Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Ballistic Attack *
* *
* Cost: 5 *
* Power Score: Con -2 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=5;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_BALLISTIC_ATTACK);
effect eVis=EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE);
object oTarget=GetSpellTargetObject();
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_BALLISTIC_ATTACK)) return;
effect eLink=EffectLinkEffects(eVis,EffectVisualEffect(VFX_COM_HIT_FROST));
eLink=EffectLinkEffects(eLink, EffectDamage(GetEnhancedEffect(d6()+nLevel, FEAT_PSIONIC_BALLISTIC_ATTACK), DAMAGE_TYPE_BLUDGEONING, (nLevel/7)));
eLink=ExtraordinaryEffect(eLink);
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_BALLISTIC_ATTACK));
DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget));
}