint based on a variable
|
||||
set on a nearby object, then moves the PC to
|
||||
that waypoint
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: DM Heatstroke
|
||||
//:: Created On: May 29, 2012
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
object oValet = OBJECT_SELF;
|
||||
object oPC = GetPCSpeaker();
|
||||
object oArea = GetArea(oValet);
|
||||
object oDesk = GetNearestObjectByTag("ZEP_DESK01");
|
||||
string sInnRoom = GetLocalString(oDesk, "INN_ROOM");
|
||||
object oWayPoint = GetWaypointByTag(sInnRoom);
|
||||
location lLoc = GetLocation(oWayPoint);
|
||||
AssignCommand(oPC,JumpToLocation(lLoc));
|
||||
}
|
||||
Reference in New Issue
Block a user