Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Combat Mind *
* *
* Cost: 9 *
* Power Score: Int -2 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=9;
int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE)-2;
effect eVis=EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_COMBAT_MIND);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_COMBAT_MIND)) return;
effect eLink=EffectLinkEffects(EffectACIncrease(GetEnhancedEffect(2, FEAT_PSIONIC_COMBAT_MIND)), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=EffectLinkEffects(EffectSavingThrowIncrease(SAVING_THROW_ALL, GetEnhancedEffect(2, FEAT_PSIONIC_COMBAT_MIND)), eLink);
eLink=EffectLinkEffects(EffectAttackIncrease(GetEnhancedEffect(2, FEAT_PSIONIC_COMBAT_MIND)), eLink);
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
RemoveEffectsFrom(oPC, SPELL_PSIONIC_COMBAT_MIND);
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_COMBAT_MIND, FALSE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
}