NWNDS/nwnds_tiles2/isc02.set
Jaysyn904 556224a658 Added Interior Tileset Hak
Added Interior Tileset Hak.
2021-07-12 21:16:50 -04:00

1758 lines
22 KiB
Plaintext

; created with .Set Editor Beta 0.85
; comment, contacts and bugs reports to Jlenlc@wanadoo.fr
[GENERAL]
Name=ISC02
Type=SET
Version=V1.0
Interior=1
HasHeightTransition=0
EnvMap=isc02_refl
Transition=3
DisplayName=-1
UnlocalizedName=+ DS Interiors
Border=Wall
Default=Wall
Floor=Wall
[GRASS]
Grass=0
[TERRAIN TYPES]
Count=2
[TERRAIN0]
Name=Wall
[TERRAIN1]
Name=Floor
[CROSSER TYPES]
Count=1
[CROSSER0]
Name=Tunnel
[PRIMARY RULES]
Count=0
[SECONDARY RULES]
Count=0
[TILES]
Count=57
[TILE0]
Model=isc02_a00_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=P
Orientation=0
ImageMap2D=mi_isc02_a00_01
[TILE1]
Model=isc02_b00_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Tunnel
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=mi_isc02_b00_01
[TILE2]
Model=isc02_b10_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Tunnel
Right=
Bottom=Tunnel
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=mi_isc02_b10_01
[TILE3]
Model=isc02_b30_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Tunnel
Right=
Bottom=Tunnel
Left=Tunnel
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_b30_01
[TILE4]
Model=isc02_b40_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=Tunnel
Right=Tunnel
Bottom=Tunnel
Left=Tunnel
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_isc02_b40_01
[TILE5]
Model=isc02_b20_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Tunnel
Left=Tunnel
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=mi_isc02_b20_02
[TILE6]
Model=isc02_a10_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_isc02_a10_01
[TILE7]
Model=isc02_a20_01
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a20_01
[TILE8]
Model=isc02_a30_01
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a30_01
[TILE9]
Model=isc02_a40_01
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Floor
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_isc02_a40_01
[TILE10]
Model=isc02_a21_01
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=Tunnel
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=U
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_isc02_a21_01
[TILE11]
Model=isc02_a20_02
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=-1
Sounds=-1
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a20_02
[TILE12]
Model=isc02_a40_02
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Floor
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=2003137372
Sounds=80
PathNode=A
Orientation=0
ImageMap2D=mi_isc02_a40_02
[TILE13]
Model=isc02_a20_03
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a20_03
[TILE13DOOR0]
Type=241
X=4
Y=0
Z=0
Orientation=-90
[TILE14]
Model=isc02_b50_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=Tunnel
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a20_03
[TILE15]
Model=isc02_a40_03
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Floor
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_isc02_a40_01
[TILE16]
Model=isc02_a20_04
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=-1
Sounds=-1
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a20_02
[TILE17]
Model=isc02_a40_04
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Floor
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_isc02_a40_01
[TILE18]
Model=isc02_a40_05
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Floor
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_isc02_a40_01
[TILE19]
Model=ISC02_T01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE19DOOR0]
Type=242
X=28.4
Y=29.8
Z=-0.1
Orientation=30
[TILE19DOOR1]
Type=243
X=35
Y=0
Z=-0.3
Orientation=180
[TILE19DOOR2]
Type=243
X=17.8
Y=49
Z=-0.3
Orientation=0
[TILE20]
Model=ISC02_T01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE21]
Model=ISC02_T01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE22]
Model=ISC02_T01_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE23]
Model=ISC02_T01_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE24]
Model=ISC02_T01_06
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE25]
Model=ISC02_T01_07
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE26]
Model=ISC02_T01_08
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE27]
Model=ISC02_T01_09
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE28]
Model=ISC02_T01_10
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE29]
Model=ISC02_T01_11
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE30]
Model=ISC02_T01_12
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE31]
Model=ISC02_T01_13
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE32]
Model=ISC02_T01_14
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE33]
Model=ISC02_T01_15
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE34]
Model=ISC02_T01_16
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE35]
Model=ISC02_T01_17
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE36]
Model=ISC02_T01_18
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE37]
Model=ISC02_T01_19
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE38]
Model=ISC02_T01_20
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE39]
Model=ISC02_T01_21
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE40]
Model=ISC02_T01_22
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE41]
Model=ISC02_T01_23
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE42]
Model=ISC02_T01_24
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE43]
Model=ISC02_T01_25
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE44]
Model=ISC02_T01_26
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE45]
Model=ISC02_T01_27
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE46]
Model=ISC02_T01_28
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE47]
Model=ISC02_T01_29
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE48]
Model=ISC02_T01_30
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE49]
Model=ISC02_T01_31
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE50]
Model=ISC02_T01_32
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE51]
Model=ISC02_T01_33
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE52]
Model=ISC02_T01_34
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE53]
Model=ISC02_T01_35
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE54]
Model=ISC02_T01_36
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=none
[TILE55]
Model=isc02_a10_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=-1
Sounds=-1
PathNode=H
Orientation=0
ImageMap2D=mi_isc02_a10_01
[TILE56]
Model=isc02_a20_05
WalkMesh=msb01
TopLeft=Floor
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Floor
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=-1
Sounds=-1
PathNode=I
Orientation=0
ImageMap2D=mi_isc02_a20_02
[TILE56DOOR0]
Type=244
X=2.5
Y=0
Z=2.55
Orientation=-90
[GROUPS]
Count=7
[GROUP0]
Name=Cavern Exit
Rows=1
Columns=1
Tile0=13
[GROUP1]
Name=Cavern Tunnel Exit
Rows=1
Columns=1
Tile0=14
[GROUP2]
Name=Wezer Sacks
Rows=1
Columns=1
Tile0=18
[GROUP3]
Name=Wezer Hive
Rows=1
Columns=1
Tile0=17
[GROUP4]
Name=Cavern Pillar
Rows=1
Columns=1
Tile0=15
[GROUP5]
Name=Chiefs Tent
Rows=6
Columns=6
Tile0=19
Tile1=20
Tile2=21
Tile3=22
Tile4=23
Tile5=24
Tile6=25
Tile7=26
Tile8=27
Tile9=28
Tile10=29
Tile11=30
Tile12=31
Tile13=32
Tile14=33
Tile15=34
Tile16=35
Tile17=36
Tile18=37
Tile19=38
Tile20=39
Tile21=40
Tile22=41
Tile23=42
Tile24=43
Tile25=44
Tile26=45
Tile27=46
Tile28=47
Tile29=48
Tile30=49
Tile31=50
Tile32=51
Tile33=52
Tile34=53
Tile35=54
[GROUP6]
Name=Cavern Chute
Rows=1
Columns=1
Tile0=56