2025/11/25
Added Spell Cancelation tool to end spells early. Made several Exalted feats available generally. Fixed prereqs for several Exalted feats. Fixed typo in Chasing Perfection related itemprops. Grouped Exalted feats under a masterfeat. Moved PRC8 Packages far down the packages.2da so as to not conflict with modules. Updated PRC8 Tester module. Epic Spell: Summon Aberration no longer sucks. Creatures were updated to match PnP and now level with caster. Twinfiend summon now receives the correct number of skill points for their bonus HD. Added LevelUpSummon() function for handling creatures w/ class levels. Further tweaking for the prc_2da_cache creature to prevent NPCs from attacking it. Add paragon & psuedonatural template related json functions. Gated errant debug message in prc_amagsys_gain.nss. Add DM Tool for viewing PC's current character sheet, templates & spell effects. Arrow of Bone shouldn't provide free mundane arrows anymore. Needs testing. Fixed a bunch of minor TLK typos.
This commit is contained in:
23
Notes/Exalted Feats.txt
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23
Notes/Exalted Feats.txt
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Exalted Feats
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Exalted Companion
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Sacred Vow
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Vow of Abstinence
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Vow of Obedience
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Vow of Poverty
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Vow of Purity
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Vow of Chastity
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Servant of The Heavens
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Touch of Golden Ice
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Stigmata
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Holy Radiance
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Nimbus of Light
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Intuitive Attack
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Hand of a Healer
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Exalted Turning
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Favored of the Companions
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Sanctify Ki Strike
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Sanctify Martial Strike
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Holy Ki Strike
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Fist of the Heavens
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Gift of Faith
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22
Notes/Summon Aberration Notes.txt
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22
Notes/Summon Aberration Notes.txt
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Beholder
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12.) Point-blank Shot (27)
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15.) Weapon Focus: Ray (4819)
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18.) Blind Fight (408)
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21.) Fast Heaing I (4145)
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24.) Armor Skin (490)
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27.) Fast Heaing II (4146)
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30.) Epic Reflexes (585)
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33.) Fast Heaing III (4147)
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Umber Hulk
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9.) Blind-fight (408)
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12.) Improved Critical: Creature (292)
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15.) Weapon Focus: Creature (291)
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18.) Lightining Reflexes (24)
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21.) Epic Prowess (584)
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24.) Armor Skin (490)
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Battle Devourer
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9.) Blind-fight (408)
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12.) Improved Critical: Creature (292)
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15.) Improved Trip (2807)
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@@ -68,7 +68,7 @@ void main()
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float fRange = 30.0 + (nMaster * 10);
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float fRange = 30.0 + (nMaster * 10);
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// Target location
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// Target location
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location lTarget = GetSpellTargetLocation();
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location lTarget = PRCGetSpellTargetLocation();
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// Distance check
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// Distance check
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if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(fRange))
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if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(fRange))
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@@ -135,6 +135,13 @@ void main()
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return;
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return;
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}
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}
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}
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}
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//:: One skill point per HD
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jShadow = json_AdjustCreatureSkillByID(jShadow, SKILL_SPOT, nHDToAdd);
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if (jShadow == JSON_NULL)
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{
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DoDebug("mdshdw_shadserv >> json_AdjustCreatureSkillByID failed — JSON became invalid.");
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return;
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}
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object oShadow = JsonToObject(jShadow, lTarget);
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object oShadow = JsonToObject(jShadow, lTarget);
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effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oShadow));
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effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oShadow));
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@@ -97,10 +97,10 @@
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93 SublimeChord 16790580 16829452 16829453 16829454 16829455 IR_X1_HARPER 6 CLS_ATK_3 CLS_FEAT_SCHORD CLS_SAVTHR_WIZ CLS_SKILL_SCHORD CLS_BFEAT_SCHORD 4 CLS_SPGN_SCHORD CLS_SPKN_SCHORD 1 1 10 14 12 10 14 16 CHA 0X00 0X0 0 CLASS_TYPE_SUBLIME_CHORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCHORD 40 0 0 0 10 46 131 **** **** **** **** **** **** **** **** **** SublimeCh **** **** **** **** ****
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93 SublimeChord 16790580 16829452 16829453 16829454 16829455 IR_X1_HARPER 6 CLS_ATK_3 CLS_FEAT_SCHORD CLS_SAVTHR_WIZ CLS_SKILL_SCHORD CLS_BFEAT_SCHORD 4 CLS_SPGN_SCHORD CLS_SPKN_SCHORD 1 1 10 14 12 10 14 16 CHA 0X00 0X0 0 CLASS_TYPE_SUBLIME_CHORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCHORD 40 0 0 0 10 46 131 **** **** **** **** **** **** **** **** **** SublimeCh **** **** **** **** ****
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94 Artificer 16790581 16827101 16827102 16827103 16827104 **** 6 CLS_ATK_2 CLS_FEAT_ARTI CLS_SAVTHR_WIZ CLS_SKILL_ARTI CLS_BFEAT_ARTI 4 **** **** 0 0 10 14 12 10 16 14 CHA 0X00 0X0 0 CLASS_TYPE_ARTIFICER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARTI 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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94 Artificer 16790581 16827101 16827102 16827103 16827104 **** 6 CLS_ATK_2 CLS_FEAT_ARTI CLS_SAVTHR_WIZ CLS_SKILL_ARTI CLS_BFEAT_ARTI 4 **** **** 0 0 10 14 12 10 16 14 CHA 0X00 0X0 0 CLASS_TYPE_ARTIFICER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARTI 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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95 Arcane_Duelist 16790582 16823520 16823521 16823522 16823523 IR_SPARCDLST 8 CLS_ATK_3 CLS_FEAT_ADST CLS_SAVTHR_BARD CLS_SKILL_ADST CLS_BFEAT_ADST 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X00 0X0 0 CLASS_TYPE_ARCANE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ADST 40 0 0 0 10 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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95 Arcane_Duelist 16790582 16823520 16823521 16823522 16823523 IR_SPARCDLST 8 CLS_ATK_3 CLS_FEAT_ADST CLS_SAVTHR_BARD CLS_SKILL_ADST CLS_BFEAT_ADST 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X00 0X0 0 CLASS_TYPE_ARCANE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ADST 40 0 0 0 10 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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96 ForceMissileMage 16790583 16836426 16836427 16836428 16836429 IR_HAVOCMAGE 4 CLS_ATK_3 CLS_FEAT_FMM CLS_SAVTHR_ROG CLS_SKILL_FMM CLS_BFEAT_FMM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_FMM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FMM 5 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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96 ForceMissileMage 16790583 16836426 16836427 16836428 16836429 IR_HAVOCMAGE 4 CLS_ATK_3 CLS_FEAT_FMM CLS_SAVTHR_ROG CLS_SKILL_FMM CLS_BFEAT_FMM 2 **** **** 1 0 12 14 14 10 12 15 INT 0X00 0X0 0 CLASS_TYPE_FMM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FMM 5 0 1 0 5 31 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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97 WildMage 16790584 16836416 16836417 16836418 16836419 IR_WILDER 4 CLS_ATK_3 CLS_FEAT_WILDMG CLS_SAVTHR_ROG CLS_SKILL_WILDMG CLS_BFEAT_WILDMG 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X04 0X0 0 CLASS_TYPE_WILD_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WILDMG 40 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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97 WildMage 16790584 16836416 16836417 16836418 16836419 IR_WILDER 4 CLS_ATK_3 CLS_FEAT_WILDMG CLS_SAVTHR_ROG CLS_SKILL_WILDMG CLS_BFEAT_WILDMG 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X04 0X0 0 CLASS_TYPE_WILD_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WILDMG 40 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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98 Shadowsmith 16790585 16847414 16847415 16847416 16847417 IR_TEMPUS 8 CLS_ATK_1 CLS_FEAT_SHDSMT CLS_SAVTHR_ROG CLS_SKILL_SHDSMT CLS_BFEAT_SHDSMT 6 **** **** 1 0 14 13 14 10 14 13 INT 0x00 0x0 0 CLASS_TYPE_SHADOWSMITH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDSMT 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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98 Shadowsmith 16790585 16847414 16847415 16847416 16847417 IR_TEMPUS 8 CLS_ATK_1 CLS_FEAT_SHDSMT CLS_SAVTHR_ROG CLS_SKILL_SHDSMT CLS_BFEAT_SHDSMT 6 **** **** 1 0 14 13 14 10 14 13 INT 0x00 0x0 0 CLASS_TYPE_SHADOWSMITH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDSMT 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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99 Abjurant_Champion 16790586 16847652 16847653 16847654 16847655 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_ABCHAM CLS_SAVTHR_WIZ CLS_SKILL_ABCHAM CLS_BFEAT_ABCHAM 2 **** **** 1 0 14 13 14 10 14 13 INT 0X00 0X0 0 CLASS_TYPE_ABJURANT_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ABCHAM 5 0 1 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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99 Abjurant_Champion 16790586 16847652 16847653 16847654 16847655 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_ABCHAM CLS_SAVTHR_WIZ CLS_SKILL_ABCHAM CLS_BFEAT_ABCHAM 2 **** **** 1 0 14 13 14 10 14 13 INT 0X00 0X0 0 CLASS_TYPE_ABJURANT_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ABCHAM 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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100 Archmage 16790587 16825000 16825001 16825002 16825003 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_ARCH CLS_SAVTHR_WIZ CLS_SKILL_ARCH CLS_BFEAT_ARCH 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_ARCHMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCH 5 0 2 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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100 Archmage 16790587 16825000 16825001 16825002 16825003 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_ARCH CLS_SAVTHR_WIZ CLS_SKILL_ARCH CLS_BFEAT_ARCH 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_ARCHMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCH 5 0 2 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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101 Oozemaster 16790588 16825036 16825037 16825038 16825039 IR_GENSUMMON 8 CLS_ATK_2 CLS_FEAT_OOZE CLS_SAVTHR_FIGHT CLS_SKILL_OOZE CLS_BFEAT_OOZE 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_OOZEMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOZEM 40 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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101 Oozemaster 16790588 16825036 16825037 16825038 16825039 IR_GENSUMMON 8 CLS_ATK_2 CLS_FEAT_OOZE CLS_SAVTHR_FIGHT CLS_SKILL_OOZE CLS_BFEAT_OOZE 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_OOZEMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOZEM 40 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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102 Psychic_Rogue 16790589 16835172 16835173 16835174 16835175 IR_PSYWARRIOR 6 CLS_ATK_2 CLS_FEAT_PSYROG CLS_SAVTHR_ROG CLS_SKILL_PSYROG CLS_BFEAT_PSYROG 6 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYROG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYROG 20 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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102 Psychic_Rogue 16790589 16835172 16835173 16835174 16835175 IR_PSYWARRIOR 6 CLS_ATK_2 CLS_FEAT_PSYROG CLS_SAVTHR_ROG CLS_SKILL_PSYROG CLS_BFEAT_PSYROG 6 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYROG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYROG 20 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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@@ -113,7 +113,7 @@
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109 Umbral_Disciple 16790596 16837827 16837828 16837829 16837830 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_UMBRAL CLS_SAVTHR_BARD CLS_SKILL_UMBRAL CLS_BFEAT_UMBRAL 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_UMBRAL_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UMBRAL 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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109 Umbral_Disciple 16790596 16837827 16837828 16837829 16837830 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_UMBRAL CLS_SAVTHR_BARD CLS_SKILL_UMBRAL CLS_BFEAT_UMBRAL 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_UMBRAL_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UMBRAL 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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110 Alienist 16790597 16789710 16789711 16789712 16789713 IR_ALIEN 4 CLS_ATK_3 CLS_FEAT_ALIEN CLS_SAVTHR_WIZ CLS_SKILL_ALIEN CLS_BFEAT_ALIEN 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ALIENIST 1 1 1 2 2 4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ALIEN 40 0 1 0 10 10 0 cls_stat_alien **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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110 Alienist 16790597 16789710 16789711 16789712 16789713 IR_ALIEN 4 CLS_ATK_3 CLS_FEAT_ALIEN CLS_SAVTHR_WIZ CLS_SKILL_ALIEN CLS_BFEAT_ALIEN 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ALIENIST 1 1 1 2 2 4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ALIEN 40 0 1 0 10 10 0 cls_stat_alien **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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111 BlackBloodCultist 16790598 16823068 16823077 16823078 16823079 IR_WILDWOLF 12 CLS_ATK_2 CLS_FEAT_BBC CLS_SAVTHR_BARB CLS_SKILL_BBC CLS_BFEAT_BBC 4 **** **** 1 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_BLACK_BLOOD_CULTIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BBC 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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111 BlackBloodCultist 16790598 16823068 16823077 16823078 16823079 IR_WILDWOLF 12 CLS_ATK_2 CLS_FEAT_BBC CLS_SAVTHR_BARB CLS_SKILL_BBC CLS_BFEAT_BBC 4 **** **** 1 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_BLACK_BLOOD_CULTIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BBC 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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112 Warlock 16790599 16827934 16827935 16827936 16827937 IR_WARLOCK 6 CLS_ATK_2 CLS_FEAT_WARLOK CLS_SAVTHR_WIZ CLS_SKILL_WARLOK CLS_BFEAT_WARLOK 2 **** **** 1 1 12 14 14 10 12 15 CHA 0X14 0X3 1 CLASS_TYPE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARLOK 0 1 0 0 -1 132 0 **** **** **** **** **** **** **** **** **** Warlock **** **** **** **** ****
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112 Warlock 16790599 16827934 16827935 16827936 16827937 IR_WARLOCK 6 CLS_ATK_2 CLS_FEAT_WARLOK CLS_SAVTHR_WIZ CLS_SKILL_WARLOK CLS_BFEAT_WARLOK 2 **** **** 1 1 12 14 14 10 12 15 CHA 0X14 0X3 1 CLASS_TYPE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARLOK 0 1 0 0 -1 900 0 **** **** **** **** **** **** **** **** **** Warlock **** **** **** **** ****
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113 Fochlucan_Lyrist 16852476 16825142 16825143 16825144 16825145 IR_DRUID 6 CLS_ATK_1 CLS_FEAT_FOCLYR CLS_SAVTHR_BARD CLS_SKILL_FOCLYR CLS_BFEAT_FOCLYR 6 **** **** 1 0 10 12 12 14 12 16 CHA 0X02 0X0 0 CLASS_TYPE_FOCHLUCAN_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOCLYR 40 0 1 1 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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113 Fochlucan_Lyrist 16852476 16825142 16825143 16825144 16825145 IR_DRUID 6 CLS_ATK_1 CLS_FEAT_FOCLYR CLS_SAVTHR_BARD CLS_SKILL_FOCLYR CLS_BFEAT_FOCLYR 6 **** **** 1 0 10 12 12 14 12 16 CHA 0X02 0X0 0 CLASS_TYPE_FOCHLUCAN_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOCLYR 40 0 1 1 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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114 Dragonsong_Lyrist 16790600 16825459 16825460 16825461 16825462 IR_DRSLYR 6 CLS_ATK_2 CLS_FEAT_DRSLYR CLS_SAVTHR_BARD CLS_SKILL_DRSLYR CLS_BFEAT_DRSLYR 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_DRAGONSONG_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DSLYR 5 0 2 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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114 Dragonsong_Lyrist 16790600 16825459 16825460 16825461 16825462 IR_DRSLYR 6 CLS_ATK_2 CLS_FEAT_DRSLYR CLS_SAVTHR_BARD CLS_SKILL_DRSLYR CLS_BFEAT_DRSLYR 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_DRAGONSONG_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DSLYR 5 0 2 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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115 SpinemeldWarrior 16790601 16836998 16836999 16837000 16837001 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_SPNMLD CLS_SAVTHR_FIGHT CLS_SKILL_SPNMLD CLS_BFEAT_SPNMLD 4 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 1 CLASS_TYPE_SPINEMELD_WARRIOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPNMLD 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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115 SpinemeldWarrior 16790601 16836998 16836999 16837000 16837001 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_SPNMLD CLS_SAVTHR_FIGHT CLS_SKILL_SPNMLD CLS_BFEAT_SPNMLD 4 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 1 CLASS_TYPE_SPINEMELD_WARRIOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPNMLD 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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@@ -2690,8 +2690,8 @@
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2686 **** **** **** **** **** **** ****
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2686 **** **** **** **** **** **** ****
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2687 **** **** **** **** **** **** ****
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2687 **** **** **** **** **** **** ****
|
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2688 **** **** **** **** **** **** ****
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2688 **** **** **** **** **** **** ****
|
||||||
2689 **** **** **** **** **** **** ****
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2689 **EndDomainReserver** **** **** **** **** **** ****
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2690 **EndDomainReserver** **** **** **** **** **** ****
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2690 CancelSpell **** **** **** **** **** ****
|
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2691 end_psionics **** **** **** **** **** ****
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2691 end_psionics **** **** **** **** **** ****
|
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2692 BATTLE_RAGE **** **** **** **** **** ****
|
2692 BATTLE_RAGE **** **** **** **** **** ****
|
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2693 Teleport_Management_Radial_Master **** **** **** **** **** ****
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2693 Teleport_Management_Radial_Master **** **** **** **** **** ****
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@@ -2690,8 +2690,8 @@
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2686 **** **** 1 1 1 **** 0
|
2686 **** **** 1 1 1 **** 0
|
||||||
2687 **** **** 1 1 1 **** 0
|
2687 **** **** 1 1 1 **** 0
|
||||||
2688 **** **** 1 1 1 **** 0
|
2688 **** **** 1 1 1 **** 0
|
||||||
2689 **** **** 1 1 1 **** 0
|
2689 **EndDomainReserver** **** 1 1 1 **** 0
|
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2690 **EndDomainReserver** **** 1 1 1 **** 0
|
2690 CancelSpell **** 1 1 1 9 0
|
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2691 end_psionics **** 1 1 1 **** 0
|
2691 end_psionics **** 1 1 1 **** 0
|
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2692 BATTLE_RAGE **** 1 1 1 1 0
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2692 BATTLE_RAGE **** 1 1 1 1 0
|
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2693 Teleport_Management_Radial_Master **** 1 1 1 **** 0
|
2693 Teleport_Management_Radial_Master **** 1 1 1 **** 0
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@@ -3163,13 +3163,13 @@
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3159 FEAT_VERMINMASTERY 16825898 16825899 ife_animal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** **** 0 **** **** **** **** **** **** **** **** **** FEAT_VERMINMASTERY 6 **** **** **** **** **** 0 1
