PGCC_PRC8/_module/nss/cud_classbuilds.nss
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Initial upload.
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//::///////////////////////////////////////////////
//:: Name x2_def_userdef
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default On User Defined Event script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
#include "nw_i0_generic"
const int EVENT_USER_DEFINED_PRESPAWN = 1510;
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
void main()
{
int nUser = GetUserDefinedEventNumber();
if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
{
}
else if(nUser == EVENT_PERCEIVE) // PERCEIVE
{
}
else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
{
}
else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
{
}
else if(nUser == EVENT_ATTACKED) // ATTACKED
{
object oPC = GetLastAttacker(OBJECT_SELF);
int nCRMax = GetHitDice(oPC);
//ActionUseTalentOnObject(GetCreatureTalentBest(TALENT_CATEGORY_BENEFICIAL_OBTAIN_ALLIES, nCRMax), OBJECT_SELF);
}
else if(nUser == EVENT_DAMAGED) // DAMAGED
{
int iFeatCheck = GetLocalInt(OBJECT_SELF, "iFeatCheck");
int iHalfHP;
if (GetCurrentHitPoints() < (GetMaxHitPoints()/2)) iHalfHP = 1;
if (iFeatCheck != 1 && iHalfHP == 1)
{
int iFeat;
//Shifter
if (GetLevelByClass(CLASS_TYPE_SHIFTER) > 0)
{
if (GetHasFeat(FEAT_EPIC_WILD_SHAPE_DRAGON)) iFeat = FEAT_EPIC_WILD_SHAPE_DRAGON;
else if (GetHasFeat(FEAT_EPIC_OUTSIDER_SHAPE)) iFeat = FEAT_EPIC_OUTSIDER_SHAPE;
else if (GetHasFeat(FEAT_EPIC_CONSTRUCT_SHAPE)) iFeat = FEAT_EPIC_CONSTRUCT_SHAPE;
else if (GetHasFeat(FEAT_EPIC_WILD_SHAPE_UNDEAD)) iFeat = FEAT_EPIC_WILD_SHAPE_UNDEAD;
else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_4)) iFeat = FEAT_GREATER_WILDSHAPE_4;
else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_3)) iFeat = FEAT_GREATER_WILDSHAPE_3;
else if (GetHasFeat(FEAT_HUMANOID_SHAPE)) iFeat = FEAT_HUMANOID_SHAPE;
else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_2)) iFeat = FEAT_GREATER_WILDSHAPE_2;
else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_1)) iFeat = FEAT_GREATER_WILDSHAPE_1;
ActionUseFeat(iFeat, OBJECT_SELF);
}
SetLocalInt(OBJECT_SELF, "iFeatCheck", 1);
}
}
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
{
}
else if(nUser == EVENT_DISTURBED) // DISTURBED
{
}
else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
{
}
else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
{
}
}