Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
//
// Deactivation Scripts
//
#include "spawn_functions"
//
object GetChildByTag(object oSpawn, string sChildTag);
object GetChildByNumber(object oSpawn, int nChildNum);
object GetSpawnByID(int nSpawnID);
void DeactivateSpawn(object oSpawn);
void DeactivateSpawnsByTag(string sSpawnTag);
void DeactivateAllSpawns();
void DespawnChildren(object oSpawn);
void DespawnChildrenByTag(object oSpawn, string sSpawnTag);
//
//
void main()
{
// Retrieve Script
int nDeactivateScript = GetLocalInt(OBJECT_SELF, "DeactivateScript");
// Invalid Script
if (nDeactivateScript == -1)
{
return;
}
//
// Only Make Modifications Between These Lines
// -------------------------------------------
// Script 00
if (nDeactivateScript == 0)
{
// Explode with Gore when Deactivated
effect eVisual = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVisual, GetLocation(OBJECT_SELF), 0.0);
}
//
// -------------------------------------------
// Only Make Modifications Between These Lines
//
}