44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
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Next steps (in no particular order):
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1.) Encounters
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a.) Replace BESIE with NESS in Desert & Plains areas. (in progress)
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b.) Finish making the Forest Encounter tables (1/2 done).
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c.) Script Forest Encounter tables.
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2.) Overland Map System
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a.) Modify encounter triggers to use a psuedoheartbeat on the overland map to fire based on distance traveled.
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3.) NPCs
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a.) Update Henchman dialogs with initial Henchman greeting from MMD. (Done).
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b.) Replace my NPC random equip script with a modified version of the PRC's which works much more reliably. (Done)
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c.) Expanded the Henchman class based titles list. (Done)
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d.) Update dynamic mobs to use the new random equipment scripts. (Done)
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e.) Update ds_rnd_equip.nss to use new weapon types.
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4.) Players
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a.) Fix the HCR2 info bars. (Done)
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b.) Make Potionfruits count as food w/ HCR2.
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c.) Move the Druid / metal item system from using tag-based scripting to using the OnEquip event.
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5.) Database
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a.) Add & configure Daz's NUI-based persistent storage.
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b.) Setup instanced, key-based player rooms in the larger inns.
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c.) Rewrite the bounty system to use SQL.
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d.) Rewrite the arena system to use SQL.
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e.) Rewrite the BBS system to use SQL?
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6.) Spells
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a.) Update original Athas Reborn / Dark Sun spells for 3e / PRC8 / NWNEE (In Progress)
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b.) Create & add all viable spells from Dark Sun 3.5e Campaign Setting. (In Progress)
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c.) Create & add all viable spells from Terrors of the Deadlands.
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d.) Create & add all viable spells from Legends of Athas.
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