2026-02-02 00:40:44 -05:00
2026-02-02 00:39:24 -05:00
2026-02-02 00:27:08 -05:00
2026-02-02 00:39:24 -05:00
2026-02-02 00:27:08 -05:00
2026-02-02 00:40:44 -05:00
2026-02-02 00:27:08 -05:00
2026-02-02 00:27:08 -05:00

NESS — Spawn System

Version 8.1.4

Original Author: Neshke Narovken

ex-Maintainer: Cereborn

Current Maintainer: Jaysyn


INCLUDES:

Do NOT Modify Main Script: Spawn: 'spawn_main'

Do NOT Modify Helper Scripts: Information: 'spawn__readme' Functions: 'spawn_functions' Corpse Death: 'spawn_corpse_dth' Corpse Decay: 'spawn_corpse_dcy' Global Defaults: 'spawn_defaults' Flag Parsing: 'spawn_flags' Pseudo-heartbeat 'spawn_pseudohb'

Lootable corpse event scripts: Corpse On Open: 'spawn_onopencrp' Corpse On Closed: 'spawn_oncloscrp' Corpse Disturbed: 'spawn_dist_corps' Corpse Used: 'spawn_used_corps'


CONFIGURATION:

Modify Configuration Includes if Needed Only where Specified in Each File: Spawn Flags: 'spawn_cfg_flag' Spawn Groups: 'spawn_cfg_group' Loot Tables: 'spawn_cfg_loot' Spawn Camps: 'spawn_cfg_camp' Spawn Effects: 'spawn_cfg_fxsp' Area Effects: 'spawn_cfg_fxae' Object Effects: 'spawn_cfg_fxobj' User Defaults: 'spawn_cfg_global' Custom Flags: 'spawn_cfg_cusflg'

Modify Check Includes if Needed Only where Specified in each File: Check PCs: 'spawn_chk_pcs' Custom Check: 'spawn_chk_custom'

Modify Scripting Includes if Needed Only where Specified in Each File: Spawn/Despawn: 'spawn_sc_spawn' Heartbeat: 'spawn_sc_hbeat' Death: 'spawn_sc_death' Deactivation: 'spawn_sc_deactiv' Camp Trigger: 'spawn_sc_cmptrig' Patrol Stops: 'spawn_sc_patrol'


USAGE:

Add Following to Area Heartbeat:

Sample Script: 'spawn_sample_hb'

#include "spawn_main" Spawn();

Add Spawn Waypoints All Switches Optional

Waypoint Name: SP_

Waypoint Tag: Child Object Tag / ResRef Group Designation Camp Designation

Note: For Custom Creatures you must use the ResRef


AVAILABLE FLAGS:

SPnOn_ISnDn_IDn_FTn_SNnMn_SAnMn_SRnMnP_SDnMn_CLnMn _RGnMnCn_RWRn_DYnTn_HRnTn_DOD_NOD_PCnR_SF_SUnIn_FXnDn _PRnTn_PLnTn_EEnRn_EXnRn_SG_CDnTnRnD_LTnAnBnCn_DSnSn_DIn_CMDn _SSnDn_CCn_CPnRn_TRnDn_AEnDn_OEnDn_RSn_FCn _ALnSn_HBn_SLnRnI_RHDn_DTn_HLnE_IT_ST_PT_SM_CF _SXn_NL_SB_ELn

Format: Flag|OptionalFlag


SPn|On Designates Spawn Waypoint SP is required on all Spawn Waypoints Performs spawn processing every SP01SP99 heartbeats Default SP01 ˜ 6 seconds SP00 defaults to SP01 Optional On: offset initial processing by n heartbeats

ISn|Dn Initial State 0 = Inactive 1 = Active (default) Optional D000: delay initial spawn (minutes)

IDn Sets LocalInt "SpawnID" on spawn waypoint

FTn Flag Table Defined in 'spawn_cfg_flag'

SNn|Mn Spawn Number Maintains SN00SN99 children Optional M00: minimum children

SA|n|Mn Spawn All at Once Optional n: children per cycle Optional M00: minimum per cycle

SRn|Mn|P Spawn Radius SR00SR99 meters Optional M00: minimum radius Optional P: center near random PC

SDn|Mn|P Spawn Delay SD00SD99 minutes Optional M00: minimum delay Optional P: fixed spawn period

