NWNDS/nwnds_module/asg_cfg_spawnkit.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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//::///////////////////////////////////////////////
//:: Name ASG Spawnkit User Config File.
//:: FileName asg_cfg_spawkit
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Version 1.3
*/
//:://////////////////////////////////////////////
//:: Created By: Donny L. Wilbanks
//:: Created On: 8/11/03
//:://////////////////////////////////////////////
void main()
{
// ***************************
// *
// * Automapper
// *
// * Automapping can be turned on or off, changing the TRUE or FALSE.
// * Defualt is TRUE;
int iAutomapper = TRUE;
// ***************************
// *
// * Area Discription
// *
// * This will give a short area discription when the player enters the area
// * Default is FALSE;
int iASG_SKIT_ADISCR = FALSE;
// ***************************
// *
// * Global Script Related
// *
// * This string is a good place to place scripts that you may wish to have
// * fire off on OnEnter and OnExit events. by Defualt these have the words
// * SCRIPT_INVALID, wich tells the spawn kit not to exicute a custom script
// * replace with your own script name for custom script event. The script
// * event will exicute at the end of the Spawn Scripts.
string sOnExit = "SCRIPT_INVALID";
string sOnEnter = "SCRIPT_INVALID";
// *******************************
// *
// * Save Info
// *
SetLocalInt(GetModule(),"ASG_SKIT_ADISCR",iASG_SKIT_ADISCR);
SetLocalInt(GetModule(),"ASG_SPAWKIT_AUTOMAPPER",iAutomapper);
SetLocalString(GetModule(),"ASG_SPKIT_ONENTER",sOnEnter);
SetLocalString(GetModule(),"ASG_SPKIT_ONEXIT",sOnExit);
}