Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Mental Barrier *
* *
* Cost: 3 *
* Power Score: Wis -2 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=3;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-2;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_MENTAL_BARRIER);
effect eVis=EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_MENTAL_BARRIER)) return;
effect eLink=EffectSavingThrowIncrease(SAVING_THROW_WILL, GetEnhancedEffect(nLevel, FEAT_PSIONIC_MENTAL_BARRIER));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=EffectLinkEffects(eLink, eVis);
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_MENTAL_BARRIER, FALSE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}