CLn|Mn Child Lifespan in minutes Optional M00: random range

DYn|Tn Spawn Days DY00DY28 Optional T00: end day

HRn|Tn Spawn Hours HR00HR24 Optional T00: end hour

DO|D Day only Optional D: despawn at night

NO|D Night only Optional D: despawn at day

RW|Rn Random Walk Optional R00R99 meters WARNING: resource intensive

PC|n|R PC presence required Optional PC00: despawn delay Optional R: reset spawn point

RGn|Mn|Cn Random Gold RG000RG999 Optional M00: minimum Optional C00: chance %

SF Spawn Facing matches waypoint

SUn|In Spawn Unseen Optional I00: per-child check

FXn|Dn Spawn / Despawn Effects Defined in 'spawn_cfg_fxsp'

PRn|Tn|C Patrol Route PR00PR99 Route Types: 0 Sequential 1 Circular 2 Random 3 Walk once / despawn Optional C: start closest

EEn|Rn Entrance / Exit waypoint

EXn|Rn Exit waypoint

PLn|Tn|Pn Placeable Behavior 0 Default 1 Despawn if empty 2 Refill if empty 3 Refresh every P minutes

SG Spawn Group (spawn_cfg_group)

CDn|Tn|Rn|D Corpse Decay and remains behavior

LTn|An|Bn|Cn Loot Table (spawn_cfg_loot)

DSn|Sn Deactivate Spawn by condition Optional S000: run script on deactivation

DIn Deactivation Information

CM|Dn Spawn Camp (spawn_cfg_camp)

SSn|Dn Spawn / Despawn Script

DTn Death Script

CPn|Rn PC Check (spawn_chk_pcs)

CCn Custom Check (spawn_chk_custom)

TRn|Dn Spawn Trigger

AEn|Dn Area Effect (spawn_cfg_fxae)

OEn|Dn Object Effect (spawn_cfg_fxobj)

RSn Random Spawn Chance %

FCn Spawn Faction

ALn|Sn Spawn Alignment Shift

HBn Heartbeat Script

SLn|Rn|I Spawn Location(s)

RH|Dn Return Home Distance

HLn|E Heal Children when idle

IT Spawn Item

ST Spawn Sit

PT Spawn Plot

SM Spawn Merchant

CF Custom Flag stored as LocalString "CustomFlag"


EXTERNAL CONTROL FUNCTIONS:

object NESS_GetSpawnByID(int nSpawnID, object oArea); void NESS_ActivateSpawnByID(int nSpawnID, object oArea); void NESS_DeactivateSpawnByID(int nSpawnID, object oArea); void NESS_ActivateSpawn(object oSpawn); void NESS_DeactivateSpawn(object oSpawn); void NESS_ForceProcess(object oSpawn); void NESS_TrackModuleSpawns(int nFlag = TRUE); int NESS_IsModuleSpawnTracking();


TIPS AND POINTERS:

  1. .erf files usually contain .nss and .utp files.
  2. Save and reopen the module after import.
  3. Configuration scripts are saved, not compiled.
  4. Compile spawn_sample_hb after configuration changes.
  5. Only scripts attached to events need compiling.

PACKAGE HEADER (REFERENCE):

NESS Version 8.1.1 Cereborn

See 'spawn__readme' for instructions Ignore all missing resource errors See NWN forums for more info

You said: in a code window formatted as github markdown ChatGPT said:

NESS — Spawn System

Version 8.1.4

Original Author: Neshke Narovken
ex-Maintainer: Cereborn
Current Maintainer: Jaysyn


INCLUDES:

Do NOT Modify Main Script: Spawn: 'spawn_main'

Do NOT Modify Helper Scripts: Information: 'spawn__readme' Functions: 'spawn_functions' Corpse Death: 'spawn_corpse_dth' Corpse Decay: 'spawn_corpse_dcy' Global Defaults: 'spawn_defaults' Flag Parsing: 'spawn_flags' Pseudo-heartbeat 'spawn_pseudohb'

Lootable corpse event scripts: Corpse On Open: 'spawn_onopencrp' Corpse On Closed: 'spawn_oncloscrp' Corpse Disturbed: 'spawn_dist_corps' Corpse Used: 'spawn_used_corps'


CONFIGURATION:

