Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

31
nwnds_module/ps_esp.nss Normal file
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/************************************
* ESP *
* *
* Cost: 6 *
* Power Score: Wis -2 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=6;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-2;
effect eVis=EffectVisualEffect(VFX_IMP_SILENCE);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ESP);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ESP)) return;
effect eLink=EffectSkillIncrease(SKILL_BLUFF, GetEnhancedEffect(10, FEAT_PSIONIC_ESP));
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_INTIMIDATE, GetEnhancedEffect(10, FEAT_PSIONIC_ESP)));
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_PERSUADE, GetEnhancedEffect(10, FEAT_PSIONIC_ESP)));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(5+nLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
}