Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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30
nwnds_module/ps_champwr.nss
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30
nwnds_module/ps_champwr.nss
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/************************************
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* Chameleon Power *
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* *
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* Cost: 12 *
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* Power Score: Con -1 *
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* *
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************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=12;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-1;
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effect eVis=EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CHAMELEON_POWER);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CHAMELEON_POWER)) return;
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effect eLink=EffectVisualEffect(VFX_DUR_GHOSTLY_PULSE);
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eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, GetEnhancedEffect(10, FEAT_PSIONIC_CHAMELEON_POWER)));
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eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_MOVE_SILENTLY, GetEnhancedEffect(10, FEAT_PSIONIC_CHAMELEON_POWER)));
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eLink=ExtraordinaryEffect(eLink);
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int nDuration=GetEnhancedDuration(nLevel);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
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}
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