|
3159 FEAT_VERMINMASTERY 16825898 16825899 ife_animal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** **** 0 **** **** **** **** **** **** **** **** **** FEAT_VERMINMASTERY 6 **** **** **** **** **** 0 1
|
||||||
3160 FEAT_MAGICALBEASTMASTERY 16825896 16825897 ife_animal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** **** 0 **** **** **** **** **** **** **** **** **** FEAT_MAGICALBEASTMASTERY 6 **** **** **** **** **** 0 1
|
3160 FEAT_MAGICALBEASTMASTERY 16825896 16825897 ife_animal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** **** 0 **** **** **** **** **** **** **** **** **** FEAT_MAGICALBEASTMASTERY 6 **** **** **** **** **** 0 1
|
||||||
3161 Familiar 16825363 16825364 ife_familiar **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2189 **** 0.5 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_SUMMON_FAMILIAR 6 **** **** **** **** **** 0 1
|
3161 Familiar 16825363 16825364 ife_familiar **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2189 **** 0.5 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_SUMMON_FAMILIAR 6 **** **** **** **** **** 0 1
|
||||||
3162 FEAT_RAVAGEGOLDENICE 16825902 16825903 ife_MagWeap **** **** **** **** **** 13 **** **** **** **** 0 0 0 **** **** 2190 **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_RAVAGEGOLDENICE 6 **** **** **** **** **** 0 1
|
3162 FEAT_RAVAGEGOLDENICE 16825902 16825903 ife_MagWeap **** **** **** **** **** 13 **** **** **** **** 0 0 1 **** **** 2190 **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_RAVAGEGOLDENICE 6 **** **** **** **** **** 0 1
|
||||||
3163 FEAT_STIGMATA 16825908 16825909 ife_layon **** **** **** **** **** **** **** **** 3165 **** 0 0 0 **** **** 2191 **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_STIGMATA 6 **** **** **** **** **** 0 0
|
3163 FEAT_STIGMATA 16825908 16825909 ife_layon **** **** **** **** **** **** **** **** 3165 **** 0 0 1 **** **** 2191 **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_STIGMATA 6 **** **** **** **** **** 0 0
|
||||||
3164 FEAT_HOLYRADIANCE 16825910 16825911 ife_holyrad **** **** **** **** **** **** 15 **** 3165 **** 0 0 1 **** **** 2196 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_HOLYRADIANCE 2 **** **** **** **** **** 0 1
|
3164 FEAT_HOLYRADIANCE 16825910 16825911 ife_holyrad **** **** **** **** **** **** 15 **** 3165 **** 0 0 1 **** **** 2196 **** 0.5 **** 97 1 **** **** **** **** **** **** **** **** **** FEAT_HOLYRADIANCE 2 **** **** **** **** **** 0 1
|
||||||
3165 FEAT_NIMBUSLIGHT 16825912 16825913 ife_nimlight **** **** **** **** **** **** **** **** **** **** 0 1 1 **** **** 2032 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_NIMBUSLIGHT 2 **** **** **** **** **** 0 1
|
3165 FEAT_NIMBUSLIGHT 16825912 16825913 ife_nimlight **** **** **** **** **** **** **** **** **** **** 0 1 1 **** **** 2032 **** 0.5 **** 97 1 **** **** **** **** **** **** **** **** **** FEAT_NIMBUSLIGHT 2 **** **** **** **** **** 0 1
|
||||||
3166 FEAT_INTUITIVE_ATTACK 16825914 16825915 ife_weppro_sim 1 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_INTUITIVE_ATTACK 5 **** **** **** **** **** 0 1
|
3166 FEAT_INTUITIVE_ATTACK 16825914 16825915 ife_weppro_sim 1 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_INTUITIVE_ATTACK 5 **** **** **** **** **** 0 1
|
||||||
3167 FEAT_HAND_HEALER 16825916 16825917 ife_handheal **** **** **** **** **** **** 13 **** 299 **** 0 1 0 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HAND_HEALER 5 **** **** **** **** **** 0 1
|
3167 FEAT_HAND_HEALER 16825916 16825917 ife_handheal **** **** **** **** **** **** 13 **** 299 **** 0 1 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_HAND_HEALER 5 **** **** **** **** **** 0 1
|
||||||
3168 FEAT_EXALTED_TURNING 16825918 16825919 ife_exaturn **** **** **** **** **** **** **** **** 294 **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EXALTED_TURNING 1 **** **** **** **** **** 0 1
|
3168 FEAT_EXALTED_TURNING 16825918 16825919 ife_exaturn **** **** **** **** **** **** **** **** 294 **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_EXALTED_TURNING 1 **** **** **** **** **** 0 1
|
||||||
3169 FEAT_SANCTIFY_MARTIAL_SICKLE 16825920 16823245 ife_X2WSDWAx **** **** **** **** **** **** 15 **** 98 **** 0 0 1 **** **** **** **** 0.5 **** 93 **** **** **** **** **** **** **** **** **** **** FEAT_SANCTIFY_MARTIAL_SICKLE 1 **** **** **** **** **** 0 1
|
3169 FEAT_SANCTIFY_MARTIAL_SICKLE 16825920 16823245 ife_X2WSDWAx **** **** **** **** **** **** 15 **** 98 **** 0 0 1 **** **** **** **** 0.5 **** 93 **** **** **** **** **** **** **** **** **** **** FEAT_SANCTIFY_MARTIAL_SICKLE 1 **** **** **** **** **** 0 1
|
||||||
3170 FEAT_SANCTIFY_MARTIAL_DWARVENAXE 16825921 16823245 ife_X2WSDagg **** **** **** **** **** **** 15 **** 952 **** 0 0 1 **** **** **** **** 0.5 **** 93 **** **** **** **** **** **** **** **** **** **** FEAT_SANCTIFY_MARTIAL_DWARVENAXE 1 **** **** **** **** **** 0 1
|
3170 FEAT_SANCTIFY_MARTIAL_DWARVENAXE 16825921 16823245 ife_X2WSDagg **** **** **** **** **** **** 15 **** 952 **** 0 0 1 **** **** **** **** 0.5 **** 93 **** **** **** **** **** **** **** **** **** **** FEAT_SANCTIFY_MARTIAL_DWARVENAXE 1 **** **** **** **** **** 0 1
|
||||||
3171 FEAT_WEAPON_TEMPUS_SICKLE 16825923 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 98 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_SICKLE 1 **** **** **** **** **** 0 1
|
3171 FEAT_WEAPON_TEMPUS_SICKLE 16825923 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 98 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_SICKLE 1 **** **** **** **** **** 0 1
|
||||||
@@ -3356,7 +3356,7 @@
|
|||||||
3352 FEAT_KillingShot 16826000 16826001 ife_wepspec_Lbw 19 **** **** **** **** **** **** **** 3353 **** 0 0 1 **** **** 2207 **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_KillingShot 6 0 **** **** **** **** 0 1
|
3352 FEAT_KillingShot 16826000 16826001 ife_wepspec_Lbw 19 **** **** **** **** **** **** **** 3353 **** 0 0 1 **** **** 2207 **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_KillingShot 6 0 **** **** **** **** 0 1
|
||||||
3353 FEAT_PerfectShot 16825998 16825999 ife_wepspec_Lbw 6 **** **** **** **** **** **** **** 3351 **** 0 0 1 **** **** 2207 **** 0.5 **** **** **** 92 93 101 102 99 **** **** **** **** FEAT_PerfectShot 6 0 **** **** **** **** 0 1
|
3353 FEAT_PerfectShot 16825998 16825999 ife_wepspec_Lbw 6 **** **** **** **** **** **** **** 3351 **** 0 0 1 **** **** 2207 **** 0.5 **** **** **** 92 93 101 102 99 **** **** **** **** FEAT_PerfectShot 6 0 **** **** **** **** 0 1
|
||||||
3354 FEAT_PerfectShot2 16825940 16825941 ife_wepspec_Lbw 6 **** **** **** **** **** **** **** 3353 **** 0 0 1 **** **** 2207 **** 0.5 **** **** **** 92 93 101 102 99 **** **** **** **** FEAT_PerfectShot2 6 0 **** **** **** **** 0 1
|
3354 FEAT_PerfectShot2 16825940 16825941 ife_wepspec_Lbw 6 **** **** **** **** **** **** **** 3353 **** 0 0 1 **** **** 2207 **** 0.5 **** **** **** 92 93 101 102 99 **** **** **** **** FEAT_PerfectShot2 6 0 **** **** **** **** 0 1
|
||||||
3355 FEAT_SERVHEAVEN 16823344 16823345 ife_servheaven **** **** **** **** **** **** **** **** **** **** 0 1 1 **** **** 2033 **** **** 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_SERVHEAVEN 2 **** **** **** **** **** 0 1
|
3355 FEAT_SERVHEAVEN 16823344 16823345 ife_servheaven **** **** **** **** **** **** **** **** **** **** 0 1 1 **** **** 2033 **** **** 1 97 1 **** **** **** **** **** **** **** **** **** FEAT_SERVHEAVEN 2 **** **** **** **** **** 0 1
|
||||||
3356 FEAT_RANGED_SMITE 16823346 16823347 ife_rangedsmite **** **** **** **** **** **** **** **** **** **** 0 1 0 **** **** 2034 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_RANGED_SMITE 5 1 **** **** **** **** 0 1
|
3356 FEAT_RANGED_SMITE 16823346 16823347 ife_rangedsmite **** **** **** **** **** **** **** **** **** **** 0 1 0 **** **** 2034 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_RANGED_SMITE 5 1 **** **** **** **** 0 1
|
||||||
3357 FEAT_VILE_MARTIAL_CLUB 16825481 16825480 ife_X2WSClub **** **** **** **** **** **** 15 **** 43 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_CLUB 1 **** **** **** **** **** 0 1
|
3357 FEAT_VILE_MARTIAL_CLUB 16825481 16825480 ife_X2WSClub **** **** **** **** **** **** 15 **** 43 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_CLUB 1 **** **** **** **** **** 0 1
|
||||||
3358 FEAT_VILE_MARTIAL_DAGGER 16825482 16825480 ife_X2WSDagg **** **** **** **** **** **** 15 **** 90 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_DAGGER 1 **** **** **** **** **** 0 1
|
3358 FEAT_VILE_MARTIAL_DAGGER 16825482 16825480 ife_X2WSDagg **** **** **** **** **** **** 15 **** 90 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_DAGGER 1 **** **** **** **** **** 0 1
|
||||||
@@ -3389,8 +3389,8 @@
|
|||||||
3385 FEAT_VILE_MARTIAL_LIGHTCROSSBOW 16825509 16825480 ife_X2WSLXB **** **** **** **** **** **** 15 **** 93 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_LIGHTCROSSBOW 1 **** **** **** **** **** 0 1
|
3385 FEAT_VILE_MARTIAL_LIGHTCROSSBOW 16825509 16825480 ife_X2WSLXB **** **** **** **** **** **** 15 **** 93 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_LIGHTCROSSBOW 1 **** **** **** **** **** 0 1
|
||||||
3386 FEAT_VILE_MARTIAL_SLING 16825510 16825480 ife_X2WSSlng **** **** **** **** **** **** 15 **** 99 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_SLING 1 **** **** **** **** **** 0 1
|
3386 FEAT_VILE_MARTIAL_SLING 16825510 16825480 ife_X2WSSlng **** **** **** **** **** **** 15 **** 99 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_SLING 1 **** **** **** **** **** 0 1
|
||||||
3387 FEAT_VILE_MARTIAL_LONGBOW 16825511 16825480 ife_X2WSLBow **** **** **** **** **** **** 15 **** 101 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_LONGBOW 1 **** **** **** **** **** 0 1
|
3387 FEAT_VILE_MARTIAL_LONGBOW 16825511 16825480 ife_X2WSLBow **** **** **** **** **** **** 15 **** 101 **** 0 0 1 **** **** **** **** 0.5 **** 89 **** **** **** **** **** **** **** **** **** **** FEAT_VILE_MARTIAL_LONGBOW 1 **** **** **** **** **** 0 1
|
||||||
3388 FEAT_SAC_VOW 16822845 16822846 ife_sacredvow **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SAC_VOW 6 **** **** **** **** **** 0 1
|
3388 FEAT_SAC_VOW 16822845 16822846 ife_sacredvow **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_SAC_VOW 6 **** **** **** **** **** 0 1
|
||||||
3389 FEAT_VOW_OBED 16822847 16822848 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_VOW_OBED 6 **** **** **** **** **** 0 1
|
3389 FEAT_VOW_OBED 16822847 16822848 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOW_OBED 6 **** **** **** **** **** 0 1
|
||||||
3390 FEAT_EB_HAND 16822851 16822852 ife_X2BoneSk1 **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 95 **** **** **** **** **** **** **** **** **** **** FEAT_EB_HAND 6 **** **** **** **** **** 0 1
|
3390 FEAT_EB_HAND 16822851 16822852 ife_X2BoneSk1 **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 95 **** **** **** **** **** **** **** **** **** **** FEAT_EB_HAND 6 **** **** **** **** **** 0 1
|
||||||
3391 FEAT_EB_HEAD 16822853 16822854 ife_X2BoneSk1 **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 95 **** **** **** **** **** **** **** **** **** **** FEAT_EB_HEAD 6 **** **** **** **** **** 0 1
|
3391 FEAT_EB_HEAD 16822853 16822854 ife_X2BoneSk1 **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 95 **** **** **** **** **** **** **** **** **** **** FEAT_EB_HEAD 6 **** **** **** **** **** 0 1
|
||||||
3392 FEAT_EB_CHEST 16822855 16822856 ife_X2BoneSk1 **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 95 **** **** **** **** **** **** **** **** **** **** FEAT_EB_CHEST 6 **** **** **** **** **** 0 1
|
3392 FEAT_EB_CHEST 16822855 16822856 ife_X2BoneSk1 **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 95 **** **** **** **** **** **** **** **** **** **** FEAT_EB_CHEST 6 **** **** **** **** **** 0 1
|
||||||
@@ -4200,7 +4200,7 @@
|
|||||||
4196 SB_Brill_25 16823454 16823455 ife_X2WSLSwd **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1566 4197 0.5 14 **** 1 **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 1 **** **** **** **** **** 0 1
|
4196 SB_Brill_25 16823454 16823455 ife_X2WSLSwd **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1566 4197 0.5 14 **** 1 **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 1 **** **** **** **** **** 0 1
|
||||||
4197 SB_Brill_27 16823454 16823455 ife_X2WSLSwd **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1566 4198 0.5 15 **** 1 **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 1 **** **** **** **** **** 0 1
|
4197 SB_Brill_27 16823454 16823455 ife_X2WSLSwd **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1566 4198 0.5 15 **** 1 **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 1 **** **** **** **** **** 0 1
|
||||||
4198 SB_Brill_29 16823454 16823455 ife_X2WSLSwd **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1566 **** 0.5 16 **** 1 **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 1 **** **** **** **** **** 0 1
|
4198 SB_Brill_29 16823454 16823455 ife_X2WSLSwd **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1566 **** 0.5 16 **** 1 **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 1 **** **** **** **** **** 0 1
|
||||||
4199 EXALTED_COMPANION 16822440 16822441 ife_animal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BLARCH_REGEN_1 4 **** **** **** **** **** 0 1
|
4199 EXALTED_COMPANION 16822440 16822441 ife_animal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_BLARCH_REGEN_1 4 **** **** **** **** **** 0 1
|
||||||
4200 FEAT_BLARCH_POISON_BLOOD 16822397 16822398 ife_X2UsePoison **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2998 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BLARCH_POISON_BLOOD 4 **** **** **** **** **** 0 1
|
4200 FEAT_BLARCH_POISON_BLOOD 16822397 16822398 ife_X2UsePoison **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2998 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BLARCH_POISON_BLOOD 4 **** **** **** **** **** 0 1
|
||||||
4201 FEAT_BLARCH_ACID_BLOOD 16822399 16822400 ife_X2UsePoison **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ACID_BLOOD 4 **** **** **** **** **** 0 1
|
4201 FEAT_BLARCH_ACID_BLOOD 16822399 16822400 ife_X2UsePoison **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ACID_BLOOD 4 **** **** **** **** **** 0 1
|
||||||
4202 FEAT_BLARCH_REGEN_1 16822401 16822402 ife_X1ResDis **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 4203 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BLARCH_REGEN_1 4 **** **** **** **** **** 0 1
|
4202 FEAT_BLARCH_REGEN_1 16822401 16822402 ife_X1ResDis **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 4203 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BLARCH_REGEN_1 4 **** **** **** **** **** 0 1
|
||||||
@@ -5361,7 +5361,7 @@
|
|||||||
5357 Factotum_Cunning_Knowledge 16824532 16826316 fot_oracle **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3903 **** 1 -1 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 0
|
5357 Factotum_Cunning_Knowledge 16824532 16826316 fot_oracle **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3903 **** 1 -1 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 0
|
||||||
5358 Factotum_Opportunistic_Piety_Heal 16826317 16826318 fot_regenerate **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3904 **** 1 10 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
5358 Factotum_Opportunistic_Piety_Heal 16826317 16826318 fot_regenerate **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3904 **** 1 10 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
||||||
5359 Factotum_Opportunistic_Piety_Turn 16826319 16826320 fot_contundead **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3905 **** 1 10 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
5359 Factotum_Opportunistic_Piety_Turn 16826319 16826320 fot_contundead **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3905 **** 1 10 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
||||||
5360 FEAT_VOW_PURITY 16826325 16826326 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_VOW_PURITY 6 **** **** **** **** **** 0 1
|
5360 FEAT_VOW_PURITY 16826325 16826326 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOW_PURITY 6 **** **** **** **** **** 0 1
|
||||||
5361 Sharess_Fascinate 16826327 16826934 ife_X1SDaze **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3907 **** 1 10 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
5361 Sharess_Fascinate 16826327 16826934 ife_X1SDaze **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3907 **** 1 10 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
||||||
5362 Sharess_Confuse 16826935 16826936 ife_X1HTym **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3908 **** 1 10 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
5362 Sharess_Confuse 16826935 16826936 ife_X1HTym **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3908 **** 1 10 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
||||||
5363 Sharess_Dominate 16826937 16826938 ife_X1HLHrt **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3909 **** 1 10 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
5363 Sharess_Dominate 16826937 16826938 ife_X1HLHrt **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3909 **** 1 10 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
|
||||||
@@ -25995,7 +25995,7 @@
|
|||||||
25991 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
25991 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
25992 FEAT_PLANT_DEFIANCE 16990318 16990319 id_plant **** **** **** **** **** **** **** **** **** **** 0 0 1 **** 1 17991 **** 0.5 -1 **** 1 198 374 23580 **** **** **** **** **** **** FEAT_PLANT_DEFIANCE 6 **** **** **** **** **** 0 1
|
25992 FEAT_PLANT_DEFIANCE 16990318 16990319 id_plant **** **** **** **** **** **** **** **** **** **** 0 0 1 **** 1 17991 **** 0.5 -1 **** 1 198 374 23580 **** **** **** **** **** **** FEAT_PLANT_DEFIANCE 6 **** **** **** **** **** 0 1
|
||||||
25993 FEAT_PLANT_CONTROL 16990320 16990321 id_plant **** **** **** **** **** **** **** **** 25992 **** 0 0 1 **** 1 17992 **** 0.5 -1 **** 1 198 374 23580 **** **** **** **** **** **** FEAT_PLANT_CONTROL 6 **** **** **** **** **** 0 1
|
25993 FEAT_PLANT_CONTROL 16990320 16990321 id_plant **** **** **** **** **** **** **** **** 25992 **** 0 0 1 **** 1 17992 **** 0.5 -1 **** 1 198 374 23580 **** **** **** **** **** **** FEAT_PLANT_CONTROL 6 **** **** **** **** **** 0 1
|
||||||
25994 FEAT_FAV_COMPANIONS 16990316 16990317 ife_servheaven **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** 17995 **** **** 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_FAV_COMPANIONS 2 **** **** **** **** **** 0 1
|
25994 FEAT_FAV_COMPANIONS 16990316 16990317 ife_servheaven **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** 17995 **** **** 1 97 1 **** **** **** **** **** **** **** **** **** FEAT_FAV_COMPANIONS 2 **** **** **** **** **** 0 1
|
||||||
25995 FEAT_EPIC_SWARM_OF_ARROWS 16990308 16990309 ife_X1HailArr **** **** 23 **** **** **** **** **** 27 30 0 0 1 2 **** 17996 **** 1 **** **** 1 101 102 **** **** **** **** **** **** **** FEAT_EPIC_SWARM_OF_ARROWS 5 0 **** **** **** **** 1 1
|
25995 FEAT_EPIC_SWARM_OF_ARROWS 16990308 16990309 ife_X1HailArr **** **** 23 **** **** **** **** **** 27 30 0 0 1 2 **** 17996 **** 1 **** **** 1 101 102 **** **** **** **** **** **** **** FEAT_EPIC_SWARM_OF_ARROWS 5 0 **** **** **** **** 1 1
|
||||||
25996 FEAT_EPIC_UP_PRIEST 16835620 16835621 ife_X2EpicChar **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_UR_PRIEST 6 **** **** **** **** **** 1 0
|
25996 FEAT_EPIC_UP_PRIEST 16835620 16835621 ife_X2EpicChar **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_UR_PRIEST 6 **** **** **** **** **** 1 0
|
||||||
25997 FEAT_INVESTIGATOR 16990414 16990415 ife_alertness **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_INVESTIGATOR 5 **** **** **** **** **** 0 1
|
25997 FEAT_INVESTIGATOR 16990414 16990415 ife_alertness **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_INVESTIGATOR 5 **** **** **** **** **** 0 1
|
||||||
@@ -26003,13 +26003,13 @@
|
|||||||
25999 FEAT_MARTIAL_STALKER 16990314 16990315 IR_NINJA **** **** **** **** **** **** **** **** 2488 45 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_MARTIAL_STALKER 5 0 **** **** **** **** 0 0
|
25999 FEAT_MARTIAL_STALKER 16990314 16990315 IR_NINJA **** **** **** **** **** **** **** **** 2488 45 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_MARTIAL_STALKER 5 0 **** **** **** **** 0 0
|
||||||
26000 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
26000 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
26001 Bullybasher_GiantBearing 16977316 16977317 is_giantbearing **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 16553 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** WOL_BULLY_GIANT 6 0 **** **** **** **** 0 0
|
26001 Bullybasher_GiantBearing 16977316 16977317 is_giantbearing **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 16553 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** WOL_BULLY_GIANT 6 0 **** **** **** **** 0 0
|
||||||
26002 FEAT_VOWOFPOVERTY 16977318 16977319 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_VOWOFPOVERTY 6 **** **** **** **** **** 0 0
|
26002 FEAT_VOWOFPOVERTY 16977318 16977319 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOWOFPOVERTY 6 **** **** **** **** **** 0 0
|
||||||
26003 FEAT_SANCTIFYKISTRIKE 16990535 16990536 ife_kistrike **** **** **** **** **** **** 15 **** 21 213 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SANCTIFYKISTRIKE 6 **** **** **** **** **** 0 0
|
26003 FEAT_SANCTIFYKISTRIKE 16990535 16990536 ife_kistrike **** **** **** **** **** **** 15 **** 21 213 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_SANCTIFYKISTRIKE 6 **** **** **** **** **** 0 0
|
||||||
26004 FEAT_HOLYKISTRIKE 16990537 16990538 ife_kistrike **** **** **** **** **** **** 15 **** 21 26002 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HOLYKISTRIKE 6 **** **** **** **** **** 0 0
|
26004 FEAT_HOLYKISTRIKE 16990537 16990538 ife_kistrike **** **** **** **** **** **** 15 **** 21 26003 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_HOLYKISTRIKE 6 **** **** **** **** **** 0 0
|
||||||
26005 FEAT_FISTOFHEAVENS 16990539 16990540 ife_kistrike **** **** **** **** 15 **** **** **** 21 26002 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_FISTOFHEAVENS 6 **** **** **** **** **** 0 0
|
26005 FEAT_FISTOFHEAVENS 16990539 16990540 ife_kistrike **** **** **** **** 15 **** **** **** 39 26003 0 0 1 **** **** **** **** 1 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_FISTOFHEAVENS 6 **** **** **** **** **** 0 0
|
||||||
26006 FEAT_VOWABSTINENCE 16990541 16990542 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_VOWABSTINENCE 6 **** **** **** **** **** 0 0
|
26006 FEAT_VOWABSTINENCE 16990541 16990542 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOWABSTINENCE 6 **** **** **** **** **** 0 0
|
||||||
26007 FEAT_VOWCHASTITY 16990543 16990544 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_VOWCHASTITY 6 **** **** **** **** **** 0 0
|
26007 FEAT_VOWCHASTITY 16990543 16990544 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOWCHASTITY 6 **** **** **** **** **** 0 0
|
||||||
26008 FEAT_GIFTOFFAITH 16990545 16990546 ife_sacredvow **** **** **** **** 13 **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_GIFTOFFAITH 6 **** **** **** **** **** 0 0
