Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Ectoplasmic Form *
* *
* Cost: 18 *
* Power Score: Con -4 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=18;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-4;
effect eVis=EffectVisualEffect(VFX_DUR_GHOST_SMOKE);
effect eLink=EffectCutsceneGhost();
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=EffectLinkEffects(eLink, EffectEthereal());
eLink=EffectLinkEffects(eLink, eVis);
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ECTOPLASMIC_FORM);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ECTOPLASMIC_FORM)) return;
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_ECTOPLASMIC_FORM, FALSE));
int nDuration=GetEnhancedDuration(nLevel+5);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
}