32 lines
		
	
	
		
			986 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			986 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Tailoring - Set Item
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//:: tlr_setitem.nss
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//:: Copyright (c) 2003 Jake E. Fitch
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jake E. Fitch (Milambus Mandragon)
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//:: Created On: March 9, 2004
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//:://////////////////////////////////////////////
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void main()
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{
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    SetListening(OBJECT_SELF, FALSE);
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    object oPC = GetPCSpeaker();
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    object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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    int iToModify = GetLocalInt(OBJECT_SELF, "ToModify");
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    int iNewApp = StringToInt(GetLocalString(OBJECT_SELF, "tlr_Spoken"));
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    if (iNewApp < 0) iNewApp = 0;
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    object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iToModify, iNewApp, TRUE);
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    DestroyObject(oItem);
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    SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp));
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    AssignCommand(OBJECT_SELF, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST));
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}
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