Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
string sDeny;
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int nInt;
nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYurikva");
if (nInt == 3)
{
sDeny="The Templar Commander seems to be out on business at the moment.";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("WP_KRONOSQUEST");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}