Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Catfall *
* *
* Cost: 8 *
* Power Score: Con -1 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=8;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-1;
effect eVis=EffectVisualEffect(VFX_IMP_HASTE);
eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_HOLY_AID));
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CATFALL);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CATFALL)) return;
effect eLink=EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN);
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_TUMBLE, GetEnhancedEffect(5, FEAT_PSIONIC_CATFALL)));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}