|
26008 FEAT_GIFTOFFAITH 16990545 16990546 ife_sacredvow **** **** **** **** 13 **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_GIFTOFFAITH 6 **** **** **** **** **** 0 0
|
||||||
26009 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
26009 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
26010 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
26010 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
26011 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
26011 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
|||||||
@@ -998,8 +998,8 @@
|
|||||||
994 Faerie_Fire 16793699 1 1 750 2924 0 1 1 iss_faerie_fire
|
994 Faerie_Fire 16793699 1 1 750 2924 0 1 1 iss_faerie_fire
|
||||||
995 SPELL_FORCE_MISSILES_8 16790491 8 4 24000 2480 0 1 1 iss_X1LesMis
|
995 SPELL_FORCE_MISSILES_8 16790491 8 4 24000 2480 0 1 1 iss_X1LesMis
|
||||||
996 SPELL_FORCE_MISSILES_12 16790488 12 4 36000 2480 0 1 1 iss_X1LesMis
|
996 SPELL_FORCE_MISSILES_12 16790488 12 4 36000 2480 0 1 1 iss_X1LesMis
|
||||||
997 SPELL_CHASING_PERFECTION_12 16790495 12 6 54000 2479 0 0 1 fot_strengthone
|
997 SPELL_CHASING_PERFECTION_12 16990495 12 6 54000 2479 0 0 1 fot_strengthone
|
||||||
998 SPELL_CHASING_PERFECTION_16 16790496 16 6 72000 2479 0 0 1 fot_strengthone
|
998 SPELL_CHASING_PERFECTION_16 16990496 16 6 72000 2479 0 0 1 fot_strengthone
|
||||||
999 **** **** **** **** **** **** **** **** **** ****
|
999 **** **** **** **** **** **** **** **** **** ****
|
||||||
1000 Acid_Orb 16830292 7 4 21000 3100 0 1 1 iss_acidorb
|
1000 Acid_Orb 16830292 7 4 21000 3100 0 1 1 iss_acidorb
|
||||||
1001 Acid_Orb 16830293 15 4 45000 3100 0 1 1 iss_acidorb
|
1001 Acid_Orb 16830293 15 4 45000 3100 0 1 1 iss_acidorb
|
||||||
|
|||||||
@@ -98,7 +98,7 @@
|
|||||||
94 WeaponChoiceTempus 16822944 16822945 ife_X2WpCh
|
94 WeaponChoiceTempus 16822944 16822945 ife_X2WpCh
|
||||||
95 Evilbrand 16822849 16822850 ife_X2BoneSk1
|
95 Evilbrand 16822849 16822850 ife_X2BoneSk1
|
||||||
96 Aberrant 16790214 16790215 ife_dfrm_gaunt
|
96 Aberrant 16790214 16790215 ife_dfrm_gaunt
|
||||||
97 **** **** **** ****
|
97 ExaltedFeats 16854436 16854437 ife_holyrad
|
||||||
98 **** **** **** ****
|
98 **** **** **** ****
|
||||||
99 **** **** **** ****
|
99 **** **** **** ****
|
||||||
100 **** **** **** ****
|
100 **** **** **** ****
|
||||||
|
|||||||
@@ -133,4 +133,870 @@
|
|||||||
129 NPC_Aribeth_Paladin 84522 84106 6 CHA 50 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPala1 0 0
|
129 NPC_Aribeth_Paladin 84522 84106 6 CHA 50 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPala1 0 0
|
||||||
130 NPC_Aribeth_Blackguard 84523 84106 31 STR 50 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPala1 0 0
|
130 NPC_Aribeth_Blackguard 84523 84106 31 STR 50 **** **** **** **** PackSPPala1 PackFTPalaH PackSKPalaH PackEQPala1 0 0
|
||||||
131 Purple_Dragon_Knight 111933 111934 41 STR 50 **** **** **** **** **** PackFTFight1 PackSKFight1 PackEQFight1 0 1
|
131 Purple_Dragon_Knight 111933 111934 41 STR 50 **** **** **** **** **** PackFTFight1 PackSKFight1 PackEQFight1 0 1
|
||||||
132 Warlock_Blaster_Default 16988717 16988718 112 CHA 50 **** **** **** **** **** packftwr1 packftwr1 packeqwr1 0 1
|
132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
140 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
143 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
145 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
146 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
147 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
148 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
149 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
150 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
151 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
152 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
153 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
154 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
155 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
156 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
159 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
162 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
163 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
164 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
165 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
166 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
167 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
168 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
169 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
174 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
175 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
176 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
179 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
180 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
183 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
184 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
187 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
190 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
191 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
192 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
193 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
194 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
198 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
199 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
200 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
201 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
202 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
203 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
204 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
205 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
207 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
208 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
209 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
211 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
212 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
213 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
214 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
215 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
216 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
217 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
218 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
219 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
220 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
221 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
222 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
223 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
224 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
225 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
226 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
227 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
228 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
229 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
230 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
231 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
232 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
233 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
234 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
235 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
236 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
237 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
238 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
239 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
240 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
243 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
244 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
245 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
246 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
248 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
249 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
250 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
251 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
252 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
253 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
254 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
255 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
256 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
257 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
258 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
259 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
260 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
261 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
262 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
263 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
264 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
265 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
266 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
267 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
268 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
269 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
270 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
271 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
272 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
273 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
274 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
275 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
276 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
277 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
278 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
279 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
280 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
281 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
282 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
283 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
284 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
285 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
286 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
287 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
288 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
289 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
290 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
291 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
292 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
293 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
294 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
295 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
296 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
297 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
298 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
299 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
300 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
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||||||
|
|||||||
@@ -2025,7 +2025,7 @@
|
|||||||
2021 OozyGlob(Ochre) 16825064 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825047 0 0 **** 1 198052820 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2021 OozyGlob(Ochre) 16825064 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825047 0 0 **** 1 198052820 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2022 OozyGlob(Fungus) 16825065 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825049 0 0 **** 1 198118356 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2022 OozyGlob(Fungus) 16825065 ife_x1precise C S 0 **** 0x32 spl_ooze_glob **** **** **** **** **** **** 9 1500 hand **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf out 1000 **** **** **** **** 1 vpr_aroacid bounce hand spr_aroacid path **** 0 **** **** **** **** **** 10 2018 3 16825049 0 0 **** 1 198118356 **** **** 1 sphere 1.67 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2023 SlimeWave 16825072 is_BurnHands T S 0 **** 0x3E spl_slime_wave **** **** **** **** **** **** 9 1500 hand **** vco_smhanacid01 **** sco_mehanacid01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_coneacid **** sar_coneacid 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 1 16825073 1 0 **** 1 3036 **** **** 1 cone 10 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2023 SlimeWave 16825072 is_BurnHands T S 0 **** 0x3E spl_slime_wave **** **** **** **** **** **** 9 1500 hand **** vco_smhanacid01 **** sco_mehanacid01 vs_chant_ench_lm vs_chant_ench_lf out 1700 **** var_coneacid **** sar_coneacid 0 **** **** **** **** **** Acid 1 **** **** **** **** **** 11 **** 1 16825073 1 0 **** 1 3036 **** **** 1 cone 10 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2024 Feat_End_Spell_Effects 16827975 ife_mastelem T P s 0x00 0x01 prc_end_trees **** **** **** **** **** **** 1 4528 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 1798 1952 2026 **** **** **** **** 3 16827976 0 0 **** 0 2468 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2024 Feat_End_Spell_Effects 16827975 ife_mastelem T P s 0x00 0x01 prc_end_trees **** **** **** **** **** **** 1 4528 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 1798 1952 2026 2690 **** **** **** 3 16827976 0 0 **** 0 2468 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2025 HavocMage_BattleCast 16826713 ife_mastelem T P 0 **** 0x01 prc_hvcm_btlcst **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 3000 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2025 HavocMage_BattleCast 16826713 ife_mastelem T P 0 **** 0x01 prc_hvcm_btlcst **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 3000 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2026 EndPRCTreeshape 16847292 ife_mastelem T P 0 **** 0x01 prc_end_trees **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 2024 3 16847293 0 0 **** 0 350620068 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2026 EndPRCTreeshape 16847292 ife_mastelem T P 0 **** 0x01 prc_end_trees **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 2024 3 16847293 0 0 **** 0 350620068 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2027 BAELNORN_EYES 16829230 is_eyes G P 0 0x00 0x01 prc_bn_eyes **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2027 BAELNORN_EYES 16829230 is_eyes G P 0 0x00 0x01 prc_bn_eyes **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
@@ -2690,9 +2690,9 @@
|
|||||||
2686 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2686 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2687 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2687 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2688 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2688 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2689 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2689 **EndDomainReserver** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2690 **EndDomainReserver** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2690 CancelSpell 16855213 ife_mastelem T P S 0x00 0x01 prc_remo_spell **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 2024 3 16855214 0 0 **** 0 467863972 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2691 end_psionics **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2691 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2692 BATTLE_RAGE 16789530 ife_rage V P s 0x00 0x09 PRC_BatlRage **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 53207 0 293 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2692 BATTLE_RAGE 16789530 ife_rage V P s 0x00 0x09 PRC_BatlRage **** **** **** **** **** **** 1 500 head **** **** **** **** **** **** out 500 **** **** **** **** 0 **** **** **** **** **** **** 1 **** **** **** **** **** 16 **** 3 **** 0 0 53207 0 293 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2693 Teleport_Management_Radial_Master 16825258 ife_telep_manag G P 0 0x00 0x01 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2694 2695 2696 2697 2698 **** **** **** **** **** **** **** **** 4235 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2693 Teleport_Management_Radial_Master 16825258 ife_telep_manag G P 0 0x00 0x01 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2694 2695 2696 2697 2698 **** **** **** **** **** **** **** **** 4235 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
2694 Teleport_Mark_Location 16825260 ife_telep_mrkloc G P 0 0x00 0x01 prc_telep_mrkloc **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2693 3 16825261 0 0 **** 0 369954955 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
2694 Teleport_Mark_Location 16825260 ife_telep_mrkloc G P 0 0x00 0x01 prc_telep_mrkloc **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 2693 3 16825261 0 0 **** 0 369954955 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
|
||||||
|
|||||||
Binary file not shown.
@@ -1,13 +1,90 @@
|
|||||||
//:://////////////////////////////////////////////
|
//::////////////////////////////////////////////////////////
|
||||||
|
//:: ;-. ,-. ,-. ,-.
|
||||||
|
//:: | ) | ) / ( )
|
||||||
|
//:: |-' |-< | ;-:
|
||||||
|
//:: | | \ \ ( )
|
||||||
|
//:: ' ' ' `-' `-'
|
||||||
|
//::////////////////////////////////////////////////////////
|
||||||
//:: FileName: "ss_ep_summonaber"
|
//:: FileName: "ss_ep_summonaber"
|
||||||
/* Purpose: Summon Aberration - summons a semi-random aberration for 20 hours.
|
//:: Epic Spell: Summon Aberration
|
||||||
*/
|
//:: Created By: Boneshank (Don Armstrong)
|
||||||
//:://////////////////////////////////////////////
|
|
||||||
//:: Created By: Boneshank
|
|
||||||
//:: Last Updated On: March 12, 2004
|
//:: Last Updated On: March 12, 2004
|
||||||
//:://////////////////////////////////////////////
|
//:: Updated By: Jaysyn
|
||||||
|
//:: Updated on: 2025-11-21 19:40:26
|
||||||
|
//::
|
||||||
|
//::////////////////////////////////////////////////////////
|
||||||
|
/*
|
||||||
|
School: Conjuration (Summoning)
|
||||||
|
Components: V,S
|
||||||
|
Range: Short
|
||||||
|
Effect: Summons advanced aberration(s)
|
||||||
|
Duration: 1 Turn / Caster level
|
||||||
|
Saving Throw: None
|
||||||
|
Spell Resistance: No
|
||||||
|
|
||||||
|
You summon one or more advanced psuedonatural aberrations
|
||||||
|
from the Far Realms to do your bidding. The aberration
|
||||||
|
receives one bonus hit die for every 2 caster levels of
|
||||||
|
the summoner, up to the maximum hit dice for the creature,
|
||||||
|
and maximum hit points per die. The aberration follows
|
||||||
|
your orders to the best of its ability, for the duration
|
||||||
|
of the spell.
|
||||||
|
|
||||||
|
*/
|
||||||
|
//::////////////////////////////////////////////////////////
|
||||||
|
#include "prc_inc_json"
|
||||||
#include "prc_alterations"
|
#include "prc_alterations"
|
||||||
#include "inc_epicspells"
|
#include "inc_epicspells"
|
||||||
|
#include "nw_i0_generic"
|
||||||
|
#include "inc_ecl"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void SpawnIntDevourer(object oCaster, json jAberration, location lTarget, float fDuration, string sNewName = "")
|
||||||
|
{
|
||||||
|
MultisummonPreSummon();
|
||||||
|
|
||||||
|
object oAberration = JsonToObject(jAberration, lTarget);
|
||||||
|
|
||||||
|
int nHD = GetHitDice(oAberration);
|
||||||
|
|
||||||
|
SetLocalInt(oAberration, "PRC_CASTERLEVEL_OVERRIDE", nHD);
|
||||||
|
|
||||||
|
int nCasterLvl = GetTotalCastingLevel(oCaster);
|
||||||
|
|
||||||
|
if (!GetIsObjectValid(oAberration))
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber | SpawnIntDevourer() >> oAberration not passed to function.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string sSummon = "ep_sum_aberrat05";
|
||||||
|
|
||||||
|
//:: effect eSummon;
|
||||||
|
effect eSummon = EffectSummonCreature("", VFX_FNF_SUMMON_EPIC_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oAberration);
|
||||||
|
|
||||||
|
//:: Set faction to caster<65>s
|
||||||
|
ChangeFaction(oAberration, oCaster);
|
||||||
|
SetLocalObject(oAberration, "SUMMONER", oCaster);
|
||||||
|
|
||||||
|
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lTarget, fDuration);
|
||||||
|
|
||||||
|
if (!GetIsObjectValid(oAberration))
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber | SpawnIntDevourer() >> JsonToObject failed - could not create creature from edited template.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AugmentSummonedCreature(sSummon);
|
||||||
|
|
||||||
|
ApplyPseudonaturalEffects(oAberration);
|
||||||
|
|
||||||
|
SetObjectVisualTransform(oAberration, OBJECT_VISUAL_TRANSFORM_SCALE, 3.5f);
|
||||||
|
|
||||||
|
SetName(oAberration, sNewName);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
if (!X2PreSpellCastCode()) return;
|
if (!X2PreSpellCastCode()) return;
|
||||||
@@ -15,6 +92,22 @@ void main()
|
|||||||
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
|
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
|
||||||
|
|
||||||
object oCaster = OBJECT_SELF;
|
object oCaster = OBJECT_SELF;
|
||||||
|
|
||||||
|
int nCasterLvl = GetTotalCastingLevel(oCaster);
|
||||||
|
|
||||||
|
int nBonusHD = nCasterLvl/2;
|
||||||
|
int iMinHD;
|
||||||
|
int iMaxHD;
|
||||||
|
string sNewName;
|
||||||
|
|
||||||
|
float fDuration = TurnsToSeconds(nCasterLvl);
|
||||||
|
|
||||||
|
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD);
|
||||||
|
effect eVis2 = EffectVisualEffect(VFX_IMP_UNSUMMON);
|
||||||
|
|
||||||
|
//:: Target location
|
||||||
|
location lTarget = PRCGetSpellTargetLocation();
|
||||||
|
|
||||||
if(GetCanCastSpell(oCaster, SPELL_EPIC_SUMABER))
|
if(GetCanCastSpell(oCaster, SPELL_EPIC_SUMABER))
|
||||||
{
|
{
|
||||||
string sSummon;
|
string sSummon;
|
||||||
@@ -22,22 +115,308 @@ void main()
|
|||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
case 2:
|
case 2:
|
||||||
case 3: sSummon = "ep_summonaberat1"; break; //:: Summoned Drider Chief
|
case 3:
|
||||||
|
{ //:: Summoned Illithid
|
||||||
|
sSummon = "ep_sum_aberrat01";
|
||||||
|
sNewName = "Summoned Psuedonatural Illithid";
|
||||||
|
break;
|
||||||
|
}
|
||||||
case 4:
|
case 4:
|
||||||
case 5:
|
case 5:
|
||||||
case 6: sSummon = "ep_summonaberat2"; break; //:: Summoned Beholder
|
case 6:
|
||||||
|
{ //:: Summoned Drider
|
||||||
|
sSummon = "ep_sum_aberrat02";
|
||||||
|
sNewName = "Summoned Psuedonatural Drider";
|
||||||
|
break;
|
||||||
|
}
|
||||||
case 7:
|
case 7:
|
||||||
case 8: sSummon = "ep_summonaberat3"; break; //:: Summoned Mind Flayer Darkener
|
case 8:
|
||||||
case 9: sSummon = "ep_summonaberat4"; break; //:: Summoned Umber Hulk
|
{ //:: Summoned Beholder
|
||||||
case 10: sSummon = "ep_summonaberat5"; break; //:: Summoned Battle Devourer
|
sSummon = "ep_sum_aberrat03";
|
||||||
|
sNewName = "Summoned Psuedonatural Beholder";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 9:
|
||||||
|
{ //:: Summoned Umber Hulk
|
||||||
|
sSummon = "ep_sum_aberrat04";
|
||||||
|
sNewName = "Summoned Psuedonatural Umberhulk";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 10:
|
||||||
|
{ //:: Summoned Battle Devourer
|
||||||
|
sSummon = "ep_sum_aberrat05";
|
||||||
|
sNewName = "Summoned Psuedonatural Battle Devourer";
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
effect eSummon = ExtraordinaryEffect(EffectSummonCreature(sSummon, VFX_FNF_SUMMON_EPIC_UNDEAD, 1.0f));
|
//:: Summoned Illithid and Drider have class levels & only get a partial json treatment.
