2026/04/15 Update

Iron Body should only apply Arcane spell failure.
This commit is contained in:
Jaysyn904
2026-04-15 19:33:21 -04:00
parent 6f35ce554a
commit 0c813b4954

View File

@@ -51,7 +51,7 @@ void main()
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50));
eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 6)); eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 6));
eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(50)); eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(50));
eLink = EffectLinkEffects(eLink, EffectSpellFailure(50, SPELL_SCHOOL_GENERAL)); eLink = EffectLinkEffects(eLink, EffectSpellFailure(50, SPELL_SCHOOL_GENERAL, SPELL_FAILURE_TYPE_ARCANE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR));