30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
void main()
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{
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object oPC = GetLastPerceived();
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if (!GetIsPC(oPC)) return;
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if (!GetLastPerceptionSeen()) return;
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ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
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ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
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ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
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}
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