|
||||||
|
if(sSummon == "ep_sum_aberrat01" || sSummon == "ep_sum_aberrat02")
|
||||||
|
{
|
||||||
|
|
||||||
|
//:: Create the creature
|
||||||
|
object oAberration = MakePsuedonaturalCreatureFromTemplate(sSummon, lTarget);
|
||||||
|
|
||||||
|
effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_EPIC_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oAberration));
|
||||||
//Apply the summon visual and summon the aberration.
|
//Apply the summon visual and summon the aberration.
|
||||||
MultisummonPreSummon();
|
MultisummonPreSummon();
|
||||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), HoursToSeconds(20));
|
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lTarget, fDuration);
|
||||||
|
|
||||||
|
int nOriginalHD = GetLocalInt(oAberration, "nOriginalHD");
|
||||||
|
int iTargetLvl = (nCasterLvl/2) + nOriginalHD;
|
||||||
|
int iMinHD = GetLocalInt(oAberration, "iMinHD");
|
||||||
|
int iMaxHD = GetLocalInt(oAberration, "iMaxHD");
|
||||||
|
int iClass2 = GetLocalInt(oAberration, "Class2");
|
||||||
|
int iClass2Package = GetLocalInt(oAberration, "Class2Package");
|
||||||
|
int iClass2Start = GetLocalInt(oAberration, "Class2Start");
|
||||||
|
int iMagicUse = GetLocalInt(oAberration, "X2_L_BEH_MAGIC");
|
||||||
|
string sAI = GetLocalString(oAberration, "X2_SPECIAL_COMBAT_AI_SCRIPT");
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> iMinHD = " +IntToString(iMinHD)+".");
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> iMaxHD = " +IntToString(iMaxHD)+".");
|
||||||
|
|
||||||
|
//check the ranges so we dont go above max, or below min.
|
||||||
|
if(iTargetLvl < iMinHD) iTargetLvl = iMinHD;
|
||||||
|
if(iTargetLvl > iMaxHD) iTargetLvl = iMaxHD;
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> iTargetLvl = " +IntToString(iTargetLvl)+".");
|
||||||
|
|
||||||
|
//:: Set faction to caster<65>s
|
||||||
|
ChangeFaction(oAberration, oCaster);
|
||||||
|
SetLocalObject(oAberration, "SUMMONER", oCaster);
|
||||||
|
|
||||||
|
SetLocalInt(oAberration, "PRC_CASTERLEVEL_OVERRIDE", iTargetLvl);
|
||||||
|
|
||||||
|
//:: Fires LevelUpSummon for scaling summons using LevelUpHenchman
|
||||||
|
LevelUpSummon(oAberration, iTargetLvl);
|
||||||
|
|
||||||
DelayCommand(0.5, AugmentSummonedCreature(sSummon));
|
DelayCommand(0.5, AugmentSummonedCreature(sSummon));
|
||||||
|
|
||||||
|
//:: Apply effects
|
||||||
|
ApplyPseudonaturalEffects(oAberration);
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//:: Other Summons are advanced via direct json editing
|
||||||
|
//:: Load template
|
||||||
|
json jAberration = TemplateToJson(sSummon, RESTYPE_UTC);
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> TemplateToJson failed <20> bad resref or resource missing.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Read HD range from JSON template
|
||||||
|
int iMinHD = json_GetLocalIntFromVarTable(jAberration, "iMinHD");
|
||||||
|
int iMaxHD = json_GetLocalIntFromVarTable(jAberration, "iMaxHD");
|
||||||
|
|
||||||
|
//:: Original HD
|
||||||
|
int nOriginalHD = json_GetLocalIntFromVarTable(jAberration, "nOriginalHD");
|
||||||
|
int nOffsetHD = json_GetLocalIntFromVarTable(jAberration, "nOffsetHD");
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> nOffsetHD = " +IntToString(nOffsetHD)+".");
|
||||||
|
|
||||||
|
if (nOriginalHD < 1)
|
||||||
|
{
|
||||||
|
nOriginalHD = json_GetCreatureHD(jAberration);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> nOriginalHD = " +IntToString(nOriginalHD)+".");
|
||||||
|
|
||||||
|
if (nOriginalHD <= 0)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_GetCreatureHD failed <20> template missing HD data.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float fOriginalCR = json_GetChallengeRating(jAberration);
|
||||||
|
if (fOriginalCR <= 0.0)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_GetChallengeRating failed <20> template missing CR data.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> iMinHD = " +IntToString(iMinHD)+".");
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> iMaxHD = " +IntToString(iMaxHD)+".");
|
||||||
|
|
||||||
|
//:: Determine target total HD based on caster level bonuses and offset
|
||||||
|
int nTargetHD = nOriginalHD + nOffsetHD + (nCasterLvl / 2);
|
||||||
|
|
||||||
|
|
||||||
|
//:: Clamp to the template's defined range
|
||||||
|
if (nTargetHD < iMinHD) nTargetHD = iMinHD;
|
||||||
|
if (nTargetHD > iMaxHD) nTargetHD = iMaxHD;
|
||||||
|
|
||||||
|
|
||||||
|
//:: Calculate how many HD need to be added to reach that target
|
||||||
|
nBonusHD = nTargetHD - (nOriginalHD + nOffsetHD);
|
||||||
|
|
||||||
|
if (DEBUG)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> nOffsetHD = " + IntToString(nOffsetHD));
|
||||||
|
DoDebug("ss_ep_summonaber >> nTargetHD = " + IntToString(nTargetHD));
|
||||||
|
DoDebug("ss_ep_summonaber >> nBonusHD (to add) = " + IntToString(nBonusHD));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("ss_ep_summonaber >> nBonusHD = " +IntToString(nBonusHD)+".");
|
||||||
|
|
||||||
|
//:: Stat boost calc
|
||||||
|
int nStatBoost = GetStatBoostsFromHD(nOriginalHD, nBonusHD);
|
||||||
|
|
||||||
|
//:: Add Hit Dice
|
||||||
|
jAberration = json_AddHitDice(jAberration, nBonusHD);
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_AddHitDice failed - JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//:: Update feats
|
||||||
|
jAberration = json_AddFeatsFromCreatureVars(jAberration, nOriginalHD+nOffsetHD);
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_AddFeatsFromCreatureVars failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//:: Update stats
|
||||||
|
jAberration = json_ApplyAbilityBoostFromHD(jAberration, nOriginalHD+nOffsetHD);
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_ApplyAbilityBoostFromHD failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//:: Modify racial type for Psuedonatural template
|
||||||
|
jAberration = json_ModifyRacialType(jAberration, RACIAL_TYPE_OUTSIDER);
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_ModifyRacialType failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//:: Add True Strike 1x / day for Psuedonatural template
|
||||||
|
jAberration = json_AddPsuedonaturalPowers(jAberration);
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_AddPsuedonaturalPowers failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//:: Update CR for Psuedonatural template
|
||||||
|
jAberration = json_UpdatePsuedonaturalCR(jAberration, FloatToInt(fOriginalCR), json_GetCreatureHD(jAberration));
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_UpdatePsuedonaturalCR failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Beholder get 5 skills per HD
|
||||||
|
if(sSummon == "ep_sum_aberrat03")
|
||||||
|
{
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_SPOT, nTargetHD);
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_LORE, nTargetHD);
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_LISTEN, nTargetHD);
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_SEARCH, nTargetHD);
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_HIDE, nTargetHD);
|
||||||
|
}
|
||||||
|
else //:: Umber Hulk & Battle Devourer get 2 skills per HD
|
||||||
|
{
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_SPOT, nTargetHD);
|
||||||
|
jAberration = json_AdjustCreatureSkillByID(jAberration, SKILL_LISTEN, nTargetHD);
|
||||||
|
}
|
||||||
|
if (jAberration == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> json_AdjustCreatureSkillByID failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Beholder and Umber Hulk spawn singlely
|
||||||
|
if(sSummon == "ep_sum_aberrat03" || sSummon == "ep_sum_aberrat04")
|
||||||
|
{
|
||||||
|
MultisummonPreSummon();
|
||||||
|
object oAberration = JsonToObject(jAberration, lTarget);
|
||||||
|
effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_EPIC_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oAberration));
|
||||||
|
|
||||||
|
//:: Apply the summon visual and summon the aberration.
|
||||||
|
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lTarget, fDuration);
|
||||||
|
|
||||||
|
if (!GetIsObjectValid(oAberration))
|
||||||
|
{
|
||||||
|
DoDebug("ss_ep_summonaber >> JsonToObject failed - could not create creature from edited template.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyPseudonaturalEffects(oAberration);
|
||||||
|
}
|
||||||
|
//:: Summoned Battle Devourer spawns multiple creatures
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(GetPRCSwitch(PRC_MULTISUMMON))
|
||||||
|
{
|
||||||
|
//:: number of summons: 1d2+1
|
||||||
|
int nCount = d2() + 1;
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
while(i < nCount)
|
||||||
|
{
|
||||||
|
SpawnIntDevourer(oCaster, jAberration, lTarget, fDuration, sNewName);
|
||||||
|
i = i + 1;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//:: number of summons: 1d2+1
|
||||||
|
int nCount = d2() + 1;
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
while(i < nCount)
|
||||||
|
{
|
||||||
|
object oAberration = JsonToObject(jAberration, lTarget);
|
||||||
|
|
||||||
|
//:: Visual
|
||||||
|
DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget));
|
||||||
|
|
||||||
|
//:: Augment Summoning
|
||||||
|
DelayCommand(0.5, AugmentSummonedCreature(sSummon));
|
||||||
|
|
||||||
|
//:: Set HP
|
||||||
|
//SetCurrentHitPoints(oAberration, GetMaxPossibleHP(oAberration));
|
||||||
|
|
||||||
|
//:: Associate with caster
|
||||||
|
SetLocalNPC(oCaster, oAberration, ASSOCIATE_TYPE_SUMMONED);
|
||||||
|
SetAssociateState(NW_ASC_HAVE_MASTER, TRUE, oAberration);
|
||||||
|
SetAssociateState(NW_ASC_DISTANCE_2_METERS);
|
||||||
|
SetAssociateState(NW_ASC_DISTANCE_4_METERS, FALSE);
|
||||||
|
SetAssociateState(NW_ASC_DISTANCE_6_METERS, FALSE);
|
||||||
|
|
||||||
|
//:: Temporarily bump henchman limit so AddHenchman works
|
||||||
|
SetMaxHenchmen(GetMaxHenchmen() + nCount);
|
||||||
|
AddHenchman(oCaster, oAberration);
|
||||||
|
SetMaxHenchmen(GetMaxHenchmen() - nCount);
|
||||||
|
|
||||||
|
//:: Start combat AI
|
||||||
|
AssignCommand(oAberration, DetermineCombatRound());
|
||||||
|
|
||||||
|
//:: Schedule destruction + end-visual
|
||||||
|
DestroyObject(oAberration, fDuration);
|
||||||
|
DelayCommand(fDuration, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis2, lTarget));
|
||||||
|
|
||||||
|
SetObjectVisualTransform(oAberration, OBJECT_VISUAL_TRANSFORM_SCALE, 3.5f);
|
||||||
|
|
||||||
|
//:: Set faction to caster<65>s
|
||||||
|
ChangeFaction(oAberration, oCaster);
|
||||||
|
SetLocalObject(oAberration, "SUMMONER", oCaster);
|
||||||
|
|
||||||
|
SetLocalInt(oAberration, "PRC_CASTERLEVEL_OVERRIDE", nOriginalHD + nBonusHD);
|
||||||
|
|
||||||
|
SetLocalInt(oAberration, "MySummonerCL", nBonusHD);
|
||||||
|
|
||||||
|
ApplyPseudonaturalEffects(oAberration);
|
||||||
|
|
||||||
|
SetName(oAberration, sNewName);
|
||||||
|
|
||||||
|
i = i + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
PRCSetSchool();
|
PRCSetSchool();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
@@ -42,6 +42,10 @@ void SpawnTwinFiend(object oPC, json jDevil, location lTarget, float fDuration)
|
|||||||
|
|
||||||
object oFiend = JsonToObject(jDevil, lTarget);
|
object oFiend = JsonToObject(jDevil, lTarget);
|
||||||
|
|
||||||
|
int nHD = GetHitDice(oFiend);
|
||||||
|
|
||||||
|
SetLocalInt(oFiend, "PRC_CASTERLEVEL_OVERRIDE", nHD);
|
||||||
|
|
||||||
int nCasterLvl = GetTotalCastingLevel(oPC);
|
int nCasterLvl = GetTotalCastingLevel(oPC);
|
||||||
|
|
||||||
if (!GetIsObjectValid(oFiend))
|
if (!GetIsObjectValid(oFiend))
|
||||||
@@ -103,15 +107,14 @@ void main()
|
|||||||
{
|
{
|
||||||
object oPC = OBJECT_SELF;
|
object oPC = OBJECT_SELF;
|
||||||
|
|
||||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
||||||
SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
|
||||||
|
|
||||||
if (!X2PreSpellCastCode())
|
if (!X2PreSpellCastCode())
|
||||||
{
|
{
|
||||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||||
|
|
||||||
// Target location
|
// Target location
|
||||||
location lTarget = PRCGetSpellTargetLocation();
|
location lTarget = PRCGetSpellTargetLocation();
|
||||||
|
|
||||||
@@ -176,7 +179,26 @@ void main()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Size increase
|
//:: Pit Fiend w 20 INT gets 13 (8+5) skill points per HD
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_SPOT, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_LORE, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_LISTEN, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_SEARCH, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_HIDE, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_MOVE_SILENTLY, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_CONCENTRATION, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_BLUFF, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_CLIMB, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_SPELLCRAFT, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_JUMP, nCasterLvl/2);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_TUMBLE, nCasterLvl/4);
|
||||||
|
jDevil = json_AdjustCreatureSkillByID(jDevil, SKILL_USE_MAGIC_DEVICE, nCasterLvl/4);
|
||||||
|
{
|
||||||
|
SendMessageToPC(oPC, "ss_ep_twinfiend >> json_AdjustCreatureSkillByID failed <20> JSON became invalid.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Size increase
|
||||||
if (nCasterLvl > 14)
|
if (nCasterLvl > 14)
|
||||||
{
|
{
|
||||||
jDevil = json_AdjustCreatureSize(jDevil, 1);
|
jDevil = json_AdjustCreatureSize(jDevil, 1);
|
||||||
@@ -310,6 +332,7 @@ void main()
|
|||||||
DelayCommand(fDuration, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis2, GetLocation(oFiend)));
|
DelayCommand(fDuration, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis2, GetLocation(oFiend)));
|
||||||
DestroyObject(oFiend2, fDuration);
|
DestroyObject(oFiend2, fDuration);
|
||||||
DelayCommand(fDuration, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis2, GetLocation(oFiend2)));
|
DelayCommand(fDuration, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis2, GetLocation(oFiend2)));
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,8 +7,11 @@
|
|||||||
//:://////////////////////////////////////////////
|
//:://////////////////////////////////////////////
|
||||||
//:://////////////////////////////////////////////
|
//:://////////////////////////////////////////////
|
||||||
|
|
||||||
|
//:: Levels up an NPC according to variables set on NPC.
|
||||||
|
void LevelUpSummon(object oSummon, int iTargetLvl);
|
||||||
|
|
||||||
// Get the master of oAssociate.
|
// Get the master of oAssociate.
|
||||||
object GetMasterNPC(object oAssociate=OBJECT_SELF);
|
object GetMasterNPC(object oAssociate0 = OBJECT_SELF);
|
||||||
|
|
||||||
// Returns the associate type of the specified creature.
|
// Returns the associate type of the specified creature.
|
||||||
// - Returns ASSOCIATE_TYPE_NONE if the creature is not the associate of anyone.
|
// - Returns ASSOCIATE_TYPE_NONE if the creature is not the associate of anyone.
|
||||||
@@ -75,7 +78,6 @@ void DestroySummon(object oSummon)
|
|||||||
DestroyObject(oSummon);
|
DestroyObject(oSummon);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
object CreateLocalNPC(object oMaster,int nAssociateType,string sTemplate,location loc,int Nth=1,string sTag="")
|
object CreateLocalNPC(object oMaster,int nAssociateType,string sTemplate,location loc,int Nth=1,string sTag="")
|
||||||
{
|
{
|
||||||
object oSummon=CreateObject(OBJECT_TYPE_CREATURE,sTemplate,loc,FALSE,sTag);
|
object oSummon=CreateObject(OBJECT_TYPE_CREATURE,sTemplate,loc,FALSE,sTag);
|
||||||
@@ -122,6 +124,7 @@ object CreateLocalNextNPC(object oMaster,int nAssociateType,string sTemplate,loc
|
|||||||
return oSummon;
|
return oSummon;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
object GetMasterNPC(object oAssociate=OBJECT_SELF)
|
object GetMasterNPC(object oAssociate=OBJECT_SELF)
|
||||||
{
|
{
|
||||||
object oMaster = GetLocalObject(oAssociate, "oMaster");
|
object oMaster = GetLocalObject(oAssociate, "oMaster");
|
||||||
@@ -220,4 +223,173 @@ int GetAssociateHealMasterNPC()
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Levels up a summoned creature based on its master's total casting level,
|
||||||
|
* while respecting configured HD limits and multiclass transition rules.
|
||||||
|
* Should only be called on the NPC onSpawn event.
|
||||||
|
*
|
||||||
|
* This function:
|
||||||
|
* - Retrieves the master<65>s total casting level and clamps it to the creature<72>s
|
||||||
|
* minimum and maximum HD (iMinHD, iMaxHD).
|
||||||
|
* - Repeatedly calls LevelUpHenchman() until the creature reaches that level,
|
||||||
|
* switching classes when the creature's stored "ClassXStart" thresholds are met.
|
||||||
|
*
|
||||||
|
* Local variables recognized on the summoned creature:
|
||||||
|
*
|
||||||
|
* | Variable Name | Purpose |
|
||||||
|
* |-----------------|-------------------------------------------------------------|
|
||||||
|
* | iMinHD | Minimum HD allowed |
|
||||||
|
* | iMaxHD | Maximum HD allowed |
|
||||||
|
* | Class2Start | Level to begin second class progression |
|
||||||
|
* | Class2 | Class type for second progression |
|
||||||
|
* | Class2Package | Package for second progression |
|
||||||
|
* | Class3Start | Level to begin third class progression |
|
||||||
|
* | Class3 | Class type for third progression |
|
||||||
|
* | Class3Package | Package for third progression |
|
||||||
|
* | Class4Start | Level to begin fourth class progression |
|
||||||
|
* | Class4 | Class type for fourth progression |
|
||||||
|
* | Class4Package | Package for fourth progression |
|
||||||
|
*
|
||||||
|
* Behavior notes:
|
||||||
|
* - Leveling continues until the creature reaches the master<65>s effective
|
||||||
|
* casting level (bounded by iMinHD/iMaxHD).
|
||||||
|
* - If LevelUpHenchman() returns 0, the creature shouts a failure message.
|
||||||
|
* - CLASS_TYPE_INVALID causes the creature to level in its current class.
|
||||||
|
*
|
||||||
|
* @param oCreature The summoned creature being leveled. Defaults to OBJECT_SELF.
