Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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43
nwnds_module/ps_group_tp.nss
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43
nwnds_module/ps_group_tp.nss
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/************************************
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* Group Teleport *
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* *
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* Cost: 32 *
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* Power Score: Wis -5 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=32;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-5;
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location lDest=GetTeleportAnchor(oPC);
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effect eVis=EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_GROUP_TELEPORT);
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object oGroupee=GetFirstFactionMember(oPC, FALSE);
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if(!GetIsObjectValid(GetAreaFromLocation(lDest)))
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{
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FloatingTextStringOnCreature("No valid teleport anchor has been set.", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_GROUP_TELEPORT)) return;
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while(GetIsObjectValid(oGroupee))
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{
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if(GetDistanceToObject(oGroupee)>=0.0 && GetDistanceToObject(oGroupee)<5.0)
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{
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DelayCommand(1.8, AssignCommand(oGroupee, JumpToLocation(lDest)));
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}
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oGroupee=GetNextFactionMember(oPC, FALSE);
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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DelayCommand(1.8, AssignCommand(oPC, JumpToLocation(lDest)));
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}
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