Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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52
nwnds_module/ps_plnrg_water.nss
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52
nwnds_module/ps_plnrg_water.nss
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/************************************
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* Summon Planar Energy (Water) *
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* *
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* Cost: 16 *
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* Power Score: Int *
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* *
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************************************/
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#include "lib_psionic"
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void Drown(object oTarget, object oPC)
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{
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effect eVis=EffectVisualEffect(VFX_IMP_FROST_S);
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int nDamage=GetMaxHitPoints(oTarget)/4;
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY);
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int nDC=14+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_INTELLIGENCE);
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if(nDamage<1) nDamage=1;
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if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
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{
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AssignCommand(oTarget, PlayAnimation(ANIMATION_FIREFORGET_SPASM));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage), oTarget);
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DelayCommand(6.0, Drown(oTarget, oPC));
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}
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}
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=16;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE);
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object oTarget=GetSpellTargetObject();
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int nTargRace=GetRacialType(oTarget);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY)) return;
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if ( GetObjectType(oTarget)!=OBJECT_TYPE_CREATURE
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|| nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD
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|| nTargRace==RACIAL_TYPE_ELEMENTAL || nTargRace==RACIAL_TYPE_OOZE )
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{
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FloatingTextStringOnCreature("This power only affects creatures that breathe.", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SUMMON_PLANAR_ENERGY));
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Drown(oTarget, oPC);
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}
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