|
||||||
|
*
|
||||||
|
* @see LevelUpHenchman
|
||||||
|
* @see GetLocalInt
|
||||||
|
* @see GetHitDice
|
||||||
|
*/
|
||||||
|
void LevelUpSummon(object oSummon, int iTargetLvl)
|
||||||
|
{
|
||||||
|
int nCurrentHD = GetHitDice(oSummon);
|
||||||
|
int iNewHD = nCurrentHD;
|
||||||
|
|
||||||
|
// Read multiclassing info from locals
|
||||||
|
int iClass2Start = GetLocalInt(oSummon, "Class2Start");
|
||||||
|
int iClass2 = GetLocalInt(oSummon, "Class2");
|
||||||
|
int iClass2Package = GetLocalInt(oSummon, "Class2Package");
|
||||||
|
|
||||||
|
int iClass3Start = GetLocalInt(oSummon, "Class3Start");
|
||||||
|
int iClass3 = GetLocalInt(oSummon, "Class3");
|
||||||
|
int iClass3Package = GetLocalInt(oSummon, "Class3Package");
|
||||||
|
|
||||||
|
int iClass4Start = GetLocalInt(oSummon, "Class4Start");
|
||||||
|
int iClass4 = GetLocalInt(oSummon, "Class4");
|
||||||
|
int iClass4Package = GetLocalInt(oSummon, "Class4Package");
|
||||||
|
|
||||||
|
int iClass; // current class to level
|
||||||
|
int iPackage; // package to use
|
||||||
|
|
||||||
|
// Main leveling loop
|
||||||
|
while (nCurrentHD < iTargetLvl && nCurrentHD > 0)
|
||||||
|
{
|
||||||
|
// Determine which class and package to use
|
||||||
|
if (iClass4Start != 0 && nCurrentHD >= iClass4Start)
|
||||||
|
{
|
||||||
|
iClass = iClass4;
|
||||||
|
iPackage = iClass4Package;
|
||||||
|
}
|
||||||
|
else if (iClass3Start != 0 && nCurrentHD >= iClass3Start)
|
||||||
|
{
|
||||||
|
iClass = iClass3;
|
||||||
|
iPackage = iClass3Package;
|
||||||
|
}
|
||||||
|
else if (iClass2Start != 0 && nCurrentHD >= iClass2Start)
|
||||||
|
{
|
||||||
|
iClass = iClass2;
|
||||||
|
iPackage = iClass2Package;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Base class (first class in the sheet)
|
||||||
|
iClass = CLASS_TYPE_INVALID; // keeps current
|
||||||
|
iPackage = PACKAGE_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Level up one HD
|
||||||
|
iNewHD = LevelUpHenchman(oSummon, iClass, TRUE, iPackage);
|
||||||
|
|
||||||
|
if (iNewHD == 0)
|
||||||
|
{
|
||||||
|
SpeakString(GetName(oSummon) + " failed to level properly!", TALKVOLUME_SHOUT);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
nCurrentHD = iNewHD;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Force the creature to rest to memorize spells
|
||||||
|
// PRCForceRest(oSummon);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* void LevelUpSummon(object oSummon, int iTargetLvl)
|
||||||
|
{
|
||||||
|
//get the default hit dice of the summon
|
||||||
|
int nDefaultHD = GetHitDice(oSummon);
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("inc_npc >> LevelUpSummon: nDefaultHD = " +IntToString(nDefaultHD)+".");
|
||||||
|
|
||||||
|
if (DEBUG) DoDebug("inc_npc >> LevelUpSummon: iTargetLvl = " +IntToString(iTargetLvl)+".");
|
||||||
|
|
||||||
|
//get the multiclassing variables to see if we need to change classes from its base class
|
||||||
|
int iClass2Start = GetLocalInt(oSummon, "Class2Start");
|
||||||
|
int iClass2 = GetLocalInt(oSummon, "Class2");
|
||||||
|
int iClass2Package = GetLocalInt(oSummon, "Class2Package");
|
||||||
|
|
||||||
|
int iClass3Start = GetLocalInt(oSummon, "Class3Start");
|
||||||
|
int iClass3 = GetLocalInt(oSummon, "Class3");
|
||||||
|
int iClass3Package = GetLocalInt(oSummon, "Class3Package");
|
||||||
|
|
||||||
|
int iClass4Start = GetLocalInt(oSummon, "Class4Start");
|
||||||
|
int iClass4 = GetLocalInt(oSummon, "Class4");
|
||||||
|
int iClass4Package = GetLocalInt(oSummon, "Class4Package");
|
||||||
|
|
||||||
|
//check for zero cause thats an error
|
||||||
|
//if creatures are not leveling then best bet is they are not legal creatures
|
||||||
|
while( (nDefaultHD < iTargetLvl) && (nDefaultHD > 0) )
|
||||||
|
{
|
||||||
|
//check the multiclassing numbers to change classes
|
||||||
|
if( (iClass4Start != 0) && (nDefaultHD >= iClass4Start) )
|
||||||
|
{
|
||||||
|
//level up using the new class and Packageage
|
||||||
|
nDefaultHD = LevelUpHenchman(oSummon, iClass4 ,TRUE, iClass4Package);
|
||||||
|
|
||||||
|
if(nDefaultHD == 0)
|
||||||
|
SpeakString(GetName(oSummon) + " Failed on fourth class", TALKVOLUME_SHOUT);
|
||||||
|
}
|
||||||
|
else if( (iClass3Start != 0) && (nDefaultHD >= iClass3Start) )
|
||||||
|
{
|
||||||
|
//level up using the new class and Packageage
|
||||||
|
nDefaultHD = LevelUpHenchman(oSummon, iClass3 ,TRUE, iClass3Package);
|
||||||
|
|
||||||
|
if(nDefaultHD == 0)
|
||||||
|
SpeakString(GetName(oSummon) + " Failed on third class", TALKVOLUME_SHOUT);
|
||||||
|
}
|
||||||
|
else if( (iClass2Start != 0) && (nDefaultHD >= iClass2Start) )
|
||||||
|
{
|
||||||
|
//level up using the new class and Packageage
|
||||||
|
nDefaultHD = LevelUpHenchman(oSummon, iClass2 ,TRUE, iClass2Package);
|
||||||
|
|
||||||
|
if(nDefaultHD == 0)
|
||||||
|
SpeakString(GetName(oSummon) + " Failed on second class", TALKVOLUME_SHOUT);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//just level up using the class it already has
|
||||||
|
nDefaultHD = LevelUpHenchman(oSummon, CLASS_TYPE_INVALID ,TRUE);
|
||||||
|
|
||||||
|
if(nDefaultHD == 0)
|
||||||
|
SpeakString(GetName(oSummon) + " Failed to level properly", TALKVOLUME_SHOUT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//:: void main() {}
|
||||||
@@ -269,6 +269,8 @@ object GetObjectToApplyNewEffect(string sTag, object oPC, int nStripEffects = TR
|
|||||||
SetCreatureAppearanceType(oWP, APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE);
|
SetCreatureAppearanceType(oWP, APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE);
|
||||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oWP);
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oWP);
|
||||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oWP);
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oWP);
|
||||||
|
AssignCommand(oWP, ActionUseSkill(SKILL_HIDE, oWP));
|
||||||
|
|
||||||
}
|
}
|
||||||
//remove previous effects
|
//remove previous effects
|
||||||
if(nStripEffects)
|
if(nStripEffects)
|
||||||
|
|||||||
@@ -20,7 +20,13 @@
|
|||||||
#include "inc_debug"
|
#include "inc_debug"
|
||||||
#include "prc_inc_racial"
|
#include "prc_inc_racial"
|
||||||
#include "prc_inc_nwscript"
|
#include "prc_inc_nwscript"
|
||||||
|
#include "prc_inc_spells"
|
||||||
|
#include "prc_inc_util"
|
||||||
|
#include "prc_inc_fork"
|
||||||
|
#include "prc_inc_natweap"
|
||||||
|
|
||||||
|
//:: Get a random General feat.
|
||||||
|
void ApplyParagonBonusFeat(object oCreature, int iFeat);
|
||||||
|
|
||||||
//::---------------------------------------------|
|
//::---------------------------------------------|
|
||||||
//:: Helper functions |
|
//:: Helper functions |
|
||||||
@@ -131,6 +137,440 @@ int GetAbilityModFromValue(int nAbilityValue)
|
|||||||
return nMod;
|
return nMod;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//:: Get a random General feat.
|
||||||
|
void PickParagonBonusFeat(object oCreature)
|
||||||
|
{
|
||||||
|
//:: Paragon creatures get a +15 to all ability scores,
|
||||||
|
//:: so can always meet feat pre-reqs.
|
||||||
|
|
||||||
|
//:: Detect spellcasting classes (FOR FUTURE USE)
|
||||||
|
int i;
|
||||||
|
for (i = 1; i <= 8; i++)
|
||||||
|
{
|
||||||
|
if (GetIsArcaneClass(GetClassByPosition(i, oCreature)))
|
||||||
|
{
|
||||||
|
SetLocalInt(oCreature, "ParagonArcaneCaster", 0);
|
||||||
|
}
|
||||||
|
if (GetIsDivineClass(GetClassByPosition(i, oCreature)))
|
||||||
|
{
|
||||||
|
SetLocalInt(oCreature, "ParagonDivineCaster", 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
switch (Random(18))
|
||||||
|
{
|
||||||
|
//:: Dodge -> Mobility -> Spring Attack
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
int iDodge = GetHasFeat(FEAT_DODGE, oCreature);
|
||||||
|
int iMobility = GetHasFeat(FEAT_MOBILITY, oCreature);
|
||||||
|
int iSpringAttack = GetHasFeat(FEAT_SPRING_ATTACK, oCreature);
|
||||||
|
|
||||||
|
//:: Grant only the first missing feat in the chain
|
||||||
|
if (iDodge == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_DODGE);
|
||||||
|
}
|
||||||
|
else if (iMobility == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_MOBILITY);
|
||||||
|
}
|
||||||
|
else if (iSpringAttack == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_SPRING_ATTACK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Power Attack -> Cleave -> Imp Power Attack -> Great Cleave
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
int iPower = GetHasFeat(FEAT_POWER_ATTACK, oCreature);
|
||||||
|
int iCleave = GetHasFeat(FEAT_CLEAVE, oCreature);
|
||||||
|
int iImpPower = GetHasFeat(FEAT_IMPROVED_POWER_ATTACK, oCreature);
|
||||||
|
int iGrCleave = GetHasFeat(FEAT_GREAT_CLEAVE, oCreature);
|
||||||
|
|
||||||
|
//:: Grant only the first missing feat in the chain
|
||||||
|
if (iPower == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_POWER_ATTACK);
|
||||||
|
}
|
||||||
|
else if (iCleave == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_CLEAVE);
|
||||||
|
}
|
||||||
|
else if (iImpPower == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_POWER_ATTACK);
|
||||||
|
}
|
||||||
|
else if (iGrCleave == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_GREAT_CLEAVE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Expertise -> Imp Expertise -> Whirlwind Attack -> Imp Whirlwind Attack
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
int iEx = GetHasFeat(FEAT_EXPERTISE, oCreature);
|
||||||
|
int iImpEx = GetHasFeat(FEAT_IMPROVED_EXPERTISE, oCreature);
|
||||||
|
int iWhirl = GetHasFeat(FEAT_WHIRLWIND_ATTACK, oCreature);
|
||||||
|
int iImpWhirl = GetHasFeat(FEAT_IMPROVED_WHIRLWIND, oCreature);
|
||||||
|
|
||||||
|
//:: Grant only the first missing feat in the chain
|
||||||
|
if (iEx == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_EXPERTISE);
|
||||||
|
}
|
||||||
|
else if (iImpEx == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_EXPERTISE);
|
||||||
|
}
|
||||||
|
else if (iWhirl == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_WHIRLWIND_ATTACK);
|
||||||
|
}
|
||||||
|
else if (iImpWhirl == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_WHIRLWIND);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Disarm -> Expertise -> Improved Disarm -> Imp Expertise
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
int iDisarm = GetHasFeat(FEAT_DISARM, oCreature);
|
||||||
|
int iEx = GetHasFeat(FEAT_EXPERTISE, oCreature);
|
||||||
|
int iImpDisarm = GetHasFeat(FEAT_IMPROVED_DISARM, oCreature);
|
||||||
|
int iImpEx = GetHasFeat(FEAT_IMPROVED_EXPERTISE, oCreature);
|
||||||
|
|
||||||
|
//:: Grant only the first missing feat in the chain
|
||||||
|
if (iDisarm == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_DISARM);
|
||||||
|
}
|
||||||
|
else if (iEx == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_EXPERTISE);
|
||||||
|
}
|
||||||
|
else if (iImpDisarm == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_DISARM);
|
||||||
|
}
|
||||||
|
else if (iImpEx == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_EXPERTISE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Toughness
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_TOUGHNESS);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Great Fortitude
|
||||||
|
case 5:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_GREAT_FORTITUDE);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Lightining Reflexes
|
||||||
|
case 6:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_LIGHTNING_REFLEXES);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Iron Will -> Unnatural Will
|
||||||
|
case 7:
|
||||||
|
{
|
||||||
|
int iIronWill = GetHasFeat(FEAT_IRON_WILL, oCreature);
|
||||||
|
int iUnnaturalWill = GetHasFeat(FEAT_UNNATURAL_WILL, oCreature);
|
||||||
|
|
||||||
|
//:: Grant only the first missing feat in the chain
|
||||||
|
if (iIronWill == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IRON_WILL);
|
||||||
|
}
|
||||||
|
else if (iUnnaturalWill == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_UNNATURAL_WILL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Blind-Fight
|
||||||
|
case 8:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_BLIND_FIGHT);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Improved Initiative
|
||||||
|
case 9:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_INITIATIVE);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Alertness
|
||||||
|
case 10:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_ALERTNESS);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Blooded
|
||||||
|
case 11:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_BLOODED);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Side-step Charge
|
||||||
|
case 12:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_SIDESTEP_CHARGE);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Thug
|
||||||
|
case 13:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_THUG);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Dive for Cover
|
||||||
|
case 14:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_DIVE_FOR_COVER);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Endurance -> Strong Stomach
|
||||||
|
case 15:
|
||||||
|
{
|
||||||
|
int iEndurance = GetHasFeat(FEAT_ENDURANCE, oCreature);
|
||||||
|
int iStrStomach = GetHasFeat(FEAT_STRONG_STOMACH, oCreature);
|
||||||
|
|
||||||
|
//:: Grant only the first missing feat in the chain
|
||||||
|
if (iEndurance == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_ENDURANCE);
|
||||||
|
}
|
||||||
|
else if (iStrStomach == 0)
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_STRONG_STOMACH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Resist Disease
|
||||||
|
case 16:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_RESIST_DISEASE);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
//:: Resist Poison
|
||||||
|
case 17:
|
||||||
|
{
|
||||||
|
ApplyParagonBonusFeat(oCreature, FEAT_RESIST_POISON);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Check & apply the feat using EffectBonusFeat if it
|
||||||
|
//:: doesn't exist on the creature already
|
||||||
|
void ApplyParagonBonusFeat(object oCreature, int iFeat)
|
||||||
|
{
|
||||||
|
// If the creature does not already have the feat, apply it
|
||||||
|
if (!GetHasFeat(iFeat, oCreature))
|
||||||
|
{
|
||||||
|
effect eFeat = EffectBonusFeat(iFeat);
|
||||||
|
effect eLink = UnyieldingEffect(eFeat);
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oCreature);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DelayCommand(0.0f, PickParagonBonusFeat(oCreature));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Apply Paragon effects to a non-PC creature
|
||||||
|
void ApplyParagonEffects(object oCreature, int nBaseHD, int nBaseCR)
|
||||||
|
{
|
||||||
|
//:: Declare major variables
|
||||||
|
int nNewCR;
|
||||||
|
|
||||||
|
effect eParagon;
|
||||||
|
|
||||||
|
//:: Set maximum hit points for each HD
|
||||||
|
int nParagonHP = (GetMaxPossibleHP(oCreature) + (nBaseHD * GetAbilityModifier(ABILITY_CONSTITUTION, oCreature)));
|
||||||
|
SetCurrentHitPoints(oCreature, nParagonHP);
|
||||||
|
|
||||||
|
//:: Tripling the speed for all movement types
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectMovementSpeedIncrease(300));
|
||||||
|
|
||||||
|
//:: +25 luck bonus on all attack rolls
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectAttackIncrease(25));
|
||||||
|
|
||||||
|
//:: +20 luck bonus on damage rolls for melee and thrown ranged attacks
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectDamageIncrease(20));
|
||||||
|
|
||||||
|
//:: AC Bonuses: +12 insight, +12 luck
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectACIncrease(12, AC_DODGE_BONUS));
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectACIncrease(12, AC_DEFLECTION_BONUS));
|
||||||
|
|
||||||
|
//:: Boost caster & SLA level by 15
|
||||||
|
SetLocalInt(oCreature, PRC_CASTERLEVEL_ADJUSTMENT, 15);
|
||||||
|
|
||||||
|
//:: Fire and cold resistance 10, or keep the higher existing resistance if applicable
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectDamageResistance(DAMAGE_TYPE_FIRE, 10));
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectDamageResistance(DAMAGE_TYPE_COLD, 10));
|
||||||
|
|
||||||
|
//:: Damage Reduction 20/epic or retain existing DR if higher
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectDamageReduction(20, DAMAGE_POWER_ENERGY));
|
||||||
|
|
||||||
|
//:: Spell Resistance equal to CR +10, or retain existing SR if higher
|
||||||
|
int iExSR = GetSpellResistance(oCreature);
|
||||||
|
int nSpellResistance;
|
||||||
|
|
||||||
|
if (iExSR < nBaseCR + 10)
|
||||||
|
{
|
||||||
|
nSpellResistance = nBaseCR + 10;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nSpellResistance = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectSpellResistanceIncrease(nSpellResistance));
|
||||||
|
|
||||||
|
//:: Fast Healing 20
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectRegenerate(20, 6.0f));
|
||||||
|
|
||||||
|
//:: Saving Throws: +10 insight bonus on all saving throws
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectSavingThrowIncrease(SAVING_THROW_ALL, 10));
|
||||||
|
|
||||||
|
//:: Skills: +10 competence bonus to all skill checks
|
||||||
|
int nSkillID = 0;
|
||||||
|
|
||||||
|
while (TRUE)
|
||||||
|
{
|
||||||
|
//:: Get & check skill
|
||||||
|
string sSkillLabel = Get2DACache("skills", "Label", nSkillID);
|
||||||
|
|
||||||
|
//:: Break when out of skills
|
||||||
|
if (sSkillLabel == "")
|
||||||
|
break;
|
||||||
|
|
||||||
|
//:: Apply the skill increase effect for the current skill
|
||||||
|
eParagon = EffectLinkEffects(eParagon, EffectSkillIncrease(nSkillID, 10));
|
||||||
|
|
||||||
|
|
||||||
|
//:: Move to the next skill ID
|
||||||
|
nSkillID++;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Two free general feats.
|
||||||
|
PickParagonBonusFeat(oCreature);
|
||||||
|
PickParagonBonusFeat(oCreature);
|
||||||
|
|
||||||
|
eParagon = UnyieldingEffect(eParagon);
|
||||||
|
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParagon, oCreature);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReallyEquipItemInSlot(object oNPC, object oItem, int nSlot)
|
||||||
|
{
|
||||||
|
if (GetItemInSlot(nSlot) != oItem)
|
||||||
|
{
|
||||||
|
//ClearAllActions();
|
||||||
|
AssignCommand(oNPC, ActionEquipItem(oItem, nSlot));
|
||||||
|
DelayCommand(0.5, ReallyEquipItemInSlot(oNPC, oItem, nSlot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the size of a JSON array
|
||||||
|
int GetJsonArraySize(json jArray)
|
||||||
|
{
|
||||||
|
int iSize = 0;
|
||||||
|
while (JsonArrayGet(jArray, iSize) != JsonNull())
|
||||||
|
{
|
||||||
|
iSize++;
|
||||||
|
}
|
||||||
|
return iSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CheckForWeapon(object oCreature)
|
||||||
|
{
|
||||||
|
if (GetIsWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCreature)) == 1 || GetIsWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature)) == 1)
|
||||||
|
{
|
||||||
|
// oCreature has a weapon in at least one hand
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// oCreature doesn't have a weapon in either hand
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Adds Psuedonatural resistances & DR.
