41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////
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//
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// World Map Transtion Placable OnUsed
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//
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// ds_overmap_trans.nss
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//
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// DM Heatstroke / 2021-04-12
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//
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// Teleports PC to waypoint stored in "DESTINATION" local string var.
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//
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///////////////////////////////////////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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string sDestination = GetLocalString(OBJECT_SELF, "DESTINATION1");
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if (!GetIsPC(oPC)) return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag(sDestination);
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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