Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Biofeedback *
* *
* Cost: 10 *
* Power Score: Con -2 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=10;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
effect eVis=EffectVisualEffect(VFX_IMP_DEATH_WARD);
effect eLink=EffectACIncrease(1, AC_NATURAL_BONUS);
eLink=EffectLinkEffects(eLink, EffectDamageReduction(5, DAMAGE_POWER_PLUS_TWENTY));
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_BIOFEEDBACK);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_BIOFEEDBACK)) return;
int nDuration=GetEnhancedDuration(nLevel);
RemoveEffectsFrom(oPC, SPELL_PSIONIC_BIOFEEDBACK);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}