|
||||||
|
void ApplyPseudonaturalEffects(object oCreature)
|
||||||
|
{
|
||||||
|
if(!GetIsObjectValid(oCreature)) return;
|
||||||
|
|
||||||
|
int nHD = GetHitDice(oCreature);
|
||||||
|
if(DEBUG) DoDebug("prc_inc_json >> ApplyPseudonaturalEffects: nHD is: "+IntToString(nHD)+".");
|
||||||
|
// -------------------------
|
||||||
|
// Spell Resistance
|
||||||
|
// SR = 10 + HD (max 25)
|
||||||
|
// -------------------------
|
||||||
|
int nSR = 10 + nHD;
|
||||||
|
if(nSR > 25) nSR = 25;
|
||||||
|
|
||||||
|
effect eSR = EffectSpellResistanceIncrease(nSR);
|
||||||
|
eSR = TagEffect(eSR, "PSEUDO_SR");
|
||||||
|
eSR = EffectLinkEffects(eSR, UnyieldingEffect(eSR));
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSR, oCreature);
|
||||||
|
|
||||||
|
// -------------------------
|
||||||
|
// Acid/Electricity Resistance
|
||||||
|
// Reference Table:
|
||||||
|
// HD 1<>3 : Resist 5
|
||||||
|
// HD 4<>7 : Resist 5
|
||||||
|
// HD 8<>11 : Resist 10
|
||||||
|
// HD >=12 : Resist 15
|
||||||
|
// -------------------------
|
||||||
|
int nResist;
|
||||||
|
|
||||||
|
if(nHD <= 7) nResist = 5;
|
||||||
|
else if(nHD <=11) nResist = 10;
|
||||||
|
else nResist = 15;
|
||||||
|
|
||||||
|
effect eResAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResist);
|
||||||
|
eResAcid = TagEffect(eResAcid, "PSEUDO_RES_ACID");
|
||||||
|
eResAcid = EffectLinkEffects(eResAcid, UnyieldingEffect(eResAcid));
|
||||||
|
|
||||||
|
effect eResElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResist);
|
||||||
|
eResElec = TagEffect(eResElec, "PSEUDO_RES_ELEC");
|
||||||
|
eResElec = EffectLinkEffects(eResElec, UnyieldingEffect(eResElec));
|
||||||
|
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eResAcid, oCreature);
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eResElec, oCreature);
|
||||||
|
|
||||||
|
// -------------------------
|
||||||
|
// Damage Reduction
|
||||||
|
// Reference Table:
|
||||||
|
// HD 1<>3 : none
|
||||||
|
// HD 4<>7 : DR 5 / magic
|
||||||
|
// HD 8<>11 : DR 5 / magic
|
||||||
|
// HD >=12 : DR 10 / magic
|
||||||
|
// -------------------------
|
||||||
|
|
||||||
|
int nDR;
|
||||||
|
if(nHD <= 3) { nDR = 0; }
|
||||||
|
else if(nHD <= 11) { nDR = 5; }
|
||||||
|
else { nDR = 10; }
|
||||||
|
|
||||||
|
effect eDR = EffectDamageReduction(nDR, DAMAGE_POWER_PLUS_ONE, 0, FALSE);
|
||||||
|
eDR = TagEffect(eDR, "PSEUDO_DR_MAGIC");
|
||||||
|
eDR = EffectLinkEffects(eDR, UnyieldingEffect(eDR));
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDR, oCreature);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//::---------------------------------------------|
|
//::---------------------------------------------|
|
||||||
//:: JSON functions |
|
//:: JSON functions |
|
||||||
@@ -150,6 +590,23 @@ int json_GetCONValue(json jCreature)
|
|||||||
return nCon;
|
return nCon;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//:: Returns the Challenge Rating from a GFF creature UTC
|
||||||
|
float json_GetChallengeRating(json jCreature)
|
||||||
|
{
|
||||||
|
float fCR = 0.25; // default if missing
|
||||||
|
|
||||||
|
if (GffGetFieldExists(jCreature, "ChallengeRating"))
|
||||||
|
{
|
||||||
|
json jCR = GffGetFloat(jCreature, "ChallengeRating");
|
||||||
|
if (jCR != JsonNull())
|
||||||
|
{
|
||||||
|
fCR = JsonGetFloat(jCR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return fCR;
|
||||||
|
}
|
||||||
|
|
||||||
//:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found.
|
//:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found.
|
||||||
int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
|
int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
|
||||||
{
|
{
|
||||||
@@ -190,6 +647,46 @@ int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//:: Returns the string value of a VarTable entry named sVarName, or "" if not found.
|
||||||
|
string json_GetLocalStringFromVarTable(json jCreature, string sVarName)
|
||||||
|
{
|
||||||
|
json jVarTable = GffGetList(jCreature, "VarTable");
|
||||||
|
if (jVarTable == JsonNull())
|
||||||
|
return "";
|
||||||
|
|
||||||
|
int nCount = JsonGetLength(jVarTable);
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < nCount; i++)
|
||||||
|
{
|
||||||
|
json jEntry = JsonArrayGet(jVarTable, i);
|
||||||
|
if (jEntry == JsonNull()) continue;
|
||||||
|
|
||||||
|
// Get the Name field using GFF functions
|
||||||
|
json jName = GffGetString(jEntry, "Name");
|
||||||
|
if (jName == JsonNull()) continue;
|
||||||
|
string sName = JsonGetString(jName);
|
||||||
|
|
||||||
|
if (sName == sVarName)
|
||||||
|
{
|
||||||
|
// Get the Type field to verify it's a string
|
||||||
|
json jType = GffGetDword(jEntry, "Type");
|
||||||
|
if (jType != JsonNull())
|
||||||
|
{
|
||||||
|
int nType = JsonGetInt(jType);
|
||||||
|
if (nType == 3) // Type 3 = string
|
||||||
|
{
|
||||||
|
// Get the Value field using GFF functions
|
||||||
|
json jValue = GffGetString(jEntry, "Value");
|
||||||
|
if (jValue == JsonNull()) return "";
|
||||||
|
return JsonGetString(jValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
//:: Returns the total Hit Dice from a JSON'd creature GFF.
|
//:: Returns the total Hit Dice from a JSON'd creature GFF.
|
||||||
int json_GetCreatureHD(json jCreature)
|
int json_GetCreatureHD(json jCreature)
|
||||||
{
|
{
|
||||||
@@ -219,7 +716,6 @@ int json_GetCreatureHD(json jCreature)
|
|||||||
return nHD;
|
return nHD;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
json json_RecalcMaxHP(json jCreature, int iHitDieValue)
|
json json_RecalcMaxHP(json jCreature, int iHitDieValue)
|
||||||
{
|
{
|
||||||
int iHD = json_GetCreatureHD(jCreature);
|
int iHD = json_GetCreatureHD(jCreature);
|
||||||
@@ -273,9 +769,7 @@ json json_RecalcMaxHP(json jCreature, int iHitDieValue)
|
|||||||
return jCreature;
|
return jCreature;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD
|
//:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD
|
||||||
|
|
||||||
json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD)
|
json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD)
|
||||||
{
|
{
|
||||||
if (jCreature == JsonNull())
|
if (jCreature == JsonNull())
|
||||||
@@ -314,6 +808,8 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(DEBUG) DoDebug("prc_inc_json >> json_ApplyAbilityBoostFromHD: nCurrentTotalHD = "+IntToString(nCurrentTotalHD)+".");
|
||||||
|
|
||||||
if (nCurrentTotalHD <= 0)
|
if (nCurrentTotalHD <= 0)
|
||||||
{
|
{
|
||||||
DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found");
|
DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found");
|
||||||
@@ -714,7 +1210,6 @@ json json_AddHitDice(json jCreature, int nAmount)
|
|||||||
// Grab the first class entry
|
// Grab the first class entry
|
||||||
json jFirstClass = JsonArrayGet(jClasses, 0);
|
json jFirstClass = JsonArrayGet(jClasses, 0);
|
||||||
|
|
||||||
// Only touch ClassLevel; do NOT modify Class type
|
|
||||||
json jCurrentLevel = GffGetShort(jFirstClass, "ClassLevel");
|
json jCurrentLevel = GffGetShort(jFirstClass, "ClassLevel");
|
||||||
int nCurrentLevel = JsonGetInt(jCurrentLevel);
|
int nCurrentLevel = JsonGetInt(jCurrentLevel);
|
||||||
int nNewLevel = nCurrentLevel + nAmount;
|
int nNewLevel = nCurrentLevel + nAmount;
|
||||||
@@ -875,16 +1370,16 @@ json json_AdjustCreatureSize(json jCreature, int nSizeDelta, int nIncorporeal =
|
|||||||
}
|
}
|
||||||
|
|
||||||
//:: Changes jCreature's creature type.
|
//:: Changes jCreature's creature type.
|
||||||
json JsonModifyRacialType(json jCreature, int nNewRacialType)
|
json json_ModifyRacialType(json jCreature, int nNewRacialType)
|
||||||
{
|
{
|
||||||
if(DEBUG)DoDebug("prc_inc_function >> JsonModifyRacialType: Entering function");
|
if(DEBUG)DoDebug("prc_inc_json >> json_ModifyRacialType: Entering function");
|
||||||
|
|
||||||
// Retrieve the RacialType field
|
// Retrieve the RacialType field
|
||||||
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
|
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
|
||||||
|
|
||||||
if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL)
|
if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL)
|
||||||
{
|
{
|
||||||
DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField));
|
DoDebug("prc_inc_json >> json_ModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField));
|
||||||
//SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField));
|
//SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField));
|
||||||
return JsonNull();
|
return JsonNull();
|
||||||
}
|
}
|
||||||
@@ -894,7 +1389,7 @@ json JsonModifyRacialType(json jCreature, int nNewRacialType)
|
|||||||
|
|
||||||
if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER)
|
if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER)
|
||||||
{
|
{
|
||||||
DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
|
DoDebug("prc_inc_json >> json_ModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
|
||||||
//SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
|
//SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
|
||||||
return JsonNull();
|
return JsonNull();
|
||||||
}
|
}
|
||||||
@@ -905,6 +1400,206 @@ json JsonModifyRacialType(json jCreature, int nNewRacialType)
|
|||||||
return jCreature;
|
return jCreature;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//:: Adds Paragon SLA's to jCreature.
|
||||||
|
//::
|
||||||
|
json json_AddParagonPowers(json jCreature)
|
||||||
|
{
|
||||||
|
// Get the existing SpecAbilityList (if it exists)
|
||||||
|
json jSpecAbilityList = GffGetList(jCreature, "SpecAbilityList");
|
||||||
|
|
||||||
|
// Create the SpecAbilityList if it doesn't exist
|
||||||
|
if (jSpecAbilityList == JsonNull())
|
||||||
|
{
|
||||||
|
jSpecAbilityList = JsonArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Greater Dispelling 3x / Day
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
json jSpecAbility = JsonObject();
|
||||||
|
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 67);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
|
||||||
|
|
||||||
|
// Manually add to the array
|
||||||
|
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Add Haste 3x / Day
|
||||||
|
for (i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
json jSpecAbility = JsonObject();
|
||||||
|
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 78);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
|
||||||
|
|
||||||
|
// Manually add to the array
|
||||||
|
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: See Invisiblity 3x / Day
|
||||||
|
for (i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
json jSpecAbility = JsonObject();
|
||||||
|
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 157);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
|
||||||
|
|
||||||
|
// Manually add to the array
|
||||||
|
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Add the list to the creature
|
||||||
|
jCreature = GffAddList(jCreature, "SpecAbilityList", jSpecAbilityList);
|
||||||
|
|
||||||
|
return jCreature;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Directly modifies jCreature's Challenge Rating.
|
||||||
|
//:: This is useful for most XP calculations.
|
||||||
|
//::
|
||||||
|
json json_UpdateParagonCR(json jCreature, int nBaseCR, int nBaseHD)
|
||||||
|
{
|
||||||
|
int nNewCR;
|
||||||
|
|
||||||
|
//:: Calculate additional CR by HD
|
||||||
|
if(nBaseHD <= 6)
|
||||||
|
{
|
||||||
|
nNewCR = nBaseCR + 18;
|
||||||
|
}
|
||||||
|
else if(nBaseHD <= 16)
|
||||||
|
{
|
||||||
|
nNewCR = nBaseCR + 15;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{nNewCR = nBaseCR + 12;}
|
||||||
|
|
||||||
|
//:: Modify Challenge Rating
|
||||||
|
jCreature = GffReplaceFloat(jCreature, "ChallengeRating"/* /value" */, IntToFloat(nNewCR));
|
||||||
|
|
||||||
|
return jCreature;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Adds Psuedonatural SLA's to jCreature.
|
||||||
|
//::
|
||||||
|
json json_AddPsuedonaturalPowers(json jCreature)
|
||||||
|
{
|
||||||
|
// Get the existing SpecAbilityList (if it exists)
|
||||||
|
json jSpecAbilityList = GffGetList(jCreature, "SpecAbilityList");
|
||||||
|
|
||||||
|
// Create the SpecAbilityList if it doesn't exist
|
||||||
|
if (jSpecAbilityList == JsonNull())
|
||||||
|
{
|
||||||
|
jSpecAbilityList = JsonArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: True Strike 1x / Day
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < 1; i++)
|
||||||
|
{
|
||||||
|
json jSpecAbility = JsonObject();
|
||||||
|
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 415);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
|
||||||
|
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
|
||||||
|
|
||||||
|
// Manually add to the array
|
||||||
|
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Add the list to the creature
|
||||||
|
jCreature = GffAddList(jCreature, "SpecAbilityList", jSpecAbilityList);
|
||||||
|
|
||||||
|
return jCreature;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Directly modifies jCreature's Challenge Rating.
|
||||||
|
//:: This is useful for most XP calculations.
|
||||||
|
//::
|
||||||
|
json json_UpdatePsuedonaturalCR(json jCreature, int nBaseCR, int nBaseHD)
|
||||||
|
{
|
||||||
|
int nNewCR;
|
||||||
|
|
||||||
|
//:: Calculate additional CR by HD
|
||||||
|
if (nBaseHD >= 4 && nBaseHD <= 11)
|
||||||
|
{
|
||||||
|
nNewCR = nBaseCR + 1;
|
||||||
|
}
|
||||||
|
else if (nBaseHD >= 12)
|
||||||
|
{
|
||||||
|
nNewCR = nBaseCR + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Modify Challenge Rating
|
||||||
|
jCreature = GffReplaceFloat(jCreature, "ChallengeRating"/* /value" */, IntToFloat(nNewCR));
|
||||||
|
|
||||||
|
return jCreature;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//:: Spawns a Psuedonatural creature from a template
|
||||||
|
object MakePsuedonaturalCreatureFromTemplate(string sResref, location lSpawnLoc)
|
||||||
|
{
|
||||||
|
json jPsuedo = TemplateToJson(sResref, RESTYPE_UTC);
|
||||||
|
if (jPsuedo == JSON_NULL)
|
||||||
|
{
|
||||||
|
DoDebug("prc_inc_json >> SpawnPsuedonaturalCreatureFromTemplate: TemplateToJson failed <20> bad resref or resource missing.");
|
||||||
|
return OBJECT_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Get current HD
|
||||||
|
int nCurrentHD = json_GetCreatureHD(jPsuedo);
|
||||||
|
if (nCurrentHD <= 0)
|
||||||
|
{
|
||||||
|
DoDebug("make_psuedonat >> MakePsuedonaturalCreatureFromTemplate failed <20> template missing HD data.");
|
||||||
|
return OBJECT_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Get current CR
|
||||||
|
int nBaseCR = 1;
|
||||||
|
nBaseCR = json_GetCreatureHD(jPsuedo);
|
||||||
|
if (nBaseCR <= 0)
|
||||||
|
{
|
||||||
|
DoDebug("make_psuedonat >> MakePsuedonaturalCreatureFromTemplate failed <20> template missing CR data.");
|
||||||
|
return OBJECT_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Get local vars to transfer over.
|
||||||
|
int iMinHD = json_GetLocalIntFromVarTable(jPsuedo, "iMinHD");
|
||||||
|
int iMaxHD = json_GetLocalIntFromVarTable(jPsuedo, "iMaxHD");
|
||||||
|
int nOriginalHD = json_GetLocalIntFromVarTable(jPsuedo, "nOriginalHD");
|
||||||
|
int iClass2 = json_GetLocalIntFromVarTable(jPsuedo, "Class2");
|
||||||
|
int iClass2Package = json_GetLocalIntFromVarTable(jPsuedo, "Class2Package");
|
||||||
|
int iClass2Start = json_GetLocalIntFromVarTable(jPsuedo, "Class2Start");
|
||||||
|
int iMagicUse = json_GetLocalIntFromVarTable(jPsuedo, "X2_L_BEH_MAGIC");
|
||||||
|
string sAI = json_GetLocalStringFromVarTable(jPsuedo, "X2_SPECIAL_COMBAT_AI_SCRIPT");
|
||||||
|
|
||||||
|
//:: Adds True Strike 1x / day to jCreature.
|
||||||
|
jPsuedo = json_AddPsuedonaturalPowers(jPsuedo);
|
||||||
|
|
||||||
|
//:: Change jCreature's racialtype to outsider
|
||||||
|
jPsuedo = json_ModifyRacialType(jPsuedo, RACIAL_TYPE_OUTSIDER);
|
||||||
|
|
||||||
|
jPsuedo = json_UpdatePsuedonaturalCR(jPsuedo, nBaseCR, nCurrentHD);
|
||||||
|
|
||||||
|
//:: Spawn the creature
|
||||||
|
object oPsuedo = JsonToObject(jPsuedo, lSpawnLoc);
|
||||||
|
|
||||||
|
//:: Set variables
|
||||||
|
SetLocalInt(oPsuedo, "TEMPLATE_PSUEDONATURAL", 1);
|
||||||
|
SetLocalInt(oPsuedo, "iMinHD", iMinHD);
|
||||||
|
SetLocalInt(oPsuedo, "iMaxHD", iMaxHD);
|
||||||
|
SetLocalInt(oPsuedo, "nOriginalHD", nOriginalHD);
|
||||||
|
SetLocalInt(oPsuedo, "Class2", iClass2);
|
||||||
|
SetLocalInt(oPsuedo, "Class2Package", iClass2Package);
|
||||||
|
SetLocalInt(oPsuedo, "Class2Start", iClass2Start);
|
||||||
|
SetLocalInt(oPsuedo, "X2_L_BEH_MAGIC", iMagicUse);
|
||||||
|
SetLocalString(oPsuedo, "X2_SPECIAL_COMBAT_AI_SCRIPT", sAI);
|
||||||
|
|
||||||
|
return oPsuedo;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//:: Test void
|
//:: Test void
|
||||||
//:: void main (){}
|
//:: void main (){}
|
||||||
@@ -118,7 +118,7 @@ void CheckIfDeleveled(object oPC)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DoDebug("Setting last known player level to " + IntToString(currentLevel));
|
if(DEBUG) DoDebug("Setting last known player level to " + IntToString(currentLevel));
|
||||||
UpdateLastKnownLevels(oPC);
|
UpdateLastKnownLevels(oPC);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
BIN
nwn/nwnprc/trunk/others/claw_btldvr001.uti
Normal file
BIN
nwn/nwnprc/trunk/others/claw_btldvr001.uti
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/dm_pc_info_tool.uti
Normal file
BIN
nwn/nwnprc/trunk/others/dm_pc_info_tool.uti
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat01.utc
Normal file
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat01.utc
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat02.utc
Normal file
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat02.utc
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat03.utc
Normal file
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat03.utc
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat04.utc
Normal file
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat04.utc
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat05.utc
Normal file
BIN
nwn/nwnprc/trunk/others/ep_sum_aberrat05.utc
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/hide_beholder01.uti
Normal file
BIN
nwn/nwnprc/trunk/others/hide_beholder01.uti
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/hide_btldvr001.uti
Normal file
BIN
nwn/nwnprc/trunk/others/hide_btldvr001.uti
Normal file
Binary file not shown.
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/prc_bite_3d8.uti
Normal file
BIN
nwn/nwnprc/trunk/others/prc_bite_3d8.uti
Normal file
Binary file not shown.
BIN
nwn/nwnprc/trunk/others/tent_illithid001.uti
Normal file
BIN
nwn/nwnprc/trunk/others/tent_illithid001.uti
Normal file
Binary file not shown.
