Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,32 @@
/************************************
* Control Light (Darken) *
* *
* Cost: 12 *
* Power Score: Int *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=12;
int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE);
effect eVis=EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eLink=EffectAreaOfEffect(AOE_PER_DARKNESS);
eLink=EffectLinkEffects(eLink, eVis);
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTROL_LIGHT);
object oTarget=GetSpellTargetObject();
location lLoc;
if(GetIsObjectValid(oTarget)) lLoc=GetLocation(oTarget);
else lLoc=GetSpellTargetLocation();
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTROL_LIGHT)) return;
int nDuration=GetEnhancedDuration(nLevel);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eLink, lLoc, TurnsToSeconds(nDuration));
}