Found more spots for "new" weapon types
Added "new" weapon types to crafting & random NPC gear includes
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Notes/old - Marker Feat Work.xlsx
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BIN
Notes/old - Marker Feat Work.xlsx
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@ -592,6 +592,7 @@ void EquipWeapon(object oObject = OBJECT_SELF)
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return;
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}
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}
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object EquipWeaponProfSimple(object oObject, int nHands = 1)
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{
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int nMaxSize;
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@ -2536,6 +2537,7 @@ object EquipImprovedCritical(object oObject)
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EquipDebugString(GetName(oObject) + " has ImpCrit "+GetName(oItem));
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return oItem;
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}
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object EquipWeaponFocus(object oObject)
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{
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int nRandom = Random(37);
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@ -2693,7 +2695,75 @@ object EquipWeaponFocus(object oObject)
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case 36:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_WAR_HAMMER,oObject))
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nBaseItemType = BASE_ITEM_WARHAMMER;
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break;
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case 37:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_WHIP,oObject))
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nBaseItemType = BASE_ITEM_WHIP;
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break;
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case 38:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_HEAVY_PICK,oObject))
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nBaseItemType = BASE_ITEM_HEAVY_PICK;
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break;
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case 39:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_LIGHT_PICK,oObject))
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nBaseItemType = BASE_ITEM_LIGHT_PICK;
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break;
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case 40:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_SAI,oObject))
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nBaseItemType = BASE_ITEM_SAI;
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break;
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case 41:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_NUNCHAKU,oObject))
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nBaseItemType = BASE_ITEM_NUNCHAKU;
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break;
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case 42:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_FALCHION,oObject))
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nBaseItemType = BASE_ITEM_FALCHION;
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break;
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case 43:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_SAP,oObject))
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nBaseItemType = BASE_ITEM_SAP;
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break;
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case 44:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_KATAR,oObject))
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nBaseItemType = BASE_ITEM_KATAR;
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break;
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case 45:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_HEAVY_MACE,oObject))
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nBaseItemType = BASE_ITEM_HEAVY_MACE;
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break;
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case 46:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_MAUL,oObject))
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nBaseItemType = BASE_ITEM_MAUL;
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break;
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case 46:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR,oObject))
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nBaseItemType = BASE_ITEM_DOUBLE_SCIMITAR;
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break;
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case 47:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_GOAD,oObject))
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nBaseItemType = BASE_ITEM_GOAD;
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break;
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case 48:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_EAGLE_CLAW,oObject))
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nBaseItemType = BASE_ITEM_EAGLE_CLAW;
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break;
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case 49:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_LIGHTBLADE;
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break;
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case 50:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_THINBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_THINBLADE;
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break;
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case 51:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_COURTBLADE;
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break;
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case 52:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_TRIDENT,oObject))
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nBaseItemType = BASE_ITEM_TRIDENT;
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break;
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}
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if(nBaseItemType == -1)
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{
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@ -2712,6 +2782,7 @@ object EquipWeaponFocus(object oObject)
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EquipDebugString(GetName(oObject) + " has WeaponFocus "+GetName(oItem));
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return oItem;
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}
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int GetCanDualWeild(object oObject)
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{
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if(GetHasFeat(FEAT_AMBIDEXTERITY,oObject) == TRUE
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@ -1359,6 +1359,8 @@ int GetWeaponType(int nBaseItem)
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case BASE_ITEM_RAPIER:
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case BASE_ITEM_SCIMITAR:
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case BASE_ITEM_THROWINGAXE:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_KATAR:
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case BASE_ITEM_HEAVY_PICK:
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case BASE_ITEM_LIGHT_PICK:
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case BASE_ITEM_FALCHION:
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@ -1373,13 +1375,11 @@ int GetWeaponType(int nBaseItem)
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_SICKLE:
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case BASE_ITEM_SLING:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_DAGGER:
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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case BASE_ITEM_CLUB:
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_KATAR:
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case BASE_ITEM_HEAVY_MACE:
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case BASE_ITEM_GOAD:
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return PRC_CRAFT_SIMPLE_WEAPON;
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