67
nwn/nwnprc/trunk/scripts/dm_pc_info_tool.nss
Normal file
67
nwn/nwnprc/trunk/scripts/dm_pc_info_tool.nss
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
//:://////////////////////////////////////////////
|
||||||
|
//:: Created By: Jason Stephenson
|
||||||
|
//:: Created On: August 3, 2004
|
||||||
|
//:://////////////////////////////////////////////
|
||||||
|
//:://////////////////////////////////////////////
|
||||||
|
//:: Changed By: Jason Stephenson
|
||||||
|
//:: Changed On: November 24, 2004
|
||||||
|
//:: Note: Changed to use if instead of switch().
|
||||||
|
//:: Also fixed code for X2_ITEM_EVENT_SPELLCAST_AT.
|
||||||
|
//:: Changed On: December 12, 2004
|
||||||
|
//:: Note: Using helper functions from Axe Murderer's example.
|
||||||
|
//:: Click Here
|
||||||
|
//:: Changed On: February 03, 2005
|
||||||
|
//:: Note: Fix Axe Murderer's SetTagBasedScriptExitBehavior function to
|
||||||
|
//:: only clear the variables if the nEndContinue is set to
|
||||||
|
//:: X2_EXECUTE_SCRIPT_END.
|
||||||
|
//:: Changed By: Jaysyn
|
||||||
|
//:: Changed On: 2025-11-25 08:31:43
|
||||||
|
//:: Note: Modified for use with DM info tool
|
||||||
|
//:://////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "x2_inc_switches"
|
||||||
|
int GetTagBasedItemEventNumber()
|
||||||
|
{
|
||||||
|
int nEvent = GetLocalInt(OBJECT_SELF, "X2_L_LAST_ITEM_EVENT");
|
||||||
|
return (nEvent ? nEvent : GetLocalInt(GetModule(), "X2_L_LAST_ITEM_EVENT"));
|
||||||
|
}
|
||||||
|
void SetTagBasedScriptExitBehavior(int nEndContinue)
|
||||||
|
{
|
||||||
|
if (nEndContinue == X2_EXECUTE_SCRIPT_END)
|
||||||
|
{
|
||||||
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_ITEM_EVENT");
|
||||||
|
DeleteLocalInt(GetModule(), "X2_L_LAST_ITEM_EVENT");
|
||||||
|
}
|
||||||
|
SetExecutedScriptReturnValue(nEndContinue);
|
||||||
|
}
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
//:: Get which event was fired.
|
||||||
|
int nEvent = GetTagBasedItemEventNumber();
|
||||||
|
|
||||||
|
//:: Declare major variables
|
||||||
|
object oPC;
|
||||||
|
object oItem;
|
||||||
|
|
||||||
|
//:: Our unique power was activated.
|
||||||
|
if (nEvent == X2_ITEM_EVENT_ACTIVATE)
|
||||||
|
{
|
||||||
|
oPC = GetItemActivator();
|
||||||
|
oItem = GetItemActivated();
|
||||||
|
object oTarget = GetItemActivatedTarget();
|
||||||
|
|
||||||
|
SetLocalObject(oPC, "EXAMINE_TARGET", oTarget);
|
||||||
|
|
||||||
|
if(!GetIsDM(oPC))
|
||||||
|
{
|
||||||
|
SendMessageToPC(oPC, "This tool is for DM's, not players");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ExecuteScript("prc_playerinfo", oPC);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
//:: Set the return value, and then fall through.
|
||||||
|
SetTagBasedScriptExitBehavior(X2_EXECUTE_SCRIPT_END);
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "prc_alterations"
|
#include "prc_alterations"
|
||||||
#include "prc_compan_inc"
|
#include "prc_compan_inc"
|
||||||
|
#include "inc_npc"
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
@@ -17,6 +18,8 @@ void main()
|
|||||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eUltra, oNPC));
|
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eUltra, oNPC));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//use companion appearances
|
//use companion appearances
|
||||||
/*if(GetPRCSwitch(MARKER_PRC_COMPANION))
|
/*if(GetPRCSwitch(MARKER_PRC_COMPANION))
|
||||||
{
|
{
|
||||||
|
|||||||
406
nwn/nwnprc/trunk/scripts/prc_playerinfo.nss
Normal file
406
nwn/nwnprc/trunk/scripts/prc_playerinfo.nss
Normal file
@@ -0,0 +1,406 @@
|
|||||||
|
//::////////////////////////////////////////////////////////
|
||||||
|
//:: ;-. ,-. ,-. ,-.
|
||||||
|
//:: | ) | ) / ( )
|
||||||
|
//:: |-' |-< | ;-:
|
||||||
|
//:: | | \ \ ( )
|
||||||
|
//:: ' ' ' `-' `-'
|
||||||
|
//::////////////////////////////////////////////////////////
|
||||||
|
//:: FileName: "prc_playerinfo"
|
||||||
|
//:: Created By: Jaysyn
|
||||||
|
//:: Last Updated On: 2025-11-25 08:26:22
|
||||||
|
//::
|
||||||
|
//::////////////////////////////////////////////////////////
|
||||||
|
/*
|
||||||
|
|
||||||
|
Displays a lot of relevant PC info in an NUI window
|
||||||
|
|
||||||
|
*/
|
||||||
|
//::////////////////////////////////////////////////////////
|
||||||
|
#include "nw_inc_nui"
|
||||||
|
#include "prc_inc_template"
|
||||||
|
|
||||||
|
const string CHAR_SHEET_WINDOW_ID = "char_sheet_window";
|
||||||
|
|
||||||
|
void ShowCharacterSheet(object oPC, object oTarget)
|
||||||
|
{
|
||||||
|
//:: Close existing window if open
|
||||||
|
int nToken = NuiFindWindow(oPC, CHAR_SHEET_WINDOW_ID);
|
||||||
|
if (nToken > 0)
|
||||||
|
{
|
||||||
|
NuiDestroy(oPC, nToken);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Build the layout
|
||||||
|
json jCol = JsonArray();
|
||||||
|
|
||||||
|
//:: === CHARACTER NAME & RACE ===
|
||||||
|
json jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Name:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_name"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Race:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_race"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Subrace:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_subrace"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Deity:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_deity"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Templates:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiText(NuiBind("char_templates"), TRUE, NUI_SCROLLBARS_AUTO));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiHeight(NuiRow(jRow), 60.0));
|
||||||
|
|
||||||
|
//:: === CLASSES ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Classes:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiText(NuiBind("char_classes"), TRUE, NUI_SCROLLBARS_AUTO));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiHeight(NuiRow(jRow), 120.0));
|
||||||
|
|
||||||
|
//:: === LEVEL & EXPERIENCE ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Total Level:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_level"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: Only show XP for PCs
|
||||||
|
if (GetIsPC(oTarget))
|
||||||
|
{
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Experience:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_xp"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: === HIT POINTS ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Hit Points:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_hp"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: === ABILITY SCORES - Two columns ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Ability Scores:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: STR and DEX
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("STR:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_str"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("DEX:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_dex"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: CON and INT
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("CON:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_con"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("INT:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_int"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: WIS and CHA
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("WIS:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_wis"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("CHA:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_cha"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: === ENCUMBRANCE ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Encumbrance:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_encumbrance"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: === SAVING THROWS ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Saving Throws:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: Fortitude
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Fortitude:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_fort"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: Reflex
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Reflex:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_ref"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: Will
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Will:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_will"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: === ARMOR CLASS ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Armor Class:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiSpacer());
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(NuiBind("char_ac"), JsonInt(NUI_HALIGN_RIGHT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
//:: === ACTIVE EFFECTS ===
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiLabel(JsonString("Active Spells:"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE)));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
|
||||||
|
|
||||||
|
jRow = JsonArray();
|
||||||
|
jRow = JsonArrayInsert(jRow, NuiText(NuiBind("char_effects"), TRUE, NUI_SCROLLBARS_AUTO));
|
||||||
|
jCol = JsonArrayInsert(jCol, NuiHeight(NuiRow(jRow), 100.0));
|
||||||
|
|
||||||
|
//:: Create window
|
||||||
|
json jRoot = NuiCol(jCol);
|
||||||
|
|
||||||
|
string sTitle = "Character Sheet: " + GetName(oTarget);
|
||||||
|
json jNui = NuiWindow(
|
||||||
|
jRoot,
|
||||||
|
JsonString(sTitle),
|
||||||
|
NuiBind("geometry"),
|
||||||
|
JsonBool(TRUE),
|
||||||
|
JsonBool(FALSE),
|
||||||
|
JsonBool(TRUE),
|
||||||
|
JsonBool(FALSE),
|
||||||
|
JsonBool(TRUE)
|
||||||
|
);
|
||||||
|
|
||||||
|
nToken = NuiCreate(oPC, jNui, CHAR_SHEET_WINDOW_ID);
|
||||||
|
|
||||||
|
//:: Set geometry
|
||||||
|
NuiSetBind(oPC, nToken, "geometry", NuiRect(100.0, 100.0, 400.0, 850.0));
|
||||||
|
|
||||||
|
//:: === POPULATE DATA ===
|
||||||
|
|
||||||
|
//:: Name
|
||||||
|
NuiSetBind(oPC, nToken, "char_name", JsonString(GetName(oTarget)));
|
||||||
|
|
||||||
|
//:: Race
|
||||||
|
string sRace = GetStringByStrRef(StringToInt(Get2DAString("racialtypes", "Name", GetRacialType(oTarget))));
|
||||||
|
if (sRace == "") sRace = "Unknown";
|
||||||
|
NuiSetBind(oPC, nToken, "char_race", JsonString(sRace));
|
||||||
|
|
||||||
|
//:: Subrace
|
||||||
|
string sSubrace = GetSubRace(oTarget);
|
||||||
|
if (sSubrace == "") sSubrace = "None";
|
||||||
|
NuiSetBind(oPC, nToken, "char_subrace", JsonString(sSubrace));
|
||||||
|
|
||||||
|
//:: Deity
|
||||||
|
string sDeity = GetDeity(oTarget);
|
||||||
|
if (sDeity == "") sDeity = "None";
|
||||||
|
NuiSetBind(oPC, nToken, "char_deity", JsonString(sDeity));
|
||||||
|
|
||||||
|
//:: Templates - Check for persistent local variables named "template_X"
|
||||||
|
string sTemplates = "";
|
||||||
|
int nTemplateCount = 0;
|
||||||
|
int i;
|
||||||
|
int nMaxTemplates = 128;
|
||||||
|
|
||||||
|
for (i = 0; i <= nMaxTemplates; i++)
|
||||||
|
{
|
||||||
|
string sVarName = "template_" + IntToString(i);
|
||||||
|
|
||||||
|
//:: Check if this persistent local variable exists and is TRUE
|
||||||
|
if (GetPersistantLocalInt(oTarget, sVarName))
|
||||||
|
{
|
||||||
|
string sNameEntry = Get2DAString("templates", "Name", i);
|
||||||
|
|
||||||
|
//:: Only process if we got a valid name entry
|
||||||
|
if (sNameEntry != "")
|
||||||
|
{
|
||||||
|
int nNameStrRef = StringToInt(sNameEntry);
|
||||||
|
string sTemplateName = GetStringByStrRef(nNameStrRef);
|
||||||
|
|
||||||
|
if (sTemplateName == "")
|
||||||
|
sTemplateName = "Template " + IntToString(i);
|
||||||
|
|
||||||
|
if (nTemplateCount > 0)
|
||||||
|
sTemplates += "\n";
|
||||||
|
|
||||||
|
sTemplates += sTemplateName;
|
||||||
|
nTemplateCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nTemplateCount == 0)
|
||||||
|
sTemplates = "None";
|
||||||
|
|
||||||
|
NuiSetBind(oPC, nToken, "char_templates", JsonString(sTemplates));
|
||||||
|
|
||||||
|
//:: Classes
|
||||||
|
string sClasses = "";
|
||||||
|
for (i = 1; i <= 8; i++)
|
||||||
|
{
|
||||||
|
int nClass = GetClassByPosition(i, oTarget);
|
||||||
|
if (nClass != CLASS_TYPE_INVALID)
|
||||||
|
{
|
||||||
|
string sClassName = GetStringByStrRef(StringToInt(Get2DAString("classes", "Name", nClass)));
|
||||||
|
if (sClassName == "") sClassName = "Class " + IntToString(nClass);
|
||||||
|
|
||||||
|
int nLevel = GetLevelByClass(nClass, oTarget);
|
||||||
|
|
||||||
|
if (sClasses != "")
|
||||||
|
sClasses += "\n";
|
||||||
|
|
||||||
|
sClasses += sClassName + " " + IntToString(nLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sClasses == "")
|
||||||
|
sClasses = "No classes found";
|
||||||
|
|
||||||
|
NuiSetBind(oPC, nToken, "char_classes", JsonString(sClasses));
|
||||||
|
|
||||||
|
//:: Level
|
||||||
|
NuiSetBind(oPC, nToken, "char_level", JsonString(IntToString(GetHitDice(oTarget))));
|
||||||
|
|
||||||
|
//:: XP (only for PCs)
|
||||||
|
if (GetIsPC(oTarget))
|
||||||
|
{
|
||||||
|
NuiSetBind(oPC, nToken, "char_xp", JsonString(IntToString(GetXP(oTarget))));
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Hit Points
|
||||||
|
string sHP = IntToString(GetCurrentHitPoints(oTarget)) + " / " + IntToString(GetMaxHitPoints(oTarget));
|
||||||
|
NuiSetBind(oPC, nToken, "char_hp", JsonString(sHP));
|
||||||
|
|
||||||
|
//:: Ability Scores - Individual binds
|
||||||
|
NuiSetBind(oPC, nToken, "char_str", JsonString(IntToString(GetAbilityScore(oTarget, ABILITY_STRENGTH))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_dex", JsonString(IntToString(GetAbilityScore(oTarget, ABILITY_DEXTERITY))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_con", JsonString(IntToString(GetAbilityScore(oTarget, ABILITY_CONSTITUTION))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_int", JsonString(IntToString(GetAbilityScore(oTarget, ABILITY_INTELLIGENCE))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_wis", JsonString(IntToString(GetAbilityScore(oTarget, ABILITY_WISDOM))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_cha", JsonString(IntToString(GetAbilityScore(oTarget, ABILITY_CHARISMA))));
|
||||||
|
|
||||||
|
//:: Encumbrance
|
||||||
|
int nEncumbrance = GetWeight(oTarget) / 10;
|
||||||
|
string sEncumbrance = IntToString(nEncumbrance) + " lbs";
|
||||||
|
|
||||||
|
//:: Only check for gold bag on PCs
|
||||||
|
if (GetIsPC(oTarget) && GetIsObjectValid(GetItemPossessedBy(oTarget, "NW_IT_MNYBAG01")))
|
||||||
|
{
|
||||||
|
nEncumbrance += GetGold(oTarget) / 50;
|
||||||
|
sEncumbrance += " (+" + IntToString(GetGold(oTarget) / 50) + " gold)";
|
||||||
|
}
|
||||||
|
NuiSetBind(oPC, nToken, "char_encumbrance", JsonString(sEncumbrance));
|
||||||
|
|
||||||
|
//:: Saves - Individual binds
|
||||||
|
NuiSetBind(oPC, nToken, "char_fort", JsonString(IntToString(GetFortitudeSavingThrow(oTarget))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_ref", JsonString(IntToString(GetReflexSavingThrow(oTarget))));
|
||||||
|
NuiSetBind(oPC, nToken, "char_will", JsonString(IntToString(GetWillSavingThrow(oTarget))));
|
||||||
|
|
||||||
|
//:: AC
|
||||||
|
NuiSetBind(oPC, nToken, "char_ac", JsonString(IntToString(GetAC(oTarget))));
|
||||||
|
|
||||||
|
//:: Active Spells - Track unique spell IDs to avoid duplicates
|
||||||
|
string sEffects = "";
|
||||||
|
effect eEffect = GetFirstEffect(oTarget);
|
||||||
|
int nEffectCount = 0;
|
||||||
|
string sTrackedSpells = ""; //:: Use this to track which spells we've already listed
|
||||||
|
|
||||||
|
while (GetIsEffectValid(eEffect))
|
||||||
|
{
|
||||||
|
int nSpellId = GetEffectSpellId(eEffect);
|
||||||
|
|
||||||
|
//:: Only process if this is a valid spell and we haven't already listed it
|
||||||
|
if (nSpellId > 0)
|
||||||
|
{
|
||||||
|
string sSpellIdStr = IntToString(nSpellId);
|
||||||
|
|
||||||
|
//:: Check if we've already processed this spell
|
||||||
|
if (FindSubString(sTrackedSpells, ":" + sSpellIdStr + ":") == -1)
|
||||||
|
{
|
||||||
|
//:: Add to tracked list
|
||||||
|
sTrackedSpells += ":" + sSpellIdStr + ":";
|
||||||
|
|
||||||
|
//:: Get spell name from spells.2da -> TLK
|
||||||
|
int nNameStrRef = StringToInt(Get2DAString("spells", "Name", nSpellId));
|
||||||
|
string sSpellName = GetStringByStrRef(nNameStrRef);
|
||||||
|
|
||||||
|
if (sSpellName == "")
|
||||||
|
sSpellName = "Unknown Spell (ID: " + sSpellIdStr + ")";
|
||||||
|
|
||||||
|
//:: Get duration for this spell effect
|
||||||
|
float fDuration = IntToFloat(GetEffectDurationRemaining(eEffect));
|
||||||
|
string sDuration = "";
|
||||||
|
|
||||||
|
if (fDuration > 0.0)
|
||||||
|
{
|
||||||
|
int nSeconds = FloatToInt(fDuration);
|
||||||
|
int nMinutes = nSeconds / 60;
|
||||||
|
nSeconds = nSeconds % 60;
|
||||||
|
|
||||||
|
if (nMinutes > 0)
|
||||||
|
sDuration = IntToString(nMinutes) + "m " + IntToString(nSeconds) + "s";
|
||||||
|
else
|
||||||
|
sDuration = IntToString(nSeconds) + "s";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sDuration = "Permanent";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nEffectCount > 0)
|
||||||
|
sEffects += "\n";
|
||||||
|
|
||||||
|
sEffects += sSpellName + " (" + sDuration + ")";
|
||||||
|
nEffectCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
eEffect = GetNextEffect(oTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nEffectCount == 0)
|
||||||
|
sEffects = "No active spells";
|
||||||
|
|
||||||
|
NuiSetBind(oPC, nToken, "char_effects", JsonString(sEffects));
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
object oPC = OBJECT_SELF;
|
||||||
|
object oTarget = oPC;
|
||||||
|
|
||||||
|
//:: If PC is targeting something else, show that target's sheet instead
|
||||||
|
object oTargeted = GetLocalObject(oPC, "EXAMINE_TARGET");
|
||||||
|
if (GetIsObjectValid(oTargeted) && GetObjectType(oTargeted) == OBJECT_TYPE_CREATURE)
|
||||||
|
{
|
||||||
|
oTarget = oTargeted;
|
||||||
|
}
|
||||||
|
|
||||||
|
//:: Show the window
|
||||||
|
ShowCharacterSheet(oPC, oTarget);
|
||||||
|
}
|
||||||
9
nwn/nwnprc/trunk/scripts/prc_remo_spell.nss
Normal file
9
nwn/nwnprc/trunk/scripts/prc_remo_spell.nss
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "inc_dynconv"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
object oPC = OBJECT_SELF;
|
||||||
|
|
||||||
|
StartDynamicConversation("prc_remo_spl_cv", oPC);
|
||||||
|
|
||||||
|
}
|
||||||
130
nwn/nwnprc/trunk/scripts/prc_remo_spl_cv.nss
Normal file
130
nwn/nwnprc/trunk/scripts/prc_remo_spl_cv.nss
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
//:://///////////////////////////////////////////////////////////////
|
||||||
|
//:: End Self-Cast Active Spells - DynConv
|
||||||
|
//:: prc_remo_spl_fx.nss
|
||||||
|
//::
|
||||||
|
//:: Created by: Jaysyn
|
||||||
|
//:: Created on: 2025-11-22 15:45:50
|
||||||
|
//:://///////////////////////////////////////////////////////////////
|
||||||
|
/*
|
||||||
|
- Lists all active spell effects on and cast by the PC.
|
||||||
|
- Allows the player to end any of them (removes all effects
|
||||||
|
- from that spell cast by the PC).
