Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Control Light (Brighten) *
* *
* Cost: 12 *
* Power Score: Int *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=12;
int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE);
effect eLink=EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20);
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTROL_LIGHT);
object oTarget=GetSpellTargetObject();
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTROL_LIGHT)) return;
int nDuration=GetEnhancedDuration(nLevel);
if(GetIsObjectValid(oTarget))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration));
else
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eLink, GetSpellTargetLocation(), HoursToSeconds(nDuration));
}