Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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51
nwnds_module/ps_photosynth.nss
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51
nwnds_module/ps_photosynth.nss
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/************************************
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* Photosynthesis *
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* *
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* Cost: 11 *
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* Power Score: Con *
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* *
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*************************************/
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#include "lib_psionic"
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void Photosynthesis(object oPC, int nDuration, int nMult, int nTimeStamp, int nRound=1)
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{
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int nHP=nMult*3;
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if(nTimeStamp!=GetLocalInt(oPC, "PhotoTime")) return;
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if(GetWeather(GetArea(oPC))==WEATHER_RAIN || GetWeather(GetArea(oPC))==WEATHER_SNOW)
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nHP=nMult*1;
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if(!GetIsAreaInterior(GetArea(oPC))
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&& GetIsAreaAboveGround(GetArea(oPC))==AREA_ABOVEGROUND
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&& GetIsDay())
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHP/EFFECT_SCALING_FACTOR), oPC);
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if(nRound<=nDuration)
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DelayCommand(3.0, Photosynthesis(oPC, nDuration, nMult, nTimeStamp, nRound+1));
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else
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), oPC, 1.0);
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}
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=11;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION);
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effect eVis=EffectVisualEffect(VFX_IMP_HOLY_AID);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_PHOTOSYNTHESIS);
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int nTimeStamp=GetRealTime();
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_PHOTOSYNTHESIS)) return;
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SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_PHOTOSYNTHESIS, FALSE));
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//added to prevent multiple instances from stacking
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SetLocalInt(oPC, "PhotoTime", nTimeStamp);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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Photosynthesis(oPC, GetEnhancedDuration(nLevel*2), GetEnhancedEffect(EFFECT_SCALING_FACTOR, FEAT_PSIONIC_PHOTOSYNTHESIS), nTimeStamp);
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}
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