|
||||||
|
|
||||||
|
- Start with:
|
||||||
|
- StartDynamicConversation("prc_remo_spl_cv", OBJECT_SELF);
|
||||||
|
*/
|
||||||
|
//:://///////////////////////////////////////////////////////////////
|
||||||
|
#include "prc_effect_inc"
|
||||||
|
#include "inc_dynconv"
|
||||||
|
|
||||||
|
const int STAGE_ENTRY = 0;
|
||||||
|
|
||||||
|
// Get a localized spell name from spells.2da; fallback to "Spell #"
|
||||||
|
string PRCGetSpellName(int nSpell)
|
||||||
|
{
|
||||||
|
string sName = "";
|
||||||
|
string sRef = Get2DAString("spells", "Name", nSpell);
|
||||||
|
if (sRef != "")
|
||||||
|
{
|
||||||
|
int nStrRef = StringToInt(sRef);
|
||||||
|
if (nStrRef > 0)
|
||||||
|
{
|
||||||
|
sName = GetStringByStrRef(nStrRef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (sName == "")
|
||||||
|
{
|
||||||
|
sName = "Spell #" + IntToString(nSpell);
|
||||||
|
}
|
||||||
|
return sName;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build list of unique self-cast active spells on oPC, one choice per spell id.
|
||||||
|
// Returns count of unique spells found.
|
||||||
|
int BuildSpellChoiceList(object oPC)
|
||||||
|
{
|
||||||
|
int nCount = 0;
|
||||||
|
|
||||||
|
array_create(oPC, "PC_SPELL_LIST");
|
||||||
|
|
||||||
|
effect e = GetFirstEffect(oPC);
|
||||||
|
|
||||||
|
while (GetIsEffectValid(e))
|
||||||
|
{
|
||||||
|
int nSpell = GetEffectSpellId(e);
|
||||||
|
if (nSpell >= 0 && GetEffectCreator(e) == oPC)
|
||||||
|
{
|
||||||
|
if (array_get_int(oPC, "PC_SPELL_LIST", nSpell) == 0)
|
||||||
|
{
|
||||||
|
AddChoice(PRCGetSpellName(nSpell), nSpell, oPC);
|
||||||
|
array_set_int(oPC, "PC_SPELL_LIST", nSpell, 1);
|
||||||
|
nCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
e = GetNextEffect(oPC);
|
||||||
|
}
|
||||||
|
array_delete(oPC, "PC_SPELL_LIST");
|
||||||
|
return nCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
object oPC = GetPCSpeaker();
|
||||||
|
|
||||||
|
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
|
||||||
|
int nStage = GetStage(oPC);
|
||||||
|
|
||||||
|
if (nValue == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (nValue == DYNCONV_SETUP_STAGE)
|
||||||
|
{
|
||||||
|
if (!GetIsStageSetUp(nStage, oPC))
|
||||||
|
{
|
||||||
|
if (nStage == STAGE_ENTRY)
|
||||||
|
{
|
||||||
|
int nList = BuildSpellChoiceList(oPC);
|
||||||
|
|
||||||
|
if (nList > 0)
|
||||||
|
{
|
||||||
|
SetHeader("Which of your active spells would you like to end:");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetHeader("You have no self-cast active spells available to end.");
|
||||||
|
}
|
||||||
|
|
||||||
|
MarkStageSetUp(nStage, oPC);
|
||||||
|
SetDefaultTokens();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SetupTokens(oPC);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (nValue == DYNCONV_EXITED)
|
||||||
|
{
|
||||||
|
// no-op
|
||||||
|
}
|
||||||
|
else if (nValue == DYNCONV_ABORTED)
|
||||||
|
{
|
||||||
|
// no-op
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Player selected a spell id
|
||||||
|
int nSpellId = GetChoice(oPC);
|
||||||
|
|
||||||
|
if (nStage == STAGE_ENTRY)
|
||||||
|
{
|
||||||
|
// End the spell
|
||||||
|
PRCRemoveSpellEffects(nSpellId, oPC, oPC);
|
||||||
|
|
||||||
|
// Rebuild list
|
||||||
|
ClearCurrentStage(oPC);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetStage(nStage, oPC);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -77,7 +77,7 @@ void main()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Target location
|
// Target location
|
||||||
location lTarget = GetSpellTargetLocation();
|
location lTarget = PRCGetSpellTargetLocation();
|
||||||
|
|
||||||
// Distance check
|
// Distance check
|
||||||
if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(TREE_RANGE_FEET))
|
if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(TREE_RANGE_FEET))
|
||||||
|
|||||||
@@ -79,7 +79,15 @@ void main()
|
|||||||
int nNewStack = GetItemStackSize(oStack);
|
int nNewStack = GetItemStackSize(oStack);
|
||||||
nNewStack--;
|
nNewStack--;
|
||||||
|
|
||||||
|
if (nNewStack < 1)
|
||||||
|
{
|
||||||
|
DestroyObject(oStack);
|
||||||
|
}
|
||||||
|
|
||||||
|
if( oStack != OBJECT_INVALID)
|
||||||
|
{
|
||||||
SetItemStackSize(oStack, nNewStack);
|
SetItemStackSize(oStack, nNewStack);
|
||||||
|
}
|
||||||
|
|
||||||
//create appropriate item
|
//create appropriate item
|
||||||
object oArrowBone = CreateItemOnObject(sBone, oPC, 1);
|
object oArrowBone = CreateItemOnObject(sBone, oPC, 1);
|
||||||
|
|||||||
@@ -282,7 +282,7 @@ void main2()
|
|||||||
object oImage;
|
object oImage;
|
||||||
json jImage = ObjectToJson(oCaster);
|
json jImage = ObjectToJson(oCaster);
|
||||||
|
|
||||||
jImage = JsonModifyRacialType(jImage, RACIAL_TYPE_CONSTRUCT);
|
jImage = json_ModifyRacialType(jImage, RACIAL_TYPE_CONSTRUCT);
|
||||||
|
|
||||||
oImage = JsonToObject(jImage, GetLocation(oCaster));
|
oImage = JsonToObject(jImage, GetLocation(oCaster));
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -6380,7 +6380,7 @@ Skill Points at Each Additional Level: 4 + Int modifier
|
|||||||
Bonus Feats: The epic arcane trickster gains a bonus feat (selected from the list of epic arcane trickster feats) every 4 levels after 10th.
|
Bonus Feats: The epic arcane trickster gains a bonus feat (selected from the list of epic arcane trickster feats) every 4 levels after 10th.
|
||||||
Epic Arcane Trickster Bonus Feat List: (Automatic) Silent Spell, (Automatic) Still Spell, (Automatic) Quicken Spell, Blinding Speed, Epic Skill Focus, Improved Combat Casting, Improved Sneak Attack, Self-Concealment, Epic Dodge, (Greater) Spell Focus, (Greater) Spell Penetration.B</entry>
|
Epic Arcane Trickster Bonus Feat List: (Automatic) Silent Spell, (Automatic) Still Spell, (Automatic) Quicken Spell, Blinding Speed, Epic Skill Focus, Improved Combat Casting, Improved Sneak Attack, Self-Concealment, Epic Dodge, (Greater) Spell Focus, (Greater) Spell Penetration.B</entry>
|
||||||
<entry id="45224" lang="en" sex="m">Exalted Companion</entry>
|
<entry id="45224" lang="en" sex="m">Exalted Companion</entry>
|
||||||
<entry id="45225" lang="en" sex="m">Type of Feat: General
|
<entry id="45225" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Animal Companion, Good Alignment (if you select this feat with another alignment, it will fail).
|
Prerequisite: Animal Companion, Good Alignment (if you select this feat with another alignment, it will fail).
|
||||||
Specifics: Applies the celestial template to your animal companion. It gains the ability to Smite Evil 1/day, as a paladin, Spell Resistance of 2 times HD, capping at 25, Darkvision, and benefits per the table below.
|
Specifics: Applies the celestial template to your animal companion. It gains the ability to Smite Evil 1/day, as a paladin, Spell Resistance of 2 times HD, capping at 25, Darkvision, and benefits per the table below.
|
||||||
|
|
||||||
@@ -9687,7 +9687,7 @@ Prerequisite: Thrall of Orcus Level 10
|
|||||||
Specifics: A Thrall of Orcus can summon a Nightwing once per day.
|
Specifics: A Thrall of Orcus can summon a Nightwing once per day.
|
||||||
Use: Selected.</entry>
|
Use: Selected.</entry>
|
||||||
<entry id="46128" lang="en" sex="m">Servant of The Heavens</entry>
|
<entry id="46128" lang="en" sex="m">Servant of The Heavens</entry>
|
||||||
<entry id="46129" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="46129" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Good Alignment*
|
Prerequisite: Good Alignment*
|
||||||
Specifics: You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. Once per day, you may call upon your archon patron to gain a +1 luck bonus to damage, attack roll and saving throws for 9 seconds.
|
Specifics: You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. Once per day, you may call upon your archon patron to gain a +1 luck bonus to damage, attack roll and saving throws for 9 seconds.
|
||||||
Use: Selected.
|
Use: Selected.
|
||||||
@@ -19562,7 +19562,7 @@ Prerequisite: Tamer of Beasts level 1
|
|||||||
Specifics: The tamer can have companions whose Hit Dice total no more than the sum of twice his tamer level plus twice his caster level for animal friendship. No individual companions can have more Hit Dice than the tamer.
|
Specifics: The tamer can have companions whose Hit Dice total no more than the sum of twice his tamer level plus twice his caster level for animal friendship. No individual companions can have more Hit Dice than the tamer.
|
||||||
Use: Automatic.</entry>
|
Use: Automatic.</entry>
|
||||||
<entry id="48686" lang="en" sex="m">Touch of Golden Ice</entry>
|
<entry id="48686" lang="en" sex="m">Touch of Golden Ice</entry>
|
||||||
<entry id="48687" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48687" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Con 13, Good Alignment*.
|
Prerequisite: Con 13, Good Alignment*.
|
||||||
Specifics: Any evil being you hit (with glove or natural attack) is ravaged by Golden Ice (Poison DC 14, 2d6/1d6 Dex). You cannot wield a weapon and use this ability at the same time.
|
Specifics: Any evil being you hit (with glove or natural attack) is ravaged by Golden Ice (Poison DC 14, 2d6/1d6 Dex). You cannot wield a weapon and use this ability at the same time.
|
||||||
Use: Automatic.
|
Use: Automatic.
|
||||||
@@ -19573,7 +19573,7 @@ Use: Automatic.
|
|||||||
<entry id="48690" lang="en" sex="m">Stigmata Con -4</entry>
|
<entry id="48690" lang="en" sex="m">Stigmata Con -4</entry>
|
||||||
<entry id="48691" lang="en" sex="m">Stigmata Con -2</entry>
|
<entry id="48691" lang="en" sex="m">Stigmata Con -2</entry>
|
||||||
<entry id="48692" lang="en" sex="m">Stigmata</entry>
|
<entry id="48692" lang="en" sex="m">Stigmata</entry>
|
||||||
<entry id="48693" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48693" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Nimbus of Light, Good Alignment*.
|
Prerequisite: Nimbus of Light, Good Alignment*.
|
||||||
Specifics: You can heal the wounds and ailments of others' using your own life energy. When you activate this ability, as a free action, you immediately take at least 2 points of temporary Constitution damage. You can take as many points of Constitution damage as you wish**, as long as you remain alive and conscious.
|
Specifics: You can heal the wounds and ailments of others' using your own life energy. When you activate this ability, as a free action, you immediately take at least 2 points of temporary Constitution damage. You can take as many points of Constitution damage as you wish**, as long as you remain alive and conscious.
|
||||||
Once you have activated your stigmata, you can touch your allies to heal them of 1 point of constitution damage per level they possess for every 2 points of Constitution damage you take. In addition, any character you touch who is suffering from a disease is cured of it.***
|
Once you have activated your stigmata, you can touch your allies to heal them of 1 point of constitution damage per level they possess for every 2 points of Constitution damage you take. In addition, any character you touch who is suffering from a disease is cured of it.***
|
||||||
@@ -19586,14 +19586,14 @@ Notes:
|
|||||||
**: Limited to 2, 4, 6 and 8 points due to technical limits.
|
**: Limited to 2, 4, 6 and 8 points due to technical limits.
|
||||||
***: Due to technical limits, one cannot "hold the charge" on the stigmata. To make up for that, diseases will always be cured.</entry>
|
***: Due to technical limits, one cannot "hold the charge" on the stigmata. To make up for that, diseases will always be cured.</entry>
|
||||||
<entry id="48694" lang="en" sex="m">Holy Radiance</entry>
|
<entry id="48694" lang="en" sex="m">Holy Radiance</entry>
|
||||||
<entry id="48695" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48695" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Cha 15, Nimbus of Light, Good Alignment*.
|
Prerequisite: Cha 15, Nimbus of Light, Good Alignment*.
|
||||||
Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo.
|
Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo.
|
||||||
Use: Selected.
|
Use: Selected.
|
||||||
|
|
||||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||||
<entry id="48696" lang="en" sex="m">Nimbus of Light</entry>
|
<entry id="48696" lang="en" sex="m">Nimbus of Light</entry>
|
||||||
<entry id="48697" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48697" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Base Attack Bonus 1, Good Alignment*.
|
Prerequisite: Base Attack Bonus 1, Good Alignment*.
|
||||||
Required For: Holy Radiance, Stigmata.
|
Required For: Holy Radiance, Stigmata.
|
||||||
Specifics: You are cloaked in a radiant light that marks you as a servant of purest ideals. You gain a +2 bonus to persuade. Your radiance sheds light with a radius of 5 feet.
|
Specifics: You are cloaked in a radiant light that marks you as a servant of purest ideals. You gain a +2 bonus to persuade. Your radiance sheds light with a radius of 5 feet.
|
||||||
@@ -19601,21 +19601,21 @@ Use: Selected.
|
|||||||
|
|
||||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||||
<entry id="48698" lang="en" sex="m">Intuitive Attack</entry>
|
<entry id="48698" lang="en" sex="m">Intuitive Attack</entry>
|
||||||
<entry id="48699" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48699" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Base Attack Bonus 1, Good Alignment*.
|
Prerequisite: Base Attack Bonus 1, Good Alignment*.
|
||||||
Specifics: With a simple weapon or a natural weapon, you may use your Wisdom modifier instead your Strength modifier on attack rolls.
|
Specifics: With a simple weapon or a natural weapon, you may use your Wisdom modifier instead your Strength modifier on attack rolls.
|
||||||
Use: Automatic.
|
Use: Automatic.
|
||||||
|
|
||||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||||
<entry id="48700" lang="en" sex="m">Hand of a Healer</entry>
|
<entry id="48700" lang="en" sex="m">Hand of a Healer</entry>
|
||||||
<entry id="48701" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48701" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Cha 13, Lay on Hand, Good Alignment*.
|
Prerequisite: Cha 13, Lay on Hand, Good Alignment*.
|
||||||
Specifics: When you determining how many hit points you can cure, treat your Charisma score as if it were 2 points higher.
|
Specifics: When you determining how many hit points you can cure, treat your Charisma score as if it were 2 points higher.
|
||||||
Use: Automatic.
|
Use: Automatic.
|
||||||
|
|
||||||
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
|
||||||
<entry id="48702" lang="en" sex="m">Exalted Turning</entry>
|
<entry id="48702" lang="en" sex="m">Exalted Turning</entry>
|
||||||
<entry id="48703" lang="en" sex="m">Type of Feat: Exalted.
|
<entry id="48703" lang="en" sex="m">Type of Feat: Exalted
|
||||||
Prerequisite: Turn Undead, Good or Neutral Alignment*.
|
Prerequisite: Turn Undead, Good or Neutral Alignment*.
|
||||||
Specifics: Any Undead that you turns take an extra 3d6 damage in addition to the normal turning effect.
|
Specifics: Any Undead that you turns take an extra 3d6 damage in addition to the normal turning effect.
|
||||||
Use: Automatic.
|
Use: Automatic.
|
||||||
@@ -45967,12 +45967,12 @@ You cast forth a field of minor storms that create barriers around the caster an
|
|||||||
<entry id="56283" lang="en" sex="m"> School: Conjuration (Summoning)
|
<entry id="56283" lang="en" sex="m"> School: Conjuration (Summoning)
|
||||||
Components: V,S
|
Components: V,S
|
||||||
Range: Short
|
Range: Short
|
||||||
Effect: One summoned aberration
|
Effect: Summons advanced aberration(s)
|
||||||
Duration: 20 hours
|
Duration: 1 Turn / Caster level
|
||||||
Saving Throw: None
|
Saving Throw: None
|
||||||
Spell Resistance: No
|
Spell Resistance: No
|
||||||
|
|
||||||
You summon one of a variety of aberrations. It is never clear which type of aberration will appear, but it will always be one of these: a Drider Chief, a Beholder, a Mind Flayer Darkener, an Umber Hulk, or a Battle Devourer. The summoned aberration will do your bidding to the best of its abilities, for the duration. </entry>
|
You summon one or more advanced psuedonatural aberrations from the Far Realms to do your bidding. The aberration receives one bonus hit die for every 2 caster levels of the summoner, up to the maximum hit dice for the creature, and maximum hit points per die. The aberration follows your orders to the best of its ability, for the duration of the spell. Possible summons are a: Drider, Beholder, Illithid, Umber Hulk, or 2-3 Battle Devourers.</entry>
|
||||||
<entry id="56284" lang="en" sex="m">Epic Spell: Superb Dispelling</entry>
|
<entry id="56284" lang="en" sex="m">Epic Spell: Superb Dispelling</entry>
|
||||||
<entry id="56285" lang="en" sex="m">Researched Epic Spell: Superb Dispelling</entry>
|
<entry id="56285" lang="en" sex="m">Researched Epic Spell: Superb Dispelling</entry>
|
||||||
<entry id="56286" lang="en" sex="m">School: Abjuration
|
<entry id="56286" lang="en" sex="m">School: Abjuration
|
||||||
@@ -72680,6 +72680,12 @@ Strength of Will: You gain a bonus equal to 1/2 your class level (minimum +1) on
|
|||||||
Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to twice your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift.</entry>
|
Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to twice your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift.</entry>
|
||||||
<entry id="77218" lang="en" sex="m"><cÿÿÿ>Pick an invoking feat (1st lvl)</c></entry>
|
<entry id="77218" lang="en" sex="m"><cÿÿÿ>Pick an invoking feat (1st lvl)</c></entry>
|
||||||
<entry id="77219" lang="en" sex="m">Choose which invoking class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled.</entry>
|
<entry id="77219" lang="en" sex="m">Choose which invoking class to advance with the currently selected Prestige Class. If you try take a marker feat after1st class level, your character will be releveled.</entry>
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<entry id="77220" lang="en" sex="m">Exalted Feats</entry>
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<entry id="77221" lang="en" sex="m">Exalted feats are only available to good-aligned characters and creatures.
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Due to technical reasons, we cannot enforce this limitation directly. If you do take one of these feats without qualifying for it, it will be useless to you.</entry>
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<entry id="77997" lang="en" sex="m">Cancel Spell</entry>
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<entry id="77998" lang="en" sex="m">This will allow the caster to end any self-cast spell effects on their person.</entry>
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<entry id="77999" lang="en" sex="m">### PRC8 CLASS RESERVE ###</entry>
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<entry id="77999" lang="en" sex="m">### PRC8 CLASS RESERVE ###</entry>
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<entry id="78000" lang="en" sex="m">LoT</entry>
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<entry id="78000" lang="en" sex="m">LoT</entry>
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<entry id="78001" lang="en" sex="m">Lion of Talisid</entry>
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<entry id="78001" lang="en" sex="m">Lion of Talisid</entry>
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@@ -73664,7 +73670,8 @@ Benefit: Beginning at 13th level, you can multiply your weight by 8, gaining a +
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Use: Selected</entry>
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Use: Selected</entry>
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<entry id="200102" lang="en" sex="m">Vow of Poverty</entry>
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<entry id="200102" lang="en" sex="m">Vow of Poverty</entry>
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<entry id="200103" lang="en" sex="m">You have taken a sacred vow to forswear material possessions.
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<entry id="200103" lang="en" sex="m">Type of Feat: Exalted
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You have taken a sacred vow to forswear material possessions.
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You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level.
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You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level.
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Reference in New Issue
Block a user