Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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/************************************
* Suppress Fear *
* *
* Cost: 5 *
* Power Score: Wis *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=5;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM);
effect eVis=EffectVisualEffect(VFX_IMP_HEALING_M);
object oTarget=GetSpellTargetObject();
effect eLink=GetFirstEffect(oTarget);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_SUPPRESS_FEAR);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_SUPPRESS_FEAR)) return;
int nDuration=GetEnhancedDuration(3+nLevel);
while (GetIsEffectValid(eLink))
{
if (GetEffectType(eLink)==EFFECT_TYPE_FRIGHTENED)
RemoveEffect(oTarget, eLink);
eLink=GetNextEffect(oTarget);
}
eLink=EffectImmunity(IMMUNITY_TYPE_FEAR);
eLink=ExtraordinaryEffect(eLink);
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SUPPRESS_FEAR, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
}