Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
/************************************
* Intellect Fortress onEnter script *
* *
* Provides +1/2-lvls save vs mind *
* spells to all friendly creatures. *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=GetAreaOfEffectCreator();
object oTarget=GetEnteringObject();
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_INTELLECT_FORTRESS);
int nDuration=GetEnhancedDuration(nLevel);
effect eVis=EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE);
effect eLink=EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
eLink=EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetEnhancedEffect(nLevel/2, FEAT_PSIONIC_INTELLECT_FORTRESS), SAVING_THROW_TYPE_MIND_SPELLS));
eLink=ExtraordinaryEffect(eLink);
if (!GetIsFriend(oTarget, oPC)) return;
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
}