42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
//
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// NESS V8.1
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//
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// Spawn sample onEnter
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//
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// If you want to use pseudo-heartbeats and do not already have an area onEnter
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// script, you can use this one. Otherwise, just add Spawn_OnAreaEnter() to
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// your existing onEnter handler. Note that you use this (and
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// SpawnOnAreaExit()) INSTEAD OF Spawn() / spawn_sample_hb.
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//
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#include "spawn_functions"
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#include "tgdc_explore_inc"
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#include "ar_db_main"
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void main()
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{
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//NC:EDIT
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//added to enable defiling aura on NPC's
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//7-3-06
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object oEntering = GetEnteringObject();
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object oArea = GetArea(oEntering);
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SetLocalInt(oArea, "X2_L_WILD_MAGIC", 1);
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//NC:EDIT
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//NC:EDIT
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// added arsx area index to area
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SetLocalInt(oArea,ARSX_AREA_INDEX,ARSX_IndexArea(oArea));
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//Heatstroke's Edit
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//Added code to enable player exploration
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PlayerExplore(oEntering, 0);
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// Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat
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// script to execute, the heartbeat duration, and a delay for the first
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// heartbeat. They default to spawn_sample_hb, 6.0, and 0.0 respectively; as
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// if it were called like:
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Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
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//Spawn_OnAreaEnter();
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}
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