Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Animate Shadow *
* *
* Cost: 16 *
* Power Score: Wis -3 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=16;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ANIMATE_SHADOW);
effect eSummon;
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ANIMATE_SHADOW)) return;
if (nLevel <= 9)
{
eSummon = EffectSummonCreature("NW_S_SHADOW",VFX_FNF_SUMMON_UNDEAD);
}
else if ((nLevel >= 10) && (nLevel <= 14))
{
eSummon = EffectSummonCreature("NW_S_SHFIEND",VFX_FNF_SUMMON_UNDEAD);
}
else if ((nLevel >= 15))
{
eSummon = EffectSummonCreature("NW_S_SHADLORD",VFX_FNF_SUMMON_UNDEAD);
}
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(24));
}