Modify Configuration Includes if Needed Only where Specified in Each File: Spawn Flags: 'spawn_cfg_flag' Spawn Groups: 'spawn_cfg_group' Loot Tables: 'spawn_cfg_loot' Spawn Camps: 'spawn_cfg_camp' Spawn Effects: 'spawn_cfg_fxsp' Area Effects: 'spawn_cfg_fxae' Object Effects: 'spawn_cfg_fxobj' User Defaults: 'spawn_cfg_global' Custom Flags: 'spawn_cfg_cusflg'

Modify Check Includes if Needed Only where Specified in each File: Check PCs: 'spawn_chk_pcs' Custom Check: 'spawn_chk_custom'

Modify Scripting Includes if Needed Only where Specified in Each File: Spawn/Despawn: 'spawn_sc_spawn' Heartbeat: 'spawn_sc_hbeat' Death: 'spawn_sc_death' Deactivation: 'spawn_sc_deactiv' Camp Trigger: 'spawn_sc_cmptrig' Patrol Stops: 'spawn_sc_patrol'


USAGE:

Add Following to Area Heartbeat:

Sample Script: 'spawn_sample_hb'

#include "spawn_main" Spawn();

Add Spawn Waypoints All Switches Optional

Waypoint Name: SP_

Waypoint Tag: Child Object Tag / ResRef Group Designation Camp Designation

Note: For Custom Creatures you must use the ResRef


AVAILABLE FLAGS:

SPnOn_ISnDn_IDn_FTn_SNnMn_SAnMn_SRnMnP_SDnMn_CLnMn _RGnMnCn_RWRn_DYnTn_HRnTn_DOD_NOD_PCnR_SF_SUnIn_FXnDn _PRnTn_PLnTn_EEnRn_EXnRn_SG_CDnTnRnD_LTnAnBnCn_DSnSn_DIn_CMDn _SSnDn_CCn_CPnRn_TRnDn_AEnDn_OEnDn_RSn_FCn _ALnSn_HBn_SLnRnI_RHDn_DTn_HLnE_IT_ST_PT_SM_CF _SXn_NL_SB_ELn

Format: Flag|OptionalFlag


SPn|On Designates Spawn Waypoint SP is required on all Spawn Waypoints Performs spawn processing every SP01SP99 heartbeats Default SP01 ˜ 6 seconds SP00 defaults to SP01 Optional On: offset initial processing by n heartbeats

ISn|Dn Initial State 0 = Inactive 1 = Active (default) Optional D000: delay initial spawn (minutes)

IDn Sets LocalInt "SpawnID" on spawn waypoint

FTn Flag Table Defined in 'spawn_cfg_flag'

SNn|Mn Spawn Number Maintains SN00SN99 children Optional M00: minimum children

SA|n|Mn Spawn All at Once Optional n: children per cycle Optional M00: minimum per cycle

SRn|Mn|P Spawn Radius SR00SR99 meters Optional M00: minimum radius Optional P: center near random PC

SDn|Mn|P Spawn Delay SD00SD99 minutes Optional M00: minimum delay Optional P: fixed spawn period

CLn|Mn Child Lifespan in minutes Optional M00: random range

DYn|Tn Spawn Days DY00DY28 Optional T00: end day

HRn|Tn Spawn Hours HR00HR24 Optional T00: end hour

DO|D Day only Optional D: despawn at night

NO|D Night only Optional D: despawn at day

RW|Rn Random Walk Optional R00R99 meters WARNING: resource intensive

PC|n|R PC presence required Optional PC00: despawn delay Optional R: reset spawn point

RGn|Mn|Cn Random Gold RG000RG999 Optional M00: minimum Optional C00: chance %

SF Spawn Facing matches waypoint

SUn|In Spawn Unseen Optional I00: per-child check

FXn|Dn Spawn / Despawn Effects Defined in 'spawn_cfg_fxsp'

PRn|Tn|C Patrol Route PR00PR99 Route Types: 0 Sequential 1 Circular 2 Random 3 Walk once / despawn Optional C: start closest

EEn|Rn Entrance / Exit waypoint

EXn|Rn Exit waypoint

PLn|Tn|Pn Placeable Behavior 0 Default 1 Despawn if empty 2 Refill if empty 3 Refresh every P minutes

SG Spawn Group (spawn_cfg_group)

CDn|Tn|Rn|D Corpse Decay and remains behavior

LTn|An|Bn|Cn Loot Table (spawn_cfg_loot)

