Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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@@ -0,0 +1,38 @@
/************************************
* Daydream *
* *
* Cost: 9 *
* Power Score: Wis *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=9;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM);
effect eVis=EffectVisualEffect(VFX_DUR_SANCTUARY);
effect eLink=EffectConfused();
eLink=EffectLinkEffects(eLink, eVis);
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DAYDREAM);
object oTarget=GetSpellTargetObject();
int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DAYDREAM)) return;
int nDuration=GetEnhancedDuration(4+nLevel);
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PSIONIC_DAYDREAM));
if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_CONFUSION_S), oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
}
}