Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
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41
nwnds_module/ps_timeshift.nss
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41
nwnds_module/ps_timeshift.nss
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/************************************
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* Time Shift *
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* *
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* Cost: 16 *
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* Power Score: Int -2 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=16;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE)-2;
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effect eVis=EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MAJOR);
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effect eLink=EffectCutsceneGhost();
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eLink=EffectLinkEffects(eLink, EffectEthereal());
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eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink=EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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eLink=ExtraordinaryEffect(eLink);
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_TIME_SHIFT);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_TIME_SHIFT)) return;
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int nDuration=GetEnhancedDuration(3);
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SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_TIME_SHIFT, FALSE));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oPC));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
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}
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