DSn|Sn Deactivate Spawn by condition Optional S000: run script on deactivation

DIn Deactivation Information

CM|Dn Spawn Camp (spawn_cfg_camp)

SSn|Dn Spawn / Despawn Script

DTn Death Script

CPn|Rn PC Check (spawn_chk_pcs)

CCn Custom Check (spawn_chk_custom)

TRn|Dn Spawn Trigger

AEn|Dn Area Effect (spawn_cfg_fxae)

OEn|Dn Object Effect (spawn_cfg_fxobj)

RSn Random Spawn Chance %

FCn Spawn Faction

ALn|Sn Spawn Alignment Shift

HBn Heartbeat Script

SLn|Rn|I Spawn Location(s)

RH|Dn Return Home Distance

HLn|E Heal Children when idle

IT Spawn Item

ST Spawn Sit

PT Spawn Plot

SM Spawn Merchant

CF Custom Flag stored as LocalString "CustomFlag"


EXTERNAL CONTROL FUNCTIONS:

object NESS_GetSpawnByID(int nSpawnID, object oArea); void NESS_ActivateSpawnByID(int nSpawnID, object oArea); void NESS_DeactivateSpawnByID(int nSpawnID, object oArea); void NESS_ActivateSpawn(object oSpawn); void NESS_DeactivateSpawn(object oSpawn); void NESS_ForceProcess(object oSpawn); void NESS_TrackModuleSpawns(int nFlag = TRUE); int NESS_IsModuleSpawnTracking();


TIPS AND POINTERS:

  1. .erf files usually contain .nss and .utp files.
  2. Save and reopen the module after import.
  3. Configuration scripts are saved, not compiled.
  4. Compile spawn_sample_hb after configuration changes.
  5. Only scripts attached to events need compiling.

PACKAGE HEADER (REFERENCE):

NESS Version 8.1.4 Jaysyn

See 'spawn__readme' for instructions Ignore all missing resource errors See NWN forums for more info

Spawn Package:

NESS Scripts:

  • spawn__readme
  • spawn__history
  • spawn_cfg_camp
  • spawn_cfg_flag
  • spawn_cfg_fxae
  • spawn_cfg_fxobj
  • spawn_cfg_fxsp
  • spawn_cfg_global
  • spawn_cfg_group
  • spawn_cfg_loot
  • spawn_cfg_cusflg
  • spawn_chk_pcs
  • spawn_chk_custom
  • spawn_corpse_dcy
  • spawn_corpse_dth
  • spawn_defaults
  • spawn_dist_corps
  • spawn_flags
  • spawn_functions
  • spawn_main
  • spawn_onopencrp
  • spawn_oncloscrp
  • spawn_pseudohb
  • spawn_sample_hb
  • spawn_sc_cmptrig
  • spawn_sc_deactiv
  • spawn_sc_death
  • spawn_sc_patrol
  • spawn_sc_spawn
  • spawn_smpl_onent
  • spawn_smpl_onext
  • spawn_timefuncs
  • spawn_used_corps

NESS Resources:

  • invis_corpse_obj
  • invis_corpse_bdy
  • invis_corpse_bon
  • invis_corpse_pot
  • invis_corpse_pch
  • invis_corpse_ser
  • invis_corpse_tre

Spawn Banner Scripts:

  • spawnb_cc_activ
  • spawnb_cc_dactiv
  • spawnb_cc_dump
  • spawnb_cc_nodump
  • spawnb_cc_notrck
  • spawnb_cc_nsclog
  • spawnb_cc_nsdlog
  • spawnb_cc_sclog
  • spawnb_cc_sdlog
  • spawnb_cc_trck
  • spawnb_main
  • spawnb_sample_ai
  • spawnb_sc_activ
  • spawnb_sc_dactiv
  • spawnb_sc_disp
  • spawnb_sc_dump
  • spawnb_sc_nodump
  • spawnb_sc_notrck
  • spawnb_sc_nsdlog
  • spawnb_sc_sclog
  • spawnb_sc_sdlog
  • spawnb_sc_snclog
  • spawnb_sc_trck

Spawn Banner Resources:

  • spawn_ban_rod.uti
  • spawn_banner.dlg
  • spawn_ban_a.utp
  • spawn_ban_d.utp
Description
Repository for the continuing development of Neshke's Extensible Spawn System for Neverwinter Nights
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