Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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76
nwnds_module/ps_psionvamp.nss
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76
nwnds_module/ps_psionvamp.nss
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/************************************
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* Psionic Vampirism *
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* *
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* Cost: 0 *
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* Power Score: Wis -3 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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PSPCheck(oPC);
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int nPSP=GetPSP(oPC);
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int nCost=0;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3;
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effect eVis=EffectVisualEffect(VFX_IMP_STUN);
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object oTarget=GetSpellTargetObject();
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PSPCheck(oTarget);
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int nTargPSP=GetPSP(oTarget);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_PSIONIC_VAMPIRISM);
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int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_PSIONIC_VAMPIRISM, TRUE)) return;
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int nDamage=(nLevel>20)?d6(20):d6(nLevel);
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nDamage=GetEnhancedEffect(nDamage, FEAT_PSIONIC_PSIONIC_VAMPIRISM);
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if (GetIsDead(oTarget))
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{
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FloatingTextStringOnCreature("This creature is dead.", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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if (GetTag(oTarget)=="PsychicClone" || oPC==oTarget)
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{
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FloatingTextStringOnCreature("You cannot drain yourself.", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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else if (nTargPSP==0)
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{
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FloatingTextStringOnCreature("This creature has no psionic ability", oPC, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
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return;
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}
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else if (nTargPSP<nDamage)
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{
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nTargPSP=0;
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nPSP=nPSP+nTargPSP;
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}
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else
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{
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if (WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC))
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nDamage=nDamage/2;
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nTargPSP=nTargPSP-nDamage;
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nPSP=nPSP+nDamage;
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}
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_PSIONIC_VAMPIRISM, TRUE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SetPSP(oPC, nPSP);
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SendMessageToPC(oPC, "Remaining Psionic Strength Points: "+IntToString(nPSP));
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SetPSP(oTarget, nTargPSP);
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SendMessageToPC(oTarget, "Remaining Psionic Strength Points: "+IntToString(nTargPSP));
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}
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