Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

29
nwnds_module/ps_regen.nss Normal file
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/************************************
* Regenerate *
* *
* Cost: 24 *
* Power Score: Con -4 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=24;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-4;
effect eVis=EffectVisualEffect(VFX_DUR_PARALYZED);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_REGENERATE);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_REGENERATE)) return;
effect eLink=EffectRegenerate(GetEnhancedEffect(2, FEAT_PSIONIC_REGENERATE), 6.0);
eLink=EffectLinkEffects(eLink, eVis);
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_REGENERATE, FALSE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}