60 lines
1.7 KiB
Plaintext
60 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: FileName ar_dlg_jump2tari
|
|
//:://////////////////////////////////////////////
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Script Wizard
|
|
//:: Created On: 6/11/2007 8:05:26 PM
|
|
//:://///////////////////////////////////////////
|
|
//Put this on action taken in the conversation editor
|
|
#include "ar_inc_pcspawn"
|
|
|
|
void main()
|
|
{
|
|
|
|
object oPC = GetPCSpeaker();
|
|
|
|
object oTarget;
|
|
location lTarget;
|
|
|
|
//set location of start point here
|
|
|
|
oTarget = GetWaypointByTag(DS_START_WP_TARISTART);
|
|
|
|
lTarget = GetLocation(oTarget);
|
|
|
|
//only do the jump if the location is valid.
|
|
//though not flawless, we just check if it is in a valid area.
|
|
//the script will stop if the location isn't valid - meaning that
|
|
//nothing put after the teleport will fire either.
|
|
//the current location won't be stored, either
|
|
|
|
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
|
|
|
|
AssignCommand(oPC, ClearAllActions());
|
|
|
|
AssignCommand(oPC, ActionJumpToLocation(lTarget));
|
|
|
|
oTarget = oPC;
|
|
|
|
//Visual effects can't be applied to waypoints, so if it is a WP
|
|
//the VFX will be applied to the WP's location instead
|
|
|
|
int nInt;
|
|
nInt = GetObjectType(oTarget);
|
|
|
|
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
|
|
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
|
|
|
|
// Only fire for (real) PCs.
|
|
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
|
|
return;
|
|
|
|
// Abort if the PC has the item "Language - Tari".
|
|
if ( GetItemPossessedBy(oPC, "hlslang_2") != OBJECT_INVALID )
|
|
return;
|
|
|
|
// Give "Language - Tari" to the PC.
|
|
CreateItemOnObject("hlslang_2", oPC);
|